Hey folks!
sorry... I dind´t read the reference very well
shininess has a valid range of 1.0 to 128 and not from 0.0 to 1.0
i was thinking it was the same value range like for the vrml
specification
has...
michy ;-)
ÿÿÿ
To subscribe/unsubscribe, send mail to [EMAIL PRO
Hi everyone!
i wonder if i found a bug
i am trying to set the Shininess-value of a Material-Component
allthough the ALLOW_COMPONENT_READ and WRITE Capabilities are set
getShininess() yields the value that was assigned to the Materialnode at
construction time...
float shininess = 1f;
Materi