Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Cirilo Bernardo
OK, I'll work on that as soon as the OCE issues have been sorted out. - Cirilo On Wed, Aug 17, 2016 at 8:40 AM, Wayne Stambaugh wrote: > On 8/15/2016 7:45 PM, Cirilo Bernardo wrote: > > Hi Wayne, > > > > There are 2 parts to this: > > > > 1. Have a suitable OCE build on Windows and OSX that we

Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Wayne Stambaugh
On 8/16/2016 3:07 AM, Simon Wells wrote: > Hey Bernhard, was that before cirilo changed all the code at waynes > request to use wxwidgets instead of fopen and friends. As the problem > i see at the moment with how the plugins have been done, for user > based plugins either kicad will always have to

Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Wayne Stambaugh
Thanks Nick! On 8/16/2016 1:31 AM, Nick Østergaard wrote: > I can provide that, but first I am trying to get OCE merged, I already > made a merge request. But it seems that one more fix needs to be > included, which I will try to do very soon. > > 2016-08-16 1:12 GMT+02:00 Wayne Stambaugh : >> Th

Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Wayne Stambaugh
On 8/15/2016 7:45 PM, Cirilo Bernardo wrote: > Hi Wayne, > > There are 2 parts to this: > > 1. Have a suitable OCE build on Windows and OSX that we can put the > 3D OCE plugin into the main branch. This plugin will always be a > conditional compile of course since there is no sense in forcing al

Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Bernhard Stegmaier
Hi Simon, OK, thanks for the info. The problem that plugins won’t work in user folders because of being dependant on libkicad_3dsg was already there when I did it back then. I just checked if a plugin was found correctly. If I remember correctly we started a discussion in the mailing list on how

Re: [Kicad-developers] update on STEP visualization

2016-08-16 Thread Simon Wells
Hey Bernhard, was that before cirilo changed all the code at waynes request to use wxwidgets instead of fopen and friends. As the problem i see at the moment with how the plugins have been done, for user based plugins either kicad will always have to be in the same place so that the plugins can acc

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Bernhard Stegmaier
Both MacPorts and homebrew have a port/formula for oce 0.17.2. According to release notes should also have the fixes which are mentioned in https://github.com/cbernardo/kicad_oce_3D/issues/1 I just checked MacPorts and it installs without prob

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Bernhard Stegmaier
It should also look in the user plugin folders. At least it did when I made the 3d plugins work on OSX before the first merge some while back. Regards, Bernhard > On 16 Aug 2016, at 02:05, Simon Wells wrote: > > Does your/the plugin handler just search for plugins in system dirs or > does it al

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Nick Østergaard
I can provide that, but first I am trying to get OCE merged, I already made a merge request. But it seems that one more fix needs to be included, which I will try to do very soon. 2016-08-16 1:12 GMT+02:00 Wayne Stambaugh : > Thanks for clearing that up. It wasn't clear to me what he was asking >

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Simon Wells
i am currently looking into it... I have also got spice working on my build script, which requires a few extra brew deps and pulling it from git/building, When i have the oce plugin stuff done i will send you the resultant script On Tue, Aug 16, 2016 at 1:22 PM, Adam Wolf wrote: > I have a bit of

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Cirilo Bernardo
At the moment the plugin manager will only check system dirs or in the case of a local install, dirs relative to pcbnew. There is currently no scheme for specifying additional user directories to search for plugins. - Cirilo On Tue, Aug 16, 2016 at 10:05 AM, Simon Wells wrote: > Does your/the

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Adam Wolf
I have a bit of a long list of KiCad OS X stuff to do. I am not sure how soon I can tackle this. If Simon or another person makes some headway on this and we need it to be tested on the OS X nightlies system, I can do that. I am really impressed with this work and I think people will like it--do n

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Simon Wells
Does your/the plugin handler just search for plugins in system dirs or does it also look in user-based plugin directories? On Tue, Aug 16, 2016 at 11:45 AM, Cirilo Bernardo wrote: > Hi Wayne, > > There are 2 parts to this: > > 1. Have a suitable OCE build on Windows and OSX that we can put the >

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Cirilo Bernardo
Hi Wayne, There are 2 parts to this: 1. Have a suitable OCE build on Windows and OSX that we can put the 3D OCE plugin into the main branch. This plugin will always be a conditional compile of course since there is no sense in forcing all users to have OCE if they don't need it. The reason for p

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Cirilo Bernardo
On Mon, Aug 15, 2016 at 8:59 PM, Bernhard Stegmaier wrote: > Hi, > > On 15 Aug 2016, at 05:45, Cirilo Bernardo > wrote: > > Back in May I also received some tips on building the plugin for > OSX: https://github.com/cbernardo/kicad_oce_3D/issues/1 > > > [...] > > We still need a volunteer to do

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Wayne Stambaugh
Thanks for clearing that up. It wasn't clear to me what he was asking or what he was trying to convey. As for windows support, it is desirable to create a PKGBUILD file for the oce library and submit to the msys2 project. The msys2 project is very good about accepting PKGBUILDs. This works for

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Nick Østergaard
He is not talking about STEP export, only the visualization plugin. And the question as I understand it is to make sure it works on all supported platforms and being packaged with kicad. I intend to add it to the windows installer soon. Den 15/08/2016 19.55 skrev "Wayne Stambaugh" : > Cirilo, >

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Wayne Stambaugh
Cirilo, I'm not sure what you are asking. Ideally, any conversion tool such as STEP would be part of Pcbnew where a simple export->step menu entry would be available. Users generally prefer this to running and external tool. What is the end goal of this? Cheers, Wayne On 8/14/2016 11:45 PM,

Re: [Kicad-developers] update on STEP visualization

2016-08-15 Thread Bernhard Stegmaier
Hi, > On 15 Aug 2016, at 05:45, Cirilo Bernardo wrote: > > Back in May I also received some tips on building the plugin for > OSX: https://github.com/cbernardo/kicad_oce_3D/issues/1 > [...] > We still need a volunteer to do some work to ge

[Kicad-developers] update on STEP visualization

2016-08-14 Thread Cirilo Bernardo
Hi Folks, Thanks mostly to nickoe we have been able to build the OCE-based 3D plugin for visualization of STEP (and IGES) files on Windows. I believe that regardless of the availability of some form of OCE on Windows, it is best if we distribute a known good version of OCE which has been built wi