Hello Mitja,
Am 10.02.19 um 08:13 schrieb Mitja Nemec:
> As a plugin developer I agree that KiCad is not responsible for third
> party plugins, but as a developer I don't have any sane option to
> detect the parameters of the system the plugin is running on.
and what exactly you are missing?
Sorr
Hi Carsten
Based on my experience I can only concur, that the code quality of the plugins
could be better to say the least. But you have to remember where the plugins
start. In general a KiCad user has an itch. That itch can sometimes be taken
care of by writing a plugin. And since KiCad is FOSS
Hello
I would like to see the attached minor documentation change to be merged as
it makes it easier to link to the section from the www.
The patch should otherwise be self explanatory :)
Regards
Nick Østergaard
From d95b0ff71ea3335e6c769b46479ec10ed7617c1c Mon Sep 17 00:00:00 2001
From: =?UTF-8
Hi Nick,
I have committed your patch. Thank you for noticing and your contribution!
Cheers,
John
On Sun, Feb 10, 2019 at 9:01 PM Nick Østergaard wrote:
>
> Hello
>
> I would like to see the attached minor documentation change to be merged as
> it makes it easier to link to the section from th
Hi,
Here's a patch for the advanced config dev-docs. Basically, it says
"here be dragons, use at your peril". I realise after re-reading the
docs I wrote before, that this is not clear.
Sending to the list as I don't want to introduce "policy" in this way
without discussion.
If anyone wishes to,
The addition looks sane to me.
On Sun, 10 Feb 2019 at 22:56, John Beard wrote:
> Hi,
>
> Here's a patch for the advanced config dev-docs. Basically, it says
> "here be dragons, use at your peril". I realise after re-reading the
> docs I wrote before, that this is not clear.
>
> Sending to the li
Hi,
The 3 attached patches add pixel alignment while drawing strokes in GAL
(both Cairo and OpenGL), resulting in sharp and uniform width lines
regardless of the zoom level and antialiasing settings. Current GAL
canvas does not round geometry to integer pixel coordinates, resulting
in sometimes bl
John,
The dire warnings make sense to me. Go ahead and merge it when you get
a chance.
Cheers,
Wayne
On 2/10/19 5:01 PM, John Beard wrote:
> Hi,
>
> Here's a patch for the advanced config dev-docs. Basically, it says
> "here be dragons, use at your peril". I realise after re-reading the
> do
Tom,
It looks really good. I'm tempted to merge this but it's a fairly large
change. I think we should merge it after 5.1 is released and
cherry-pick it for 5.1.1 unless we can get a lot of testing in the next
week or two to ensure that it's stable across all platforms.
Cheers,
Wayne
On 2/10/
This hugely improves Fallback on Mac. Still doesn’t look as good as OpenGL (or
Legacy), but it’s at least usable.
OpenGL 2x Oversampling appears the same, but OpenGL with no antialiasing has
caught up a lot. It’s now almost as good as 2X OS — in fact it would be usable
if you wanted to switch
Am 2019-02-10 17:26, schrieb Tomasz Wlostowski:
Hi,
The 3 attached patches add pixel alignment while drawing strokes in GAL
(both Cairo and OpenGL), resulting in sharp and uniform width lines
regardless of the zoom level and antialiasing settings. Current GAL
canvas does not round geometry to in
Hi all,
I just tested this on Win10 x64 and it's a huge improvement.
Would love to see this in 5.1 since I'm basically forced to use fallback
mode on current nightlies because opengl is plain ugly. And opengl
performance is noticeably better than fallback (and a lot better than
legacy).
On Sun, Fe
On 2019-02-10 5:26 p.m., Tomasz Wlostowski wrote:
The 3 attached patches add pixel alignment while drawing strokes in GAL
(both Cairo and OpenGL), resulting in sharp and uniform width lines
regardless of the zoom level and antialiasing settings.
Thank you, Tomasz. I just applied it to my copy o
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