using the
PositionPathInterpolator with an Alpha attached to it. How do I actually
stop the alpha whenever a collision is detected? And I would also like to
prevent my model from getting stuck whenever the collision is detected. How
do I go about implementing that?
Thanks in advance.
- Alex
lights to the branchgroup where the model resides in. Any help is
appreciated.
- Alex -
that it only lights up that particular model?
Another question is how do I actually do shadow
effect in Java3D? I know there aren't any ready made API for shadows, I just
need to know the best way to deal with it.
Any help is appreciated.
- Alex -
- Original Message -
Hi all,
Is it possible to add a swing component, say a
JTextArea onto a Canvas3D? If its possible, how do I go about adding
them?
Thanks in advance.
- Alex -
Hi All,
Actually, all I want to do is to add a translucent JTextArea onto the
Canvas3D. I need the Canvas3D to be the background for this JTextArea. Is
there any alternatives for me to achieve this?
Thanks in Advance.
- Alex -
- Original Message -
From: "Alejandro Allievi&quo
calculations on them. Any help is
appreciated.
Thanks in advance.
- Alex -
that I pick.
Any help is appreciated. Thanks in
advance.
- Alex -
ter I rotate the view. How do I force the scene to
render once everytime the scene changes? Any help is appreciated. Thanks in
advance.
- Alex -
Hello,
When I create some Node object it initializes with
bounds autoCompute = true
What is it mean?
And what is the default bounds type of a Node? BoundingBox?
Thank you!
Im rhythmus bleiben,
Alexmailto:[EMAIL PROTECTED]
ICQ: 29889167
Hello ,
Is there some short version of the VRML97 loader that loads only
geometry and attributes (textures, colors, ...) or VRML 1.0
files loader?
Im rhythmus bleiben,
Alex mailto:[EMAIL PROTECTED]
ICQ: 29889167
...Commanded by UNIQUE combination of
time.
Everything works just fine if instead of the canva3d Im using
simple button that implements DropTargetListener
May be someone have few lines of code that can help?
Thank you
Im rhythmus bleiben,
Alex mailto:[EMAIL PROTECTED]
ICQ: 29889167
}
coordIndex [ 0 2 1 -1 ]
}
}
In this case I had Shape3D as a first child of the tree and I could
change its texture but it has no affect on all other shapes that used Cloth
Any thoughts on how can I find DEFed Appearance on the tree?
Thanks
Im rhythmus bleiben,
Alex
s like the processStimulus method is never called
What Im doing wrong?
The TG has
setCapability(TransformGroup.ALLOW_TRANSFORM_WRITE);
setCapability(TransformGroup.ALLOW_TRANSFORM_READ);
setCapability(TransformGroup.ENABLE_PICK_REPORTING);
Thank you
Im rhythmus blei
Hello Christoph,
Thank you Christoph and all other guys who replied me
You're all right. I forgot to set scheduling bounds for the behavior
CW> I would think that you forgot to set correct scheduling bounds for your behavior.
CW> Cheers, Christoph
Im rhythmus ble
So what is the regular procedure to install J3D?
Is there some way to install J3D as easy as JRE?
Im afraid that there isnt but why not?
Can sun guys be so kind and give us a few words about it
Im rhythmus bleiben,
Alexmailto:[EMAIL PROTECTED]
ICQ: 29889167
BTW Can somebody from sun (Doug Gehringer for Ex) tell us have they
plans to include vrml loader into regular J3D distribution package or
not? I think that people need it as much as ObjLoader or even more
Im rhythmus bleiben,
Alexmailto:[EMAIL PROTECTED]
ICQ: 2988916
Hi
all,How many times will performance be increased when I set objects that
are not viewable to transparent? Or would the performance be better if I totally
detach them from my branchgroup and attach them when required.Thanks in
advance.-Alex-
this error:
javax.media.j3d.CapabilityNotSetException: Shape3D:
no capability to get geometry
Can I somehow set the capability bit on the
branchgroup associated with the scene that will allow me to retrieve an
intersection point?
Thanks in advance.
-Alex-
Hi Ajax,
TextureLoader load = new
TextureLoader("c:/model/grass.jpg", null);Texture text =
load.getTexture();
Appearance app = new
Appearance(); app.setTexture(text);
Shape3D shape = new Shape3D(geometry,
app);
I did it this way. Hope it helps.
-Alex-
- Origin
helps.
-Alex-
- Original Message -
From:
ajaxinc
To: [EMAIL PROTECTED]
Sent: Tuesday, September 10, 2002 5:02
PM
Subject: Re: [JAVA3D] texture
mapping
Hi
Alex, I tried
what you have suggested. It works to some extent ie. the texture was loaded
getTexture();
appearance.setTexture(text);
my frame rate drops to an all time low of
10fps.
Any suggestion?
Thanks in advance.
- Alex -
Hi John,
Thanks for the quick reply. I did as you mention, the fps only increased by
1 - 2 frames. Any other suggestion?
- Alex -
- Original Message -
From: "John Wright" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Wednesday, September 25, 2002 7:47 P
soon. I guess frame rates should increase dramatically then.
Appreciate the help guys.
- Alex -
- Original Message -
From:
Carlos D Correa
To: [EMAIL PROTECTED]
Sent: Thursday, September 26, 2002 12:28
AM
Subject: Re: [JAVA3D] Texture
Loading/Choppy Frame
id screen resolution" with DirectX version for different screen
resolutions.
J3D works with j2sdk1.4.0 and j2sdk1.4.0_02 on same computer.
Configuration information:
Windows 2000 5.00.2195, Service Pack 3
CPU 512, SDRAM 512, Intel 82810 System and Graphics Control
Are the j2sdk1.4.1_01 and the Java3D 1.3 work together generally?
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depth of the new center of
rotation
Any pointers please
THanks
Alex
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still
a misfeature and
2) The view shift is always exactly that required to shift the new center of
rotation to the position in the view that the old center of rotation used to
have.
Any help gratefully received
Alex
Surely the sensible advice here is to design your application to not rely
on vertex sequence correspondence between VRML and Java3D. To rely on this
is to invite trouble at the next revision.
-Original Message-
From: Alan Hudson [SMTP:[EMAIL PROTECTED]
Sent: 01 July 2003 17:14
To:
required to indicate that the material has changed?
Or is this a Bug.
Thanks in anticipation
Alex
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r material again.
4) I'm working on Windows (Shame), OpenGL (OK) and (for the record) NVIDIA
Quadro2 Pro
5) I can think that I can provide a free standing example fairly easily.
Alex Bowden
[EMAIL PROTECTED]
-Original Message
Steven
Various responses have suggested that the performance is an issue here but,
I think that they are rather missing the point.
Yes, performance would be an issue IFF the methods return a NEW object as a
result when programming with vecmath, but why oh why the existing methods
don't simply ret
I'd like Java3D to be completely open sourced, but really I want someone to
be a steward of the codebase to make sure that there is a central
"reference" implementation to work with.
-Original Message-
From: Justin Couch [SMTP:[EMAIL PROTECTED]
Sent: 19 August 2003 23:35
To: [EMAIL
My use of Java3D is in the CAD/CAM area and I have little requirement for
change apart from a few bug fixes, stability and cross platform
availability.
For my type of application Java3D is pretty close to perfect. Performance
is quite good enough. Flexibility and programming productivity is
exce
Hi-
Rememeber to specify the flag -Dj3d.stereo=REQUIRED
in the command line when you run the program.
Also make sure that Java 3D supports stereo
on your card--a common source of confusion is
that your card may support stereo but Java 3D
doesn't for that particular card.
Alex--
-Ori
connects to the PhysicalBody
with the setUserHead()--that simulates
the head orientation.
I might be willing to fund someone to do
a little work on this--
Alex
AxisBody.java
Description: Binary data
HMDCoexistToTBBehavior.java
Description: Binary data
HMDHeadToHTBehavior.java
Description
Hi
Jack-
You
need to use jdk version 1.4.0-beta3 in order have java
recognize
your
dual headed beast.
Alex
-Original Message-From: Discussion list for Java 3D
API [mailto:[EMAIL PROTECTED]]On Behalf Of Jack
GundrumSent: Thursday, December 20, 2001 9:18 AMTo
this work
with?At 09:21 AM 12/20/2001 -0600, you wrote:
Hi Jack- You need to use jdk version 1.4.0-beta3 in
order have java recognizeyour dual headed
beast. Alex
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED
ndering whether the quad
with texture approach being discussed would
be better--or perhaps some combination
with LOD.
We would welcome some suggestions.
Alex
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to make a copy in some cases
and not in others? Would it be possible to have
a single format that is gauranteed supported
byRef on all platforms?
Is there any way to query to see if you are
getting the extra copy? That would make a nice
debugging feature at least.
Thanks--
Alex
-Original
rtifacts in the renderings.
Anyway, David keep up the good work and feel
confident that you next game won't cost $600K
but a mere $500K instead!
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Justin Couch
Sent: Thursday, January 03, 200
ional database? Really, we are talking
about creating a specialized data structure-
basically a relational one.
OK, I have to go back to data analysis. It
does seem like we would benefit from working
together on some of this stuff. Maybe David's
rant has started something.
Alex
-Origin
ustom Java NIO to read the format, skip
the appropriate elements and update the terrain
model?
Anybody have suggestions?
Alex
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The more I think about it, the more it
seems that the Java 3D view model could
be very nice in augmented reality.
Still I haven't seen more than a few
references to AR with Java 3D. Is anyone
doing anything in this area?
Let me know who's doing what in this
area.
Than
demonstration where they superimposed
wiring diagrams over wiring assemblies so that
user could see how to wire a complicated path.
If you search under aurgmented reality you will find
some nice links--
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On
Paul-
I am definitely interested in seeing the code.
Would you be willing to release it sooner
rather than later. Maybe we can take a
collective look at it.
Thanks again--
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Paul Byrne
--
There are some previous references of this
in the archive but it can be tough going.
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Honnet Vincent
Sent: Wednesday, January 09, 2002 4:01 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D]
Hi
very talented. What's going
on with you, Alan and Yumetech? I wonder
if we could propose a grant together. Are
you working with Don Brutzman? If you would
have to kill me if you told me, then don't
please!
Take care---
Alex
-Original Message-
From: Discussion list for Java 3D API
Sorry-
I made the classic mistake and sent a reply
intended for one person to the whole
group!
Oh, well, its all true!
Alex
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pare for the release by getting your credits
ready!
Alex
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g and whether that's a viable
enterprise. If you can't do something like that
in Java Media--then it seems like it can't be done.
Back to my day job-
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Alex Terrazas
Sent: Thur
Hey-
I was trying to make adapt the JMFRendering example by
making the Texture2D implement VideoRenderer. I can't
seem to find this Exception that I am getting. Attached
is the code.
Thanks--
running on Windows 2000
java.lang.IllegalArgumentException: cannot set image in default texture
Hi gang-
I am working on some code to extend Texture2D to
handle different types of video textures. I
cannot find any methods to change the size of
the Texture2D object after it is instantiated.
Am I wrong? If it is true, then why?
Thanks--
Alex
.
Then you implement a TrackControl in the
application. I supposed one could write
a Behavior to control the Track based on
proximity. How do you want to control
the texture?
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Joachim
sure. This really depends
on the application.
Anybody care to complement on that as an overall
approach?
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Alex Terrazas
Sent: Monday, January 21, 2002 6:23 AM
To: [EMAIL PROTECTED]
Subjec
This training idea might work out for some
people. What if we put together a class
each summer here at MSU or alternatively
at Full Sail? Any takers?
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Lee Zhou
Sent: Thursday, January 24, 2002
Hi
I am using the VRMLloader to load objects from various sources. Some of the
data is rather suspect. I would like to clean up the data on import
(regenerate normals) and stripify and any other conditioning that is easily
available.
I am having trouble getting my hands on the data at an appropr
Sorry-
Allright. I made one of the cardinal
mistakes for which I will pay dearly
in flame. I attached big files to my
email. I didn't think they were that
big. Remember, my intentions were good
though....
Alex
=
Forte 3.0
I was using JBuilder but I returned the upgrade to 6 because I felt that the
license management mechanism was an unacceptable obstacle. Particularly
Borland couldn't explain how I was going to get new license keys for 6 cut
at some point in the future when I had made some minor change
Hi
I am routing through data from the VRML loader imediately after loading it
in order to clean it up.
I am using getGeometries() on the Shape3Ds and then looping through the
enumerator fetching the geometries.
Some of the geometries are coming back from the enumarator as null.
If I repeat the
happen to the scene
returned by the loader - like I tree walk it to set capabilities and then I
compile it.
Should I have to wait for the loader to be complete before doing this? How
then do I detect that the loader is complete?
Regards and Thanks
Alex Bowden
-Original
Java (at least
1.2.2) and J3D(at least 1.2)
So, I think that the new version is the milestone 3 release (it would be
nice if it announced itself as such in the installer). Is this known to not
work?
Alex
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will send several megs of attachments...
just kidding!
Alex
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to participate.
How to access their rtp streams.
Setup some times to try it.
Also. If you are writing code, please
include your general strategy, if it
differs from the above.
Also, is anyone looking at a LOD Behavior to
turn off sources that are out of
I want to take sound data from
RTP streams and put them in Java3D
Sound objects as part of the video
cube idea. But the MediaContainer
object say "can accomodate JMF in the
future". Anybody have any ideas
how to work around it now? There is
InputStream--
Tha
post walk the tree to set the capabilities is
both inefficient and reasonably tricky for anyone who doesn't really want to
know the insides of the geometry.
Otherwise Justin, thanks for all of your efforts on an excellent project.
Alex Bowden
-Original Message-
From: Discussion l
is 3D sound. The links to
JMF are not there yet.
Our goal is to set up a video conference
sometime in the next couple of days,
If you want to participate in the
gradiose J3D Video conference then
let me know who to access your rtp
stream.
Alex
-Original Message-
From: Discussion list for
. Anybody willing to
setup today? If so, email me your phone
number and I will call you to work through
the details
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Mojtaba Hosseini
Sent: Thursday, February 07, 2002 8:48 AM
To: [EMAIL
er products might be possible?
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Mojtaba Hosseini
Sent: Thursday, February 07, 2002 10:11 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Streaming video as texture
Hello,
I apologize i
ew hours so you can test but
try to test early cause I'm going home
soon...
Alex
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hes? Did the MMPORG site
ever get established?
I do realize that some other postings on
this topic are on the archive but none
are simple enough for me.
Thanks--
Alex
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Kevin-
I would definitely like to discuss this. Do you
wish to talk by phone possibly? Or is email
your preferred medium? Last question,
who do you work for?
Cheers-
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Kevin J
Hey-
Check out this link on shape searching.
http://shape.cs.princeton.edu/search.html
I don't think any of it is Java 3D. Anybody
doing this kind of thing?
Alex
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view model
3) Not a well known, wide spread as Java3D
4) Not set up to work with other Media APIs
--of course, Java Media APIs are not as
seamlessly integrated as one might imagine
either.
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of
have to develop a generic bar, alley,
bank, etc. which might not be as effective.
Anybody have a suggestion for how something
like that could work in the field?
Alex
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Title: Domumentation and source code
MouseRotate is part of the Java 3D utils. The doc
is somewhere
at the
java3d site--probably at j3d.org too. You can see the
source
by unjarring it.
[Alex
Terrazas] -Original Message-From:
Discussion list for Java 3D API [mailto:[EMAIL
These guys are reading DICOM with JAI but
I not sure they will share.
www.emageon.com
So far all the MRI file reading that I have
had to do has been: skip header, start reading.
DICOM is probably pretty tough. I am attaching a
post from the JAI group. This guy from the JAI
user's group seems t
documentation - fine if you've got it.
Please, someone must know where the source to VRML97.jar can be obtained.
I understand that Sun handed it over to the XJ3D so maybe there is even some
obligation - at least moral - to continue to make it available unsupported
until XJ3D can fully replace i
entually be a single VRML geometry loader that I can use and rely on
Alex Bowden
[EMAIL PROTECTED]
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of Giles
Sent: 04 April 2002 18:41
To: [EMAIL PROTECTED]
Subject:Re: [
Hi
You don't make it clear whether you are running an 8100 with a 1600x1200
screen or whether it's a smaller screen and you're using a larger virtual
desktop? How big is your model (in tiles - the Sun Fly through will tell
you if you don't know) and what bit depth are you using?
I have a UXGA 4
t for ourselves and plan our
own route forward.
It hope that is does not heed to be the case.
Alex Bowden
-Original Message-
From: Discussion list for Java 3D API [mailto:[EMAIL PROTECTED]]
On Behalf Of Justin Couch
Sent: 05 April 2002 12:03
To: [EMAIL PROTECTED]
Su
ce if anybody understands what I am describing.
Thanks--
Alex
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[
VRML97 loaders toward a
facility that is not intended to be one and apparently never will be a
satisfactory one.
If anyone still has a copy of the source of the original VRML97 loader and
they please dig it out and I will look into supporting it for anyone who
wants it!
Alex Bowden
-Dj3d.stereo=REQUIRED
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Karl Parry
Sent: Friday, April 12, 2002 5:39 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] silly stereo question
Can anyone remind me the command line instruction to
provid
Justin
Your long justification sounds too much like a politician and almost totally
misses the point
based on the interaction
> Alex
>
> > If you are saying that there is no chance of XJ3D ever approaching
> > that speed [meaning the speed of the 4 times faster VRML97.jar
&g
Hi-
I ran into problems with two PCI cards a while
back (about 1 year ago). I think it is a
registered bug and may not yet be resolved.
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Gustaf Duell
Sent: Monday, April 15, 2002 5:53
distance. Avatars?
The optimiation problem:
Realism,Time to build,Time to run
I would appreciate it if people would throw
some ideas out.
Thanks!
Alex
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the environment
using keystrokes or joystick movements.
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Philip Wong
Sent: Tuesday, April 16, 2002 7:08 AM
To: [EMAIL PROTECTED]
Subject: Re: [JAVA3D] Mental Health and VR, developing rapid
regular channel.
Cheers-
Alex
-Original Message-
From: Discussion list for Java 3D API
[mailto:[EMAIL PROTECTED]]On Behalf Of Claus Giesenberg
Sent: Thursday, April 18, 2002 3:56 AM
To: [EMAIL PROTECTED]
Subject: [JAVA3D] AW: [JAVA3D] Henry Sowizral ?
Hi Mark !
Mark, thanks for the refere
to reset the
clip planes accociativity with its owning TransformGroup?
Thanks for any info
Alex Bowden
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Java3D 1.2.1 under windows on a GForce
graphics card.
Alex
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Simeon H.K. Fitch
> Sent: 24 April 2002 13:58
> To: [EMAIL PROTECTED]
> Subject: Re: [JAVA3D] Java3D b
Justin
So perhaps XJ3D may make VRML97.jar redundant after all! (because it was the
file loading that was so slow as to be the basic reason to keep it in use).
Well done.
What would be the simplest way to give this a try. Is the early M5 expected
soon?
Alex Bowden
> -Origi
Elsa's Quadro2 card works (worked) fine. Other answers seem to have become
about stereo and I can't comment on that as my card doesnt have the
facility.
> -Original Message-
> From: Discussion list for Java 3D API
> [mailto:[EMAIL PROTECTED]]On Behalf Of Alessandro Borges
> Sent: 10 June
no better!).
I am using the OpenGL version of Java 3D.
Thanks in anticipation
Alex Bowden
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Anyone ever played diablo2?
Was wondering how do i go about creating such a
view.
Screenshot taken from d2:
http://www.5star-shareware.com/Games/RPG/diablo2-screenshot.html
Appreciate the help
the
current Transform3D of the model while its moving. How can I convert this
Transform3D into a Point3f as I need to reassign the starting and ending
point to the PositionPathInterpolator?
Thanks in advance.
-Alex-
- Original Message -
From: "trz" <[EMAIL PROTECTED]
Hi guys,
It finally work the way I want it. Didn't expect few lines of codes will get
what I want. I solved the problem using Zalkin's method, never try the
second method yet by trz. Maybe will try it out later as well. Anyway,
thanks a lot guys.
-Alex-
- Original Message -
a great jazz club there called the Funky Butt
which I highly recommend--this is where the jazz players
go when they tire of playing "Hello Dolly".
So we don't fill up the list serve with our social details,
have individuals send me an email directly.
Looking forward to it--
VR: The Java3D API and Virtual Reality
in IEEE Computer Graphics and Applications but there wasn't much detail.
Thanks to anyone who can help. I promise to post a code example and
description when I get it running.
Alex Te
2.times(c)
work1.sub(work2)
work1.sqrt()
work1.sum(b)
work1.divide(2)
work1.divide(a)
and
we'd probably find it easier on an abacus
Alex Bowden
[EMAIL PROTECTED]
er to write the hole application in homogeneous3D
So, am I misunderstanding the Point4f and Vector4f or are there
proper homogeneous equivalents available somewhere else?
thanks
Alex Bowden - [EMAIL PROTECTED]
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