Hi Every One:
After Reading J3D FAQ/Stereo Viewing and communications in this field, I
assume that current version of Java3D already support Stereo Viewing in PC
(left eye/right eye can view different images through a glasses), am I
right? If so, could any one tell me where I can get detailed
I can get a list of the Top 25 bugs,
but how do I search so I get the top 50 Java3D
bugs?
--
Nikolai V. Christensen, Computer Engineer,
Simulation and Training department
IFAD, Forskerparken 10A, DK-5230 Odense M
Phone: +45 63 15 71 31 Fax: +45 65 93
Hi all,
i'm using a Raster3D object for labeling things in my scene. i'd like to
have the labels displayed in front
of the according geometry, but not in front of everything (rendering
attributes with depth buffer disabled).
Is there a possibility to give my raster object an z-buffer offset,
Can anyone give a good example of using the
GeometryUpdater class?
~!Zak
I have implemented a utility for picking
points on the surface of a mesh. Once a point
has been placed it can be dragged over the
surface until it is in the correct location.
This works fine 99% of the time but occasionally
the point, whilst being dragged, jumps to
an incorrect location on the
Hi
Does anyone know if there is a different method to remove a
ModelClip in intermediate mode then deactivating all the clipping
planes.
I tried getGraphicsContext3D().setModelClip(null). But this
leads into a Null Pointer Exception
Thanks
EOF,
J.D.
--
Jmark2k+1
Apologies as I am reposting this message with
the correct subject line.
I have implemented a utility for picking
points on the surface of a mesh. Once a point
has been placed it can be dragged over the
surface until it is in the correct location.
This works fine 99% of the time but occasionally
If you did not use setCoordRefFloat() to set the coordinates, then doing a
getCoordRefFloat() will return null value. The get() values for Geometry
ByReference returns the pointer that has been set by the user. In your case,
only getColorRefFloat() and getCoordRef3f() will return non-null
In Java3D 1.2.1, Java3D will unindexify IndexedGeometryArray before rendering.
In Java3D 1.3, we have a new API - GeometryArray.USE_COORD_INDEX_ONLY which when
specified as a component of vertexFormat will not unindexify but use
glDrawElements() instead and this mode is acceleared on many
Hi, everybody:
I was wondering if anyone can clarify this for me.
I am confused about callback function. What is the advantage to use
callback class? It seems to me that only when you are to deal with
transform (rather than Shape3D), you need to use it. Because the behavior
advocates the
Hi
How can I set that
thewhole ToolTop is visible?
I am using
heavyweight and lightweight component.
Patrik
E-mail mailto: [EMAIL PROTECTED]
Patrik:
If your application is of class MyClass, and your icon is myIcon.gif
in the same folder as your class file, you can use the following (for a
class extending JFrame):
this.setIconImage(Toolkit.getDefaultToolkit().getImage(MyClass.class.get
Resource(myIcon.gif)));
Chris
Hi all,
I am looking for a good document about Picking in Java3D ... I am feeling some
difficulties
in treating this part ?
I have some problems to solve as :
Picking points, lines and faces from a meshed shapes ...
Examples are also welcome.
Thanks for any help
Firas
Hello,
I have a TransformGroup with many Shape3D.
How may I Picking the Shape3D get its index for identification
in the TransformGroup?
Thanks in advance
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Hi
all
I would like to add
a background sound in my 3D application, but it does not
work.
Has someone a good
example llike it works?
Thanks
Patrik
E-mail mailto: [EMAIL PROTECTED]
GeometryInfo will by fully enhanced in 1.3. It will support
geometry BY_REFERENCE, INTERLEAVED, USE_COORD_INDEX_ONLY,
Multi-texture geometry, etc. etc. etc.
-Paul
Delivered-To: [EMAIL PROTECTED]
Delivered-To: [EMAIL PROTECTED]
Date: Mon, 13 Aug 2001 12:12:49 -0700
From: R Vegan [EMAIL
1.3 will also include the source code for the NormalGenerator
and GeometryInfo.
-Paul
Delivered-To: [EMAIL PROTECTED]
Delivered-To: [EMAIL PROTECTED]
Date: Mon, 13 Aug 2001 12:39:59 -0700
From: R Vegan [EMAIL PROTECTED]
Subject: Re: [JAVA3D] GeometryArray vs IndexedGeometryArray
To:
Title: RE: [JAVA3D] GeometryArray vs IndexedGeometryArray
I almost hate to ask, but how soon before we get an implementation of Java3D 1.3 - even a beta one. Some of what's in the spec looks like a rewrite of some fundamental pieces of my code.
-Original Message-
From: Paul Pantera
I'll be posting a tutorial on how to work with 3D
sound shortly. Currently, I believe I've found a few
bugs in the API and am talking to a Sun engineer about
them. Because SIGGRAPH is this week, he won't have
time to research my issues until sometime next week.
After I'm sure about the state of
Hi Uma,
Wow ! It's great news that Java3D 1.3 will have the new facility
for treating indexed geometry. I wish this new API will be available
soon though - the design of my application is very highly dependent
on using indexed geometry array for memory optimization. I have
been rewriting parts
Hi Paul
Thanks very much for the info. You just saved me several
hours of redesigning my code. Java3D 1.3 is looking to be
very good. The GeometryInfo is such an excellent facility
in Java3D - one could use it as a grid generator for CFD/FEM
apps.
Maybe Java3D 1.4 can get me the hard-edges
hi
My model clip class works fine with
Matrox Millenium G400 adaptor
but fails with Matrox Millenium G450
removing the material property from the
appearance of Shape3Ds solves the problem to some extend
Is it a bug of model clip , or there is some problem with
Matrox 450 adaptor.
thanks in
Hi Every One:
In Java3D FAQ, there are several lines of information about setting stereo
viewing:
GraphicsConfigTemplate3D template = new GraphicsConfigTemplate3D();
template.setStereo(template.PREFERRED);
GraphicsConfiguration gcfg = GraphicsEnvironment.
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