Re: [Kicad-developers] [kicad-users] Recent builds on OSX working?

2014-05-24 Thread Bernhard Stegmaier
of the error at the end of the “make”. I will create the files for the ENV variables, and let you know how that works. Regards, Jean-Paul On May 23, 2014, at 10:59 AM, Bernhard Stegmaier stegma...@sw-systems.de [kicad-users] kicad-us...@yahoogroups.com wrote: Hi Jean-Paul, can you tell

[Kicad-developers] [PATCH] Build broken on OSX since rev. 4895

2014-05-29 Thread Bernhard Stegmaier
Hi, build on OSX is broken since rev. 4895 (I guess)… The include glu.h is not found because __DARWIN__ is not set. Moving the include of glcanvas.h from the .cpp to the beginning of the header seems to fix this. Further, it seems as if no special library is needed to link against -

Re: [Kicad-developers] [PATCH] Fix osx_fixbundle.sh for building on OSX

2014-05-29 Thread Bernhard Stegmaier
/2014 12:14, Bernhard Stegmaier a écrit : Hi, when building on OSX with KICAD_BUILD_DYNAMIC=ON the last step making the app bundle portable fails for an out-of-tree build and doesn’t support .kiface yet. The attached patch * Fixes/supports out-of-tree builds * Adds support for also fixing

[Kicad-developers] [PATCH] Fix wrong usage

2014-05-30 Thread Bernhard Stegmaier
Hi, clang seems to be much more picky than gcc… attached a patch that fixes 2 warnings I spotted during my last build experiments (being obviously really a bug). I don't know what it will improve, though. Regards, Bernhard warnings.diff Description: Binary data

[Kicad-developers] [PATCH] Fix clang warnings

2014-06-02 Thread Bernhard Stegmaier
Hi, building with clang (at least on OSX) and -Wall is really noisy so that you can hardly see what’s going wrong. So, I decided to fix the warnings… attached are 3 patches I prepared (against rev. 4911): *** clang-warnings-1.diff: Everything that probably should be fixed: * Disable

Re: [Kicad-developers] [PATCH] Fix clang warnings

2014-06-02 Thread Bernhard Stegmaier
of warnings I have switched off via compile switch both build for me. On OSX, I have: Apple LLVM version 5.1 (clang-503.0.40) (based on LLVM 3.4svn) Regards, Bernhard On 03.06.2014, at 00:32, Tomasz Wlostowski tomasz.wlostow...@cern.ch wrote: On 02.06.2014 19:52, Bernhard Stegmaier wrote: Hi

[Kicad-developers] Fix: bitmap2component crash on exit

2014-06-15 Thread Bernhard Stegmaier
Hi, Jean-Paul found a crash of bitmap2component on exit while testing some of my changes. Problem was not related to my changes but obviously introduced with main branch rev. 4941. A fix/workaround is here: http://bazaar.launchpad.net/~stegmaier/kicad/kicad-osx/revision/4945 Regards,

[Kicad-developers] Fix: Wrong GetScreen() in pl_editor

2014-06-15 Thread Bernhard Stegmaier
Hi, while fixing some clang compile warnings I added an obviously missing const to GetScreen() in pl_editor_frame.h (part of http://bazaar.launchpad.net/~stegmaier/kicad/kicad-osx/revision/4936) to fix an overloaded virtual warning. This forced the compiler to now really take the function

Re: [Kicad-developers] pcbnew OS X annoyance - drop down menus do not work with mouse only with keyboard

2014-07-28 Thread Bernhard Stegmaier
Hi, the same behavior is IMHO there in many (at least some) other places using combo boxes not only with pcbnew. I have used only eeschema lately… but there I found it very annoying in the library editor pin properties dialog (that’s one place I remember for 100%). Everything in there with a

Re: [Kicad-developers] wxWidgets version.

2014-09-06 Thread Bernhard Stegmaier
Hi, just FYI… I am using 3.0.1 on OSX since it has been published. I used eeschema quite a lot since then, pcbnew not so much. I never did see any problem with it… Regards, Bernhard On 06.09.2014, at 16:49, Wayne Stambaugh stambau...@verizon.net wrote: On 9/5/2014 5:04 PM, Andrew Zonenberg

Re: [Kicad-developers] Build changes.

2014-09-27 Thread Bernhard Stegmaier
Hi, how did you install wxWidgets, which version are you using? I just synced and tested… works for me without problems, I use -DwxWidgets_CONFIG_EXECUTABLE=../wxWidgets/3.0/bin/wx-config to point CMake to my wxWidgets build. Regards, Bernhard On 27.09.2014, at 07:12, Jean-Paul Louis

Re: [Kicad-developers] Build changes.

2014-09-27 Thread Bernhard Stegmaier
: Thank you Bernhard. I will try to modify my script with this switch and test it. Jean-Paul AC9GH On Sep 27, 2014, at 11:48 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi Jean-Paul, look into Wayne’s mail… to use the “old” all-in-one build by Marco you explicitly have

Re: [Kicad-developers] Build changes.

2014-09-28 Thread Bernhard Stegmaier
KICAD_SCRIPTING_MODULES=OFF KICAD_SCRIPTING_WXPYTHON=OFF USE_FP_LIB_TABLE=HARD_CODED_ON BUILD_GITHUB_PLUGIN=ON On Sep 27, 2014, at 5:14 PM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, I know that… that happens if you don’t apply

Re: [Kicad-developers] Build changes.

2014-09-28 Thread Bernhard Stegmaier
, Jean-Paul AC9GH On Sep 28, 2014, at 7:02 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, yes, you shouldn’t… the old build process should do (or, at least, did) that. I am done with restructuring bundles for the new way of building. I have to check/fix the old way

[Kicad-developers] OSX Build changes.

2014-09-28 Thread Bernhard Stegmaier
Hi all, as Wayne already mentioned below I made some major changes to the creation of OSX application bundles in the build process. The most obvious is that now only one application bundle is created which starts the kicad launcher. From there you can go anywhere else. The created bundle now

Re: [Kicad-developers] OSX Build changes.

2014-09-29 Thread Bernhard Stegmaier
12:31 PM, Bernhard Stegmaier wrote: Hi all, as Wayne already mentioned below I made some major changes to the creation of OSX application bundles in the build process. The most obvious is that now only one application bundle is created which starts the kicad launcher. From there you can go

Re: [Kicad-developers] building kicad with wxWidgets on Linux

2014-09-30 Thread Bernhard Stegmaier
Hi, either set $PATH in the shell where you build in a way that wx-config can be found (i.e., to your wxWidgets/bin folder) or use -DwxWidgets_CONFIG_EXECUTABLE=path/to/your/wx-config switch with kicad (this works for me on OSX, but should also be the same for Linux). Regards, Bernhard On

Re: [Kicad-developers] building kicad with wxWidgets on Linux

2014-09-30 Thread Bernhard Stegmaier
Why don’t you try -DwxWidgets_CONFIG_EXECUTABLE=path/to/your/wx-config as I suggested? This works for me all the time. Regards, Bernhard On 01.10.2014, at 04:16, inkblotter inkbot...@gmail.com wrote: Wayne, I tried at r5159 and got exactly the same errors as I wrote about below.

Re: [Kicad-developers] building kicad with wxWidgets on Linux

2014-10-01 Thread Bernhard Stegmaier
Hi, /opt/local/Library looks like a MacPorts installation. You won’t be happy with that because it is missing the needed wxOverlay patches. Further, MacPorts seems to do the Framework stuff wrong (besides wxWidgets itself messing up the library names in OSX builds). CMake BundleUtilities as

Re: [Kicad-developers] building kicad with wxWidgets on Linux

2014-10-01 Thread Bernhard Stegmaier
Maybe you should try an out-of-tree build (create a separate build directory and call cmake from there) and completely wipe out the build directory whenever you change path or compile switches. Sometimes some things get left behind causing problems. Regards, Bernhard On 01.10.2014, at 23:11,

Re: [Kicad-developers] OSX Build changes.

2014-10-02 Thread Bernhard Stegmaier
Hi Garth, see below. Regards, Bernhard On 02.10.2014, at 18:23, Garth Corral gcor...@abode.com wrote: Hi Bernhard, I looked around through the application bundle you posted and had some questions about the proposed layout. It seems there is some arbitrary placement of files in the

Re: [Kicad-developers] OSX Build changes.

2014-10-02 Thread Bernhard Stegmaier
Cofounder and Engineer Wayne and Layne LLC On Oct 2, 2014 1:29 PM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi Garth, see below. Regards, Bernhard On 02.10.2014, at 18:23, Garth Corral gcor...@abode.com wrote: Hi Bernhard, I looked around through the application

Re: [Kicad-developers] OSX Build changes.

2014-10-02 Thread Bernhard Stegmaier
already tested to make sure it didn't break windows or linux builds so it's ready to commit. I will do my best to get it committed this evening when I get home from work. Wayne On 10/2/2014 2:38 PM, Bernhard Stegmaier wrote: Hi Adam, it’s already on Wayne’s desk to commit

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
Hi, most of your observations are as far as I can see not a problem of the bundles itself, but of the KiCad modular concept (kiface). When you launch pcbnew et al. from KiCad launcher the correct “application” is only loaded as a module, so the main application is still kicad launcher and I

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, most of your observations are as far as I can see not a problem of the bundles itself, but of the KiCad modular concept (kiface). When you launch pcbnew et al. from KiCad launcher the correct “application” is only loaded as a module

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
On 04.10.2014, at 15:17, Wayne Stambaugh stambau...@verizon.net wrote: On 10/4/2014 4:26 AM, Bernhard Stegmaier wrote: Hi, most of your observations are as far as I can see not a problem of the bundles itself, but of the KiCad modular concept (kiface). When you launch pcbnew et al. from

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
a terminal is started in which then pcbnew is executed. Regards, Bernhard On 04.10.2014, at 15:56, Bernhard Stegmaier stegma...@sw-systems.de wrote: There are 2 possibilities as far as I can see: (1) One single application bundle - like it is now. There are probably still some cosmetic issues

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
Stambaugh stambau...@verizon.net wrote: On 10/4/2014 4:26 AM, Bernhard Stegmaier wrote: Hi, most of your observations are as far as I can see not a problem of the bundles itself, but of the KiCad modular concept (kiface). When you launch pcbnew et al. from KiCad launcher the correct

Re: [Kicad-developers] A few issues with new OS X bundles

2014-10-04 Thread Bernhard Stegmaier
, at 6:56 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: There are 2 possibilities as far as I can see: (1) One single application bundle - like it is now. There are probably still some cosmetic issues as Garth told, but I think these are just minor inconsistencies that could be sorted

Re: [Kicad-developers] OSX Build changes.

2014-10-06 Thread Bernhard Stegmaier
Hi Jean-Paul, I didn’t see something like this up to now. There is one strange thing… you seem to use Boost 1.56, whereas KiCad only ships with 1.54. That’s the only dependency that currently is still being built by KiCad (as far as I know Wayne is working on removing that, but I have not seen

Re: [Kicad-developers] OS X build issue when rerunning CMake

2014-10-06 Thread Bernhard Stegmaier
At least I can confirm this behavior with my CMake 2.8.12. If I run the same configure command twice in a row, the second one will fail just as for Adam. If I only run it once, do a make, then change something in CMake files and again issue a make then CMake automatically re-runs and everything

Re: [Kicad-developers] OSX Build changes.

2014-10-06 Thread Bernhard Stegmaier
Hi, yes, this patch/fix is included in the 3 wxWidget-patches mentioned in mac-osx.txt. Note, that it is not 1:1 the same fix, but AFAIK addresses the same problem (if building wxWidgets with those 3 patches doesn’t solve your problem, please tell). Thanks for the note on the icons… I’ll put

Re: [Kicad-developers] OSX Build changes.

2014-10-07 Thread Bernhard Stegmaier
is missing. So, you have to patch/build your own version as described in mac-osx.txt. If you can wait a bit, there will be a small script doing this for you coming with my next changes... Regards, Bernhard On 2014-10-07 07:17, Bernhard Stegmaier wrote: Hi, yes, this patch/fix is included

[Kicad-developers] KiCad Launcher File Types

2014-10-10 Thread Bernhard Stegmaier
Hi all, I had a look at the icon issue on OSX that Andy mentioned below. Behavior is to be expected as described, because for the single KiCad application bundle only the .pro extension/icon is registered. So, I added pcbnew extensions/icons to test. If I now drag/drop a .kicad_pcb file to the

Re: [Kicad-developers] KiCad Launcher File Types

2014-10-10 Thread Bernhard Stegmaier
with pcbnew. If this is the desired behavior that OSX users require, than you may have to modify you bundle layout to accommodate this. I'll leave that up to the OSX users to decide what makes the most sense. On 10/10/2014 1:55 PM, Bernhard Stegmaier wrote: Hi all, I had a look at the icon issue

Re: [Kicad-developers] KiCad Launcher File Types

2014-10-10 Thread Bernhard Stegmaier
with the wrong drawing. When each app had it’s own bundle, it was working almost OK. I still do not understand why the right click in the kicad manager shows an edit option, but that option never worked on all my builds. Just my $0.02, Jean-Paul AC9GH On Oct 10, 2014, at 3:00 PM, Bernhard

Re: [Kicad-developers] bzr 5173 build broken

2014-10-11 Thread Bernhard Stegmaier
Hi, normally, this error happens if you mix up different versions of C++ standards (the “-std=...” option) or you mix linking against libcpp/libstdc++ in KiCad/Dependencies. You will have to find out what homebrew uses for the various dependencies and configure it in a way that everything is

Re: [Kicad-developers] bzr 5173 build broken

2014-10-11 Thread Bernhard Stegmaier
:56, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, normally, this error happens if you mix up different versions of C++ standards (the “-std=...” option) or you mix linking against libcpp/libstdc++ in KiCad/Dependencies. You will have to find out what homebrew uses for the various

Re: [Kicad-developers] [kicad-users] KiCad OSX Builder

2014-10-11 Thread Bernhard Stegmaier
Hi, if I understood the script right, then it replaces the whole stock cmake build configuration of KiCad with its own version… so this is way more than the usual one-script-to-build-everything scripts. Everybody using it should be really aware of this… I guess there won’t be any official

Re: [Kicad-developers] bzr 5173 build broken

2014-10-11 Thread Bernhard Stegmaier
/view/head:/Documentation/compiling/mac-osx.txt On 10/11/2014 11:06 AM, Bernhard Stegmaier wrote: … and another comment: As far as I can see this recipe uses/depends on a pretty stock “Wxmac” recipe. I doubt that all the needed patches for KiCad are included in this Wxmac recipe

Re: [Kicad-developers] bzr 5173 build broken

2014-10-12 Thread Bernhard Stegmaier
\ Bobs-MacBook-Air:scripts bobgus$ wxWidget just finished compiling - will stick it into kicad now. Thanks much Bob G On 10/11/2014 01:17 PM, Bernhard Stegmaier wrote: Yes. IMPORTANT: At the moment you *must not* use a wxWidgets/wxPython version installed by any package manager

Re: [Kicad-developers] BUG in OSX Build

2014-10-12 Thread Bernhard Stegmaier
I can’t confirm that with the rev. 5173 I am currently working on (which some improvements fixes, but none of that should fix such a behavior). None of the changes 5173-5176 looks like they would cause something like that. I’ll push my changes to Wayne next days, you might want to try then. I

Re: [Kicad-developers] BUG in OSX Build

2014-10-13 Thread Bernhard Stegmaier
? 2014-10-12 23:44 GMT+02:00 Garth Corral gcor...@abode.com: This is not new; I saw it as far back as 5151. I didn’t correlate it with any sort of launch order, though, and I wasn’t able to reproduce it. Garth On Oct 12, 2014, at 1:17 PM, Bernhard Stegmaier stegma...@sw-systems.de wrote: I

Re: [Kicad-developers] BUG in OSX Build

2014-10-13 Thread Bernhard Stegmaier
No. That change was done on intention - everything is in a single bundle/application now to avoid duplicating all the libraries or inter-application dependencies introduced by symlinks (as it was before). At the moment you just can start everything via the KiCad launcher. My next changes will

Re: [Kicad-developers] BUG in OSX Build

2014-10-15 Thread Bernhard Stegmaier
As I said before, I never had this problem with my builds, even Jean-Paul didn’t have this problem with one of my builds. Yesterday, I completely updated my build machine: OSX 10.9.5, Xcode 6.0.1, all new MacPorts for the dependencies (I also changed build flags to -x11 and +quartz, before I

Re: [Kicad-developers] kicad on Mac OS - Yosemite is available - any experiences?

2014-10-20 Thread Bernhard Stegmaier
KiCad carries every library it depends on in the bundle (in contrast to e.g., linux). So, as long as the system libraries (not contained in the bundle) don't break anything badly/incompatible, a version compiled on Mavericks or any other OSX should work just fine. I guess breaking something

Re: [Kicad-developers] parallel builds?

2014-10-22 Thread Bernhard Stegmaier
Hi, I didn’t use any other version of boost… always use the custom version that still comes with KiCad. I also did a lot of builds recently, mostly with -j4 and never had problems with that… Regards, Bernhard On 21.10.2014, at 21:41, Wayne Stambaugh stambau...@verizon.net wrote: Adam,

Re: [Kicad-developers] parallel builds?

2014-10-22 Thread Bernhard Stegmaier
to believe that we have been bit by the missing files generated by make_lexer() before now because none of the generated files are marked as dependencies when building their respective targets. I should have a fix later today but I have some testing to do. On 10/22/2014 1:59 AM, Bernhard

Re: [Kicad-developers] wxScrolledWindow on OS X

2014-10-25 Thread Bernhard Stegmaier
Hi, yes, that fixes it. Regards, Bernhard On 24.10.2014, at 22:59, Wayne Stambaugh stambau...@verizon.net wrote: Bernhard, Can you please verify that this patch does indeed fix the issue on OSX before I add this patch. Thanks, Wayne On 10/23/2014 11:12 PM, Garth Corral wrote:

Re: [Kicad-developers] Windows install paths.

2014-10-26 Thread Bernhard Stegmaier
On 25.10.2014, at 23:45, Wayne Stambaugh stambau...@verizon.net wrote: On 10/25/2014 5:14 PM, Brian Sidebotham wrote: On 25 October 2014 17:22, Wayne Stambaugh stambau...@verizon.net wrote: I think both modules directories should be changed now to footprint. We've made the decision to

Re: [Kicad-developers] Bump wx for OS X to 3.0.2 (with an extra patch?)

2014-10-29 Thread Bernhard Stegmaier
Hi, I think it is useful to collect all the various patches in the “patches” folder… so you don’t have to find them on the net yourself. I am not quite sure if they should be included in the small wxWidgets build script. Only goal of the script is to save some typing… if you put all the

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
Hi, yes, it should work with all “standalone” apps (at least, it does for me). The top-level apps are just links to the real app bundles sitting inside the main bundle (kicad.app/Contents/Applications/pcbnew.app). It is implemented in a way that it loads the kiface-dsos always relative to the

Re: [Kicad-developers] OS X Packaging Update

2014-10-30 Thread Bernhard Stegmaier
Hi Adam, great! I collected what paths are now used for various things around the code. I’ll write this down this weekend, you could then add this to the readme. I guess this would be great help for someone setting it up the first time… it’s not that easy when you don’t know where to put what.

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
that didn't kill the job. Adam Wolf Cofounder and Engineer WL On Thu, Oct 30, 2014, 12:59 PM Andy Peters de...@latke.net wrote: On Oct 30, 2014, at 8:15 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: You *must* do a “make install” and use that binaries/links (also, all

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
Peters de...@latke.net wrote: On Oct 30, 2014, at 8:15 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: You *must* do a “make install” and use that binaries/links (also, all the bundling/relocatong of libs is only done on the binaries created during install)… Slight swerve here

Re: [Kicad-developers] OS X Packaging Update

2014-10-30 Thread Bernhard Stegmaier
working on layout, so each time I want to look at the schematic, I have to exit KiCad, and then load the schematic, and after load pcbnew. This is really frustrating, and I hope you OS X gurus, will fix it as it was OK before. Jean-Paul AC9GH On Oct 30, 2014, at 11:20 AM, Bernhard Stegmaier

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
from Kicad.app but not from PCBNew.app. Does this tell us anything about what went wrong? Adam Wolf On Thu, Oct 30, 2014 at 1:57 PM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Yes. All the dependency relocation stuff is done in the install step. You can run kicad launcher

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
. Adam Wolf Cofounder and Engineer WL On Thu, Oct 30, 2014 at 2:23 PM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Can you put the build somewhere? I would like to try it… maybe I can see something being wrong? Regards, Bernhard On 30.10.2014, at 20:16, Adam Wolf adamw

Re: [Kicad-developers] OSX: opening PCBNew standalone

2014-10-30 Thread Bernhard Stegmaier
… I just did a quick non-scripting build of a clean head revision (5240). No problems, pcbnew starts from launcher and standalone… links and bundle structure also are created as it is intended to be. Regards, Bernhard On 30.10.2014, at 20:51, Bernhard Stegmaier stegma...@sw-systems.de wrote

[Kicad-developers] eeschema drawing behavior?

2014-10-30 Thread Bernhard Stegmaier
Hi all, I am reworking the WX_OVERLAY stuff for OS X in eeschema to (hopefully) get rid off the annoying redraw artifacts. Looks quite good now, but I stumbled over some different/inconsistent behaviors and I don’t know if these are due to my changes or it is everywhere the same. Maybe some

Re: [Kicad-developers] eeschema drawing behavior?

2014-10-30 Thread Bernhard Stegmaier
(2a) eeschema: Block Move: When doing a block move everything of the block is drawn in black, similar to “grab from (1) but different to normal “move”. And this, the wires and the symbol is black here. (2b) eeschema: Block Move: When doing a block move original content is still shown

Re: [Kicad-developers] eeschema drawing behavior?

2014-10-30 Thread Bernhard Stegmaier
On 30.10.2014, at 22:40, Nick Østergaard oe.n...@gmail.com wrote: Hmm, ok, but what I see on my side was tested with 5217 and wx 3.0.2. Should my build be newer? No, thanks… No relevant changes in that area I guess. I have seen those things already some months back when I tried my changes

Re: [Kicad-developers] OS X trackpad

2014-11-02 Thread Bernhard Stegmaier
Hi, works perfect for me… with trackpad and also Magic/Mighty Mouse (without pinch-to-zoom for the mice of course). Tested with the pinch-to-zoom wxWidgets patch on 3.0.2, KiCad changes merged into 5249. I would really love to see this getting merged to main line. It not only makes panning

[Kicad-developers] Global Search Paths and fp-lib-table Entries?

2014-11-02 Thread Bernhard Stegmaier
Hi all, I am still trying to find out/optimize where what is being loaded from (especially for OS X). In common/kiface_i.cpp the global search stack for pcbnew is initialized with …/modules …/modules/packages3d with “…” being some OS specific base paths. The global search stack seems to be

Re: [Kicad-developers] Global Search Paths and fp-lib-table Entries?

2014-11-02 Thread Bernhard Stegmaier
of templates, scripts, xml-Files for BOM, etc.) and where they should be located? Regards, Bernhard On 03.11.2014, at 00:33, Wayne Stambaugh stambau...@verizon.net wrote: On 11/2/2014 4:25 PM, Bernhard Stegmaier wrote: Hi all, I am still trying to find out/optimize where what is being loaded

Re: [Kicad-developers] Global Search Paths and fp-lib-table Entries?

2014-11-03 Thread Bernhard Stegmaier
On 03.11.2014, at 14:53, Wayne Stambaugh stambau...@verizon.net wrote: On 11/3/2014 3:22 AM, Cirilo Bernardo wrote: On Mon, Nov 3, 2014 at 6:19 PM, Bernhard Stegmaier In general, is there anywhere a list of “supplemental” files (libraries, 3d-models, footprints, various kinds

Re: [Kicad-developers] OS X build: bundled dylibs?

2014-11-05 Thread Bernhard Stegmaier
Hi Adam, can you send me the output of the “make install” command? This uses CMake functions similar to what macdylibbundler does… and for me it relocates all non-standard libs to the bundle. Regards, Bernhard On 05.11.2014, at 20:55, Adam Wolf adamw...@feelslikeburning.com wrote: Hi folks,

Re: [Kicad-developers] OS X build: bundled dylibs?

2014-11-05 Thread Bernhard Stegmaier
. Adam Wolf Cofounder and Engineer WL On Wed, Nov 5, 2014 at 2:46 PM, Adam Wolf adamw...@feelslikeburning.com wrote: Hi Bernhard, Thank you! Here is the make install output: http://pastebin.com/pPSNTLv5 Adam Wolf Cofounder and Engineer WL On Wed, Nov 5, 2014 at 2:35 PM, Bernhard

Re: [Kicad-developers] OSX updates

2014-11-06 Thread Bernhard Stegmaier
Great job, Adam. My vote is for the separate dmg image for libraries. As a normal OSX user you won’t do anything inside the bundle, so I think it is more easy to just grab the library.dmg and pull contents to the ~/Library/Application Support/kicad/library folder. Changing things inside the

Re: [Kicad-developers] OSX updates

2014-11-06 Thread Bernhard Stegmaier
Yes, one .dmg is also fine with me. We shouldn’t put anything into the bundle that a user can change (like adding his own symbol to a predefined library, etc.). If the changes are stored in files inside the bundle itself then they will just get lost when a user tries to update the usual way

Re: [Kicad-developers] Hotkeys menu error dialog

2014-11-06 Thread Bernhard Stegmaier
I can check on OSX… On 06.11.2014, at 20:19, Wayne Stambaugh stambau...@verizon.net wrote: On 11/6/2014 2:01 PM, Garth Corral wrote: Yes, sorry, OS X. I’ll add the version information to the bug and include it in the future. That's why I didn't see it. If someone with OSX could verify

Re: [Kicad-developers] OSX updates

2014-11-06 Thread Bernhard Stegmaier
... Adam Wolf Cofounder and Engineer On Thu, Nov 6, 2014 at 12:59 PM, Andy Peters de...@latke.net wrote: On Nov 6, 2014, at 11:51 AM, Bernhard Stegmaier stegma...@sw-systems.de wrote: Yes, one .dmg is also fine with me. We shouldn’t put anything into the bundle that a user can change

Re: [Kicad-developers] Hotkeys menu error dialog

2014-11-06 Thread Bernhard Stegmaier
… applies, builds, and fixes the problem (tested with rev. 5249). Regards, Bernhard On 06.11.2014, at 20:25, Bernhard Stegmaier stegma...@sw-systems.de wrote: I can check on OSX… On 06.11.2014, at 20:19, Wayne Stambaugh stambau...@verizon.net wrote: On 11/6/2014 2:01 PM, Garth Corral

Re: [Kicad-developers] eeschema drawing behavior?

2014-11-08 Thread Bernhard Stegmaier
, Bernhard On 08.11.2014, at 20:57, Nick Østergaard oe.n...@gmail.com wrote: Hi Bernhard What is your status on this drawing issue? I am thinking linking this to the bug in https://bugs.launchpad.net/kicad/+bug/1381864 Nick 2014-10-30 22:44 GMT+01:00 Bernhard Stegmaier stegma...@sw

Re: [Kicad-developers] Call for update of avhttp because of boost 1.57

2014-11-09 Thread Bernhard Stegmaier
I tried to build against a stock trunk boost some while back (at least a couple of months), but that failed in KiCad itself because of some interface changes in boost… I don’t know if that was beyond 1.57 or things in KiCad have already been adapted. If we would like to drop 1.54, somebody

Re: [Kicad-developers] Call for update of avhttp because of boost 1.57

2014-11-12 Thread Bernhard Stegmaier
Hi, I can't tell at the moment, I will try how if/it works. I did use external boost some while back, but I can't exactly remember how I did it... Regards, Bernhard On Wed, 2014-11-12 at 12:44 -0500, Wayne Stambaugh wrote: On 11/12/2014 11:33 AM, Bob Gustafson wrote: I tried doing this on

Re: [Kicad-developers] Call for update of avhttp because of boost 1.57

2014-11-12 Thread Bernhard Stegmaier
, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, I can't tell at the moment, I will try how if/it works. I did use external boost some while back, but I can't exactly remember how I did it... Regards, Bernhard On Wed, 2014-11-12 at 12:44 -0500, Wayne Stambaugh wrote: On 11/12

Re: [Kicad-developers] Call for update of avhttp because of boost 1.57

2014-11-12 Thread Bernhard Stegmaier
set to 10.6 in your build script as far as I remember... Regards, Bernhard On 12.11.2014, at 20:20, Bernhard Stegmaier stegma...@sw-systems.de wrote: OK, so I installed boost from MacPorts as I do with the other dependencies. Just a simple “sudo port install boost” which did install boost 1.56

[Kicad-developers] eeschema WX_OVERLAY/OSX rework to fix redraw artifacts

2014-11-15 Thread Bernhard Stegmaier
Hi all, eeschema still has some not so bad but nevertheless annoying redraw bugs on OS X (using WX_OVERLAY), e.g., doing a rotate during a move. In the branch lp:~stegmaier/kicad/kicad-eeredraw https://code.launchpad.net/~stegmaier/kicad/kicad-eeredraw I reworked current WX_OVERLAY handling

[Kicad-developers] OSX Red Blob Bug

2014-11-16 Thread Bernhard Stegmaier
Hi OSX guys, do you still see the red blob bug” in latest revisions (since yesterday)? I still had it in all the builds I made, the last revision I built was 5263, and it was in there. When I switched to external boost for the avhttp tests (this build has the red blob problem) I noticed that

Re: [Kicad-developers] OSX Red Blob Bug

2014-11-16 Thread Bernhard Stegmaier
patch that set macosx-version-min to 10.7 for everything. When I read this I tried building again without that patch and sure enough, red blob. When I rebuilt with version-min set to 10.7 it went away again. Garth On Nov 16, 2014, at 12:41 AM, Bernhard Stegmaier stegma...@sw-systems.de

Re: [Kicad-developers] eeschema WX_OVERLAY/OSX rework to fix redraw artifacts

2014-11-16 Thread Bernhard Stegmaier
Hi Wayne, yes, it was behind that changes. Updated to 5288. Thanks, Bernhard On 16.11.2014, at 02:10, Wayne Stambaugh stambau...@verizon.net wrote: On 11/15/2014 11:13 AM, Bernhard Stegmaier wrote: Hi all, eeschema still has some not so bad but nevertheless annoying redraw bugs on OS

Re: [Kicad-developers] OSX Red Blob Bug

2014-11-16 Thread Bernhard Stegmaier
if any of the devs have a 10.6 machine to test on--I certainly don't! Thoughts? (This may be the last blocker bug of any difficulty. Docs and libraries included are the last two I know of, but they will be straightforward. Great work!) On Nov 16, 2014 5:10 AM, Bernhard Stegmaier

Re: [Kicad-developers] OSX Red Blob Bug

2014-11-16 Thread Bernhard Stegmaier
included are the last two I know of, but they will be straightforward. Great work!) On Nov 16, 2014 5:10 AM, Bernhard Stegmaier stegma...@sw-systems.de mailto:stegma...@sw-systems.de wrote: Yes, sounds reasonable… I was wrong about 10.8, libc++ seems to be there since 10.7. I

Re: [Kicad-developers] eeschema WX_OVERLAY/OSX rework to fix redraw artifacts

2014-11-16 Thread Bernhard Stegmaier
(on non-OSX platforms), because the artifacts of that report look quite similar to what my changes seem to have brought up for you... Regards, Bernhard On 16.11.2014, at 17:27, Wayne Stambaugh stambau...@verizon.net wrote: On 11/16/2014 10:10 AM, Bernhard Stegmaier wrote: Hi Wayne

Re: [Kicad-developers] eeschema WX_OVERLAY/OSX rework to fix redraw artifacts

2014-11-16 Thread Bernhard Stegmaier
. With your branch, there the artifacts gets copied to each position the symbols is moved to. I can make quite a mess (snake?). Nick 2014-11-16 22:17 GMT+01:00 Bernhard Stegmaier stegma...@sw-systems.de: Hmm. Does Windows use the USE_WX_GRAPHICS_CONTEXT or is it just the same as Linux? I

Re: [Kicad-developers] eeschema WX_OVERLAY/OSX rework to fix redraw artifacts

2014-11-16 Thread Bernhard Stegmaier
artifacts (overlapping segments that now look “solid” because of being drawn with COPY might not look like that when always drawn using XOR). Regards, Bernhard On 17.11.2014, at 00:24, Nick Østergaard oe.n...@gmail.com wrote: 2014-11-16 23:47 GMT+01:00 Bernhard Stegmaier stegma...@sw-systems.de

Re: [Kicad-developers] OS X Help Search Path patch

2014-11-17 Thread Bernhard Stegmaier
Hi, since help files is something directly used/delivered with KiCad (nothing that a user can/will change), shouldn’t this directly go into the bundle. E.g., kicad.app/Contents/SharedSupport/help? If you put on the same level as kicad.app, you can’t move kicad.app around as you like I guess

Re: [Kicad-developers] OS X Help Search Path patch

2014-11-17 Thread Bernhard Stegmaier
, Bernhard On 18.11.2014, at 07:35, Bernhard Stegmaier stegma...@sw-systems.de wrote: Hi, since help files is something directly used/delivered with KiCad (nothing that a user can/will change), shouldn’t this directly go into the bundle. E.g., kicad.app/Contents/SharedSupport/help? If you put

Re: [Kicad-developers] OS X Help Search Path patch

2014-11-18 Thread Bernhard Stegmaier
Oh boy, much to read… :) Be prepared, this will be a long reply. First, come on, Adam. You did an awesome job setting up the Jenkins and being willing to provide automated builds. Please don’t throw that away. It’s just a technical discussion… === Is OSX so different than Linux? === No, it

Re: [Kicad-developers] OS X Help Search Path patch

2014-11-18 Thread Bernhard Stegmaier
Wolf On Tue, Nov 18, 2014, 12:45 PM Bernhard Stegmaier stegma...@sw-systems.de wrote: Oh boy, much to read… :) Be prepared, this will be a long reply. First, come on, Adam. You did an awesome job setting up the Jenkins and being willing to provide automated builds. Please don’t throw

Re: [Kicad-developers] OS X Help Search Path patch

2014-11-18 Thread Bernhard Stegmaier
Great! My last scripting build was ~200MB uncompressed size, so percentage would get better. But hey, it’s like SW development in theory… only 30% is coding, the rest is paperwork… :) I will meanwhile keep my eyes open how other applications handle this. Xcode provides an extra download menu

Re: [Kicad-developers] Wrong (external) boost pulled in?

2014-11-19 Thread Bernhard Stegmaier
On 19.11.2014, at 17:28, Wayne Stambaugh stambau...@verizon.net wrote: On 11/18/2014 3:34 PM, Bernhard Stegmaier wrote: Hi, I don’t know yet… maybe it is only OS X related, maybe not… Some weeks ago Jean-Paul reported a weird “pcbnew crashes always on start” problem: https

Re: [Kicad-developers] Wrong (external) boost pulled in?

2014-11-19 Thread Bernhard Stegmaier
On 19.11.2014, at 18:59, Wayne Stambaugh stambau...@verizon.net wrote: On 11/19/2014 12:38 PM, Bernhard Stegmaier wrote: cd build_folder make clean# clean any source files generated by CMake I didn’t do the make clean, ... rm -rf * … but after that the folder

[Kicad-developers] OSX: Configurable OS X target version for building KiCad

2014-11-26 Thread Bernhard Stegmaier
Hi all, the attached bzr-bundle/patch (against 5302) removes the hard-coded “-mmacosx-min-version=10.5” parameters for KiCad, internal boost, and wxWidgets build script. Instead, it is now required to specify the target version using the existing CMake parameter

[Kicad-developers] 3D-Viewer: Disable Values/References?

2014-11-30 Thread Bernhard Stegmaier
Hi all, before the overhaul of the 3D-Viewer some while back it showed on silkscreen only what I did draw on it. In particular, it didn’t show values/references (maybe just because I switched off rendering of values/references in pcbnew?). Now, it seems to always show values/references… if I

Re: [Kicad-developers] OSX: pcbnew comboboxes not working?

2014-11-30 Thread Bernhard Stegmaier
Hi, I will try to find out if no one has an idea about it… I just asked if someone has an idea so that maybe I wouldn’t have to start from scratch (or, just fix some forgotten spots). At least in eeschema it got fixed somehow, but maybe not on purpose but just as a side effect… Regards,

Re: [Kicad-developers] Failure to build KiCad on OS X Yosemite with wxWidgets-3.0.2 and Boost-1.54

2014-11-30 Thread Bernhard Stegmaier
Hi Jean-Paul, I built bzr5307 yesterday with external boost 1.56 without any problems. I didn’t try internal 1.54 because that would cause problems having another one installed (as posted some while ago). But, IMHO it didn’t fail in boost but just in some of the icons using clang++ for the

Re: [Kicad-developers] Another OS X build fail

2014-11-30 Thread Bernhard Stegmaier
This /Volumes/Drobo/Projects/kicad-build/wx-bin/include/wx-3.0/wx/strvararg.h:30:18: fatal error: 'tr1/type_traits' file not found #include tr1/type_traits ^ 1 error generated. is almost for sure a sign that you compiled wxWidgets with a different C++ standard

Re: [Kicad-developers] Boost upgrade - copper area cut out missfunction

2014-12-01 Thread Bernhard Stegmaier
I am using boost 1.56 from MacPorts. I checked it and as far as I can see there are no relevant patches used like with the KiCad internal boost. Regards, Bernhard On 02.12.2014, at 06:11, LordBlick lordbl...@gmail.com wrote: In response to a message written on 01.12.2014 19:14, from Bernhard

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