On Thu, Jun 16, 2016 at 10:22 PM, Wayne Stambaugh
wrote:
> My preference is to define a reference position parameter for the
> footprint this way it could be any position the user chooses. There may
> be reasons to use values other than pin 1 or the center of the
>
The static vector is a massive code smell, and as we're only interested in
the most extreme elements, we can simply use std::min and std::max with
custom comparison functions instead.
---
eeschema/sch_line.cpp | 33 -
1 file changed, 12 insertions(+), 21
On Sun, 19 Jun 2016 13:26:58 +0100
"Paul \"LeoNerd\" Evans" wrote:
> Would that be possible?
Actually, it turns out it is easily possible, if you hand-write
the .kicad_mod file manually in a text editor. [the attached] is the
result I wanted.
It works fine in PCB
The static vector is a massive code smell, and as we're only interested in
the most extreme elements, we can simply use std::min and std::max with
custom comparison functions instead.
---
eeschema/sch_line.cpp | 33 -
1 file changed, 12 insertions(+), 21
The static vector is a massive code smell, and as we're only interested in
the most extreme elements, we can simply use std::min and std::max with
custom comparison functions instead.
---
eeschema/sch_line.cpp | 40 +++-
1 file changed, 19 insertions(+), 21
Resurrecting this. Can we maybe consider adding another patch to wx into our
existing wx+OSX patch stack? It's really damned annoying. And of course wx
isn't going to fix it - yet another years-old ignored bug, they're clearly not
interested in fixing things like this. I regularly encouter bugs in
[OT] For your resistors and DIL packages you can try my old VRML tools:
https://github.com/cbernardo/kicad3Dmodels
There is also a DO-35 (glass packaged diode) model. The models generated
all conform to actual size specifications and you can use the Python
modules to create different
2016-06-19 20:09 GMT+02:00 Mário Luzeiro :
> Hi Nick,
>
> Thanks for the comments.
>
>
>> It seems that it cannot abort while performing the post processing shader.
>
> True, but.. What CPU do you have?
Intel(R) Core(TM) i5 CPU M 540 @ 2.53GHz
That is a two core cpu with
Hi firewalker,
This is a know issue with the 3d models in kicad librarys. [1]
In order to have good renders you need good models and materials [2].
You can try to convert STEP to VRML with this [3] tool from Maurice. He has a
material script that will allow you to choose and assist on selecting
Le 19/06/2016 à 20:12, Mário Luzeiro a écrit :
> Hi JP,
> I made one change that may be related with that issue. Would you like to
> retry?
>
> Mario
Unfortunately, the display still freezes.
--
Jean-Pierre CHARRAS
___
Mailing list:
Hi Jakub, Cirilo,
I made some (little) improvements of the anti-aliasing. (== slower render)
Would you like to try it?
My approach was been try to give the best apparent quality result without
compromise much the render time.
Depending on the feedback of future users and how would like more to
Hi JP,
I made one change that may be related with that issue. Would you like to retry?
Mario
From: jp charras [jp.char...@wanadoo.fr]
Sent: 18 June 2016 16:08
To: Mário Luzeiro; kicad-developers@lists.launchpad.net
Subject: Re: [Kicad-developers] 3D-Viewer
Hi Nick,
Thanks for the comments.
> It seems that it cannot abort while performing the post processing shader.
True, but.. What CPU do you have?
It should take just hundreds of ms ... up to <1s depending on many cores you
have.
> When in opengl mode and you hit the render button, it will
Hi all,
I know there's been some complication about how to put copper zones in
footprints. This isn't about that - but I would like to be able to draw
silkscreen zones in footprints.
Silkscreen zones on PCBs directly work fine. I'd like to be able to
have a standard library of "icon shapes" I
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