Hi,
as you possibly know, I've recently started to replace Kolf's own physics
engine by Box2D. As this is a considerable amount of code which is compiled
statically into Kolf¹, I want to add an attribution to the Box2D developer in
the KAboutData.
While looking at the KAboutData stuff in main(
Hi,
if a Qt fairy (pun intended) would visit me and grant me one wish, it
would be native Qt support for KStandardDirs (through a platform
plugin or whatever). Instead of
> QSvgRenderer renderer(KStandardDirs::locate("appdata",
> "themes/default.svgz"));
I want to write e.g.
> QSvgRenderer ren
On Sun, Feb 6, 2011 at 12:40 AM, Arno Rehn wrote:
> In your main() function, create an instance of the attached class (somewhere
> at the beginning, before you access anything with '%foo'). That's all you have
> to do. Looks like a cool idea to have this available in any KDE powered app.
>
> Docs:
Hi,
Palapeli has a lot of shadow images, which cost a lot of memory.
Someone on my blog told me to use Indexed8 QImages for that, which I'm
now trying, but it displays nothing. Could it be that Indexed8 images
are not suitable for on-screen display, or is it my fault?
Greetings
Stefan
P.S. X11 w
On Tue, Apr 12, 2011 at 7:34 PM, Thomas Lübking
wrote:
> I've just installed and played errr... "tested" palapeli and sth. seems
> wrong. It takes up to ~100MB RAM and quite some cpu when dragging items.
Most of the memory usage comes from the pixmaps, and does thus depend
very much on the size o
On Sun, May 15, 2011 at 3:06 PM, Luciano Montanaro wrote:
>> So yes, all applications have to be fixed, not the style.
>
> I would say 29 kdegames say otherwise.
That's unrelated to the discussion at hand. Thing is, we do not
exactly have any type of spare manpower over at kdegames. *hint hint*
On Wed, May 18, 2011 at 11:50 PM, Stefan Majewsky
wrote:
>>> So yes, all applications have to be fixed, not the style.
>>
>> I would say 29 kdegames say otherwise.
>
> That's unrelated to the discussion at hand. Thing is, we do not
> exactly have any type of spa
On Thu, May 19, 2011 at 12:16 AM, Thomas Lübking
wrote:
> At least QGraphicsView is added explicitly (and i assume KGameCanvas is
> just one?!)
No, KGC is not a QGV. It predates QGV by some time, to solve the
problem that QCanvas was going away. (Everything AFAIK because this
was before my time.)
On Thu, May 19, 2011 at 8:15 PM, Albert Astals Cid wrote:
> KGC has a smaller use case than QGV and is thus much more optimized for what
> it wants to do (or that was my understanding back when my contract did not
> forbid me to do game development) so porting is unwanted
As far as I was introduc
Hi,
I've been looking into QML again for kdegames. Some background: I
added a QDeclarativeImageProvider to feed images from libtagaro's
ThemeProvider into QML, and that mostly works (with an emphasis on
mostly; QTBUG-14900). Then I tried something more difficult: I wanted
to port a game from QML,
On Tue, Jun 7, 2011 at 4:31 AM, Brian Helm wrote:
> Okay, I feel like this should be a very simple thing to accomplish.
> However, I can't seem to figure out how to do it. In my CMakeLists.txt
> file I have the following lines to install images:
> install(FILES images/close.svgz DESTINATION
> $
Hi,
is there any reason why KStandardDirs::relativeLocation() is not
const? Or did the authors just forget the "const" in there? If so,
I'll mark it has "//KDE5: make const".
Greetings
Stefan
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On Thu, Jul 7, 2011 at 2:24 PM, Aaron J. Seigo wrote:
> unfortunately, developers continue to add over time new instances of these
> terms into the UI or present the user with uninteresting informaton related to
> these services.
It could be a good idea to have scripty or EBN or some other servic
Hi,
I have a C++ class that implements a Composite pattern. Relevant code follows:
-8<-8<-8<-8<-8<-8<-8<-8<-8<-
class Compound : public Entity {
void addChild(const QByteArray& key, Entity* newChild)
{
Q_D(Compound);
Entity*& child
Looks like tl;dr. Could you attach some schematic drawings, mockups,
etc., which tell what the main selling points of your idea are?
Greetings
Stefan
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Hi Picachu,
On Sun, Sep 25, 2011 at 8:21 PM, Picachu Nioto wrote:
> Is there any thing else that I should install to configure my environment to
> develop KDE applications.
techbase.kde.org has information on "Setting up a KDE development
environment" (see the first link on the main page), but i
On Thu, Sep 29, 2011 at 6:50 PM, Cecil wrote:
> The elements are a lot similar to the underlying code in vc++ or even Vb
> form files, but I am not finding size and location information etc.
You mean "size and location" of the widgets inside the menu applets?
Without actually looking at the code,
Moin moin,
I'm hacking on a Plasma::DataEngine which receives its data via a DBus
interface. updateSourceEvent() is thus uninteresting, all updates come
from DBus' propertiesChanged signal.
One of these properties ("Metadata") contains a QVariantMap which I
place in one dataengine source:
void D
On Thu, Oct 20, 2011 at 4:39 PM, dmitry chernov
wrote:
> How to add your own icons (not system) to toolbar actions?
You're probably looking at the KIcon documentation. KIcon is a thin
layer over QIcon to add support for system icons. The functionality
you want is in QIcon.
Greetings
Stefan
>> V
Hi,
as far as I can see, automounting is not included in KDE by design.
Every interaction with newly added devices happens through the device
notifier, which will mount the device when the user starts to interact
with the device. Alternatively, the device appears in the places list
of the KFileDia
On Thu, Dec 29, 2011 at 6:03 AM, Kelly Anderson
wrote:
> kmixctrl(2487)/kmix Mixer_PULSE::Mixer_PULSE: Disabling PulseAudio
> integration for lack of GLib event loop.
>
> It turns out on my system the className being used (kde 4.7.4) is
> "QEventDispatcherGlib" not "QGuiEventDispatcherGlib".
>
> I
On Sun, Feb 12, 2012 at 2:09 AM, Abhishek Sood A wrote:
> Hii I was just thinking if its possible to categorize the downloads in
> konqueror depending on file types and target it to respective folders which
> would make it easier to access.
It's probably not enough for a full GSoC. Once you found
Hi,
the KFileDialog, Dolphin, Gwenview, and others use KUrlNavigator for
bread-crumb style navigation (e.g. "Home Directory > Pictures > Travel
> 2011"). But it looks like this widget supports URL-based hierarchies
only. Is there any generic widget that allows navigation through a
custom model?
G
On Thu, Feb 16, 2012 at 7:10 AM, Dmitry Chernov
wrote:
> By the way is there general KDE lib for organizing bookmarks in
> the application?
Nepomuk can be used to store bookmarks, associate them with the files
or other contents, but I am not aware of any library for the specific
case of bookmarks
On Fri, Feb 17, 2012 at 2:17 AM, Claudio Desideri
wrote:
> Is it possible to contribute to KDE even using python?
Of course it's possible to contribute; there are KDE apps written in
Python using PyQt and PyKDE (e.g. the Mahjongg game Kajongg, or
Kubuntu's printer-applet).
However, you might run
On Mon, Mar 19, 2012 at 9:19 AM, Christian Taubenheim
wrote:
> Hi all,
> i use the KConfigXT concept for managing settings of my app.
> I also managed to implement a QButton that holds a user specified color (by
> opening a QColorDialog), which is transferred into the settings manually.
For a wor
I posted the idea. unfortunately I'm on a vacation at the moment.
Since there was quite some interest in this idea, there are quite some
related discussions for this idea on our mailing list. I recommend you
use e.g. kde.markmail.org to read through the archives of
kde-games-de...@kde.org
Greetin
Hi,
I'm currently working on the libkdegames build system. For a major
cleanup, libkdegames is breaking source and binary compatibility in
the 4.9 release. I figured this is the right time to move away from a
self-installed find-script to a ProjectConfig.cmake file.
Now I'm wondering about the ve
On Wed, May 2, 2012 at 8:30 PM, Weng Xuetian wrote:
> For example, libkdecore is now 5.8.0, but still the api is 4.7.
When the VERSION was 5.1.0 previously, can I go back to 4.9.0 to reach
consistency with the KDE release, while I still bump the SOVERSION
from 5 to 6?
Greetings
Stefan
>> Visit
Hi again,
CMake does not seem to like me today. I've set up my
KDEGamesConfig.cmake files, and tried to compile a test application
against the installed library. I'm attaching the CMakeLists.txt for
the test application at the end of the mail for reference (after the
scissor line).
As explained o
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