Hello,
I have been programming in Java
for few months now,buta begineer to Graphics Java 3D
programming.
I want to know watz the
differenece between,OpenGL DirectX.
Which one should i download
???
Is there any performance
difference ???
Thanks!!!
R.G
it depends basicaly wich one will have better performance on your machine.
Your video card have a specific hardware to run this kind of code, and if you know
which specific hardware have your video card it will be the decision.
Normally the typical (non profesional cards) work fine with both,
Hi
Although I don't have stereo glasses I want to see my world in three
D. Does anybody have an idea how to achieve this. I am thinking about
red/green glasses but as far as I know there is no OpenGL-option.
What do you think? Is it possible to tell the Canvas3D to overlay
left-eye-view and
hello,
8/9/01 1:45:34 AM, Copps, Kevin D [EMAIL PROTECTED] wrote:
I realize the issues of mixing lightweight and heavyweight components,
however, I am seeing what is possible...
Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
can slide the splitter to make the
Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
can slide the splitter to make the canvas bigger, but not smaller. I'd like
to have a JTree as the other half, and the user may want to slide the split
pane so as to have more room to read the tree nodes.
I first put
8/9/01 9:57:23 AM, Renoir Sewjee [EMAIL PROTECTED] wrote:
Can a canvas 3D work as one half of a Swing JSplitPane? I've tried it and I
can slide the splitter to make the canvas bigger, but not smaller. I'd like
to have a JTree as the other half, and the user may want to slide the split
pane
Hi, all
I'm looking for an java3D code wich is able to read SDRC universal file
format(.UNV) for finite element meshes. By the way is there a finite
element mesh viewer with java3D ??.
Thanks in advance
--
*
* Djiguiba Antimbe Ecole des Mines
Hi,
Here's some source code that works.
--
Renoir Sewjee
Software Engineer
ISS International (Welkom)
Tel: +27 (0)57 912 2702
Fax: +27 (0)57 912 2652
--
import java.awt.Dimension;
import java.awt.BorderLayout;
import javax.swing.JFrame;
import javax.swing.JPanel;
import javax.swing.JTree;
On the j3d.org website, we have a page dedicated to documenting the
differences between Java 3D OpenGL vs DirectX at:
http://www.j3d.org/implementation/java3d-OpenGLvsDirectX.html
Simple summary: If your video card has good OpenGL support you'll
probably see a performance advantage of about
Hey folks,
I was wondering if anyone has any recommendations for a 3DS loader? I'm
aware of the loaders available from the j3d.org links page, but I'm not sure
what makes one better than the other.
What do people think of the StarFire loader vs the NCSA?
Also, has anyone got a driver for an
Hi Sky
What do people think of the StarFire loader vs the NCSA?
Well I would recommend StarFire. I'm also using NCSA for DXF,COB,IOB and
WRL but if the 3DS has the same problems as I have with the other formats
I wouldn't use it. The only problem I have with StarFire is that it
doesn't load
(+- WorlUp GUI). At first I was unsure about Java3D's capabilities with
VR hardware, but the more I look into, the better it seems. Has anyone
got a Java3D set-up that involves an HMD, Tracker (pref FasTrak) and a
SpaceStick
Hmm I thought HMD is out! And no one is serious using it anymore.
The Java3D BOF had the Wednesday night time slot before there was a Web3D
Roundup, so it was the Web3D Roundup that scheduled at the same time as
the Java3D BOF. Of course, Web3D has grown larger than the Java3D BOF,
so you could argue that Java3D should surrender the time slot. But there
aren't
Sky Rumsey wrote:
Also, has anyone got a driver for an Spaceball 2003 (Spacetec Technologies).
Pretty old skool I know, but it's the only thing I've got to play around
with at the mo.
I have guy that has promised 3000 and probably 4000 drivers for the
spaceball for the j3d.org repository.
Bill Hibbard wrote:
My own selfish view is that Web3D is a big demo variety show that reduces
crowding at the Java3D BOF, making it easier for me to get information
and provide feedback about my main 3-D API.
Yeah, but they don't provide free alcohol at the J3D BoF! :)
I've got Alan doing
Kevin,
I also had the problem you mention about keyboard accelerators not
working after mouse interaction with the canvas. It is a focus issue as
far as I can tell. I worked around this issue using requestFocus() for
the content pane, to get focus back from the canvas after every mouse
click.
Justin,
Thank you, Thank you, Thank you. You do a lot of good work for the Java3D
community.
Raffi
-Original Message-
From: Justin Couch [mailto:[EMAIL PROTECTED]]
Sent: Wednesday, August 08, 2001 6:30 PM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] j3d parameters?!?
THE CONSPIRACY
SDRC has a Java 3D viewer. I dont remember which of their own files they can
read and view.
Check out: http://www.3ddoccom.com/
Delivered-To: [EMAIL PROTECTED]
X-Accept-Language: fr
Content-Transfer-Encoding: 7bit
Date: Thu, 9 Aug 2001 10:41:04 +0100
From: slim [EMAIL PROTECTED]
Hi
I've noticed that AlternateAppearance only effect a complete Shape3D
it would be nice if they also would have effects among a single Shape3D.
Right now I've got to split that Shape3D up into subshapes. (to achieve
this)
EOF,
J.D.
--
A Cool/Warm based tone shader in Java3D
OpenGL
and DirectX are 'immediate mode' 3D rendering APIs. OpenGL runs on everything
down to probably your toaster and DirectX runs on PCs and the XBox pretty much
exclusively. DirectX is slightly ahead of OpenGL 1.2 feature wise (damned slow
ARB), but since you are using Java3D as an
You can always do what I'm doing...
use both.
I've installed my SDK with the OpenGL
libraries. And I've installed the DirectX RT in my JRE. I can easily
switch from one to the other by altering my path with a batch file.
- Original Message -
From:
Pierce, Gregory (TBS)
--
Jeanne Sparlin
Technical Chief Engineering Manager/Visual Systems Software
[EMAIL PROTECTED]
===
To unsubscribe, send email to [EMAIL PROTECTED] and include in the body
of the message signoff JAVA3D-INTEREST. For general
Hi Raj,
For the second problem, at first I suspect you are using
DirectX debug library version, since we got
the same problem before. It can fix by reinstalling
DirectX retail version.
However after changing the ModelClipTest example as
mention in your mail it is notice that part of the
for
those of you using DX on W2K, there is a perf issue wrt to agp/vidmem vertex
buffers that can inhibit perf on W2K.
using
the DX 8 runtime withDX 8 DDIdrivers, and updating to W2K SP2
addresses this issue.
W9x
does not suffer from this issue.
the
fixes are built-in to WXP.
A friend of mine who isn't subscribed to this list
is thinking about writing a model loader as a "getting started" project.
Does anyone have any interestor preferencein a MD2 (Quake 2), MD3
(Quake 3), orMS3D (Milkshape) loader?
Absolutely. I would also like to help out with an MD3 or MS3D viewer.
open a SourceForge project and I'm there :-D
-Original Message-From: Corysia Taware
[mailto:[EMAIL PROTECTED]]Sent: Thursday, August 09, 2001 3:15
PMTo: [EMAIL PROTECTED]Subject: [JAVA3D]
Model loaders
A
Hi Kelvin
Thanks a zillion for your reply. You are absolutely right about
z-buffer problems. I also had a similar suspicion and tried to
adjust my front and back clip distances, viewplatform distance
etc. I read some of the tips given in Java3D performance Sutras
available on the net.
The
Corysia Taware wrote:
A friend of mine who isn't subscribed to this list is thinking about
writing a model loader as a getting started project. Does anyone
have any interest or preference in a MD2 (Quake 2), MD3 (Quake 3),
or MS3D (Milkshape) loader?
I don't have any interest, but in a
Hi,
(I've posted this on comp.lang.java.3d; Hopefully, you
don't mind the crosspost.)
Can someone please outline the steps necessary to
setup and control the
projection. I've tried something naive:
trnsfm.projection(Math.PI/2, 1.0, 0.1, 10.0);
viewer.setCompat...(true);
Luis,
The Java3D Fly Through application which is available in binary and
source form from the Java3D website uses Swing classes with Java3D
succesfully. The application consists of a JFrame containing a
Canvas3D and a JPanel, it uses JComboBox, JButton, JMenuBar, JDialog and
tooltips (to name
Hi all,
When I tried to access my applet from my server, I
am getting an error as below
(The network name cannot be
found)
My applet will open a file from the server (in the
same path as the applet) and I am giving the name of the file as parameter in
the HTML file.
Can anyone tell me
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