On Sat, Aug 14, 2010 at 2:10 PM, Dan Dennedy wrote:
> On Sat, Aug 14, 2010 at 12:55 PM, Till Theato wrote:
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>> On 08/14/2010 09:43 PM, Dan Dennedy wrote:
>>> On Sat, Aug 14, 2010 at 12:22 PM, Dan Dennedy wrote:
2010/8/14 Hugh Tebby :
>>>
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On 08/14/2010 09:43 PM, Dan Dennedy wrote:
> On Sat, Aug 14, 2010 at 12:22 PM, Dan Dennedy wrote:
>> 2010/8/14 Hugh Tebby :
>>> I've tested it quite a bit, and it doesn't crash like it did previously.
>>> Seems to be as stable as the previous red rect
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On 08/11/2010 10:16 PM, Mikko Rapeli wrote:
> On Mon, Aug 09, 2010 at 05:06:52PM +0300, Mikko Rapeli wrote:
>> Just hit some buttons while kdenlive svn4684 was opening up and got this.
>> Don't know how to reproduce but maybe the backtrace is usefull t
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On 08/14/2010 10:04 AM, Dan Dennedy wrote:
> On Wed, Jul 21, 2010 at 10:51 AM, Simon Eugster wrote:
>> Dear friends,
>>
>> I've just added an RGB parade to kdenlive. While testing I found
>> something interesting: Although I'm painting on a rect with
On Sat, Aug 14, 2010 at 12:55 PM, Till Theato wrote:
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> On 08/14/2010 09:43 PM, Dan Dennedy wrote:
>> On Sat, Aug 14, 2010 at 12:22 PM, Dan Dennedy wrote:
>>> 2010/8/14 Hugh Tebby :
I've tested it quite a bit, and it doesn't crash like it di
On Sat, Aug 14, 2010 at 12:22 PM, Dan Dennedy wrote:
> 2010/8/14 Hugh Tebby :
>> I've tested it quite a bit, and it doesn't crash like it did previously.
>> Seems to be as stable as the previous red rectangle.?One thing that is a bit
>> bothering is that when playing the timeline, there's a little
2010/8/14 Hugh Tebby :
> I've tested it quite a bit, and it doesn't crash like it did previously.
> Seems to be as stable as the previous red rectangle.?One thing that is a bit
> bothering is that when playing the timeline, there's a little "jump" when it
> get's to a clip with pan&zoom effect. Oth
2dev
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>
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On Wed, Jul 21, 2010 at 10:51 AM, Simon Eugster wrote:
> Dear friends,
>
> I've just added an RGB parade to kdenlive. While testing I found
> something interesting: Although I'm painting on a rect with height 256
> (as atm we're dealing with 8 bits per channel only) and scaling the
> parade afterw
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Hi,
as you might have noticed I added an alternative for editing geometries.
Instead of doing it with the little red rectangle it can now be done
directly on the monitor. While this is still work in progress everything
that could be done using our curr
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