L PROTECTED]>
Sent: Tuesday, December 31, 2002 12:23 AM
Subject: Re: [LARTC] wondershaper + htb prio + qdisc prio
> On Mon, 30 Dec 2002 22:22:28 +0100, "Tornado"
> <[EMAIL PROTECTED]> said:
> > > >
> > > this is what i try, beacouse i dont realy pla
On Mon, 30 Dec 2002 22:22:28 +0100, "Tornado"
<[EMAIL PROTECTED]> said:
> > >
> > this is what i try, beacouse i dont realy play the game, i generate
> > trafic to saturate the link, and ping from shell from an externat host
>
> In which case, you should check if your downstream is not chocking. E
> >
> > Is it the ICMP ping (generated by the 'ping' tool), or do you mean when
> > you
> > play Counter-Strike, and you look at the players tab, that shows you're
> > lagged with 300ms?
>
> by ping i meen the real ping program with icmp, i see that i could not
> specify counterstrike to don't crea
On Mon, 30 Dec 2002 11:49:58 +0100, "Tornado"
<[EMAIL PROTECTED]> said:
> Hey there,
>
> Maybe I'm misunderstanding you, maybe not - but what exactly do you mean
> by
> "the ping from the server is always 300ms"?
>
> Is it the ICMP ping (generated by the 'ping' tool), or do you mean when
> you
>
Hey there,
> hello,
>
> a friend of mine have this configuration:
>
> 10 x PC -- router/linux/rh8 -- ADSL Modem -- ISP
>
> let's say that the bandwidth is: 5M and 800K
>
> he does dc++ and counter-strike, so let's say the UP is full, and the
> ping from the counter server is 300ms, the server cut
Hi,(Sorry for the repost last post was screwed up by my
emailclient)I think that imcp is not the solution. I've tested
with mohaa and that game uses an own sort of ping on a udp port (so via
tcp and not imcp)Maby u should check if counterstrike does that
too.Regards,Andre> hello,> > a
friend of min
Hi,I think that imcp is not the solution. I've tested with mohaa
and that game uses an own sort of ping on a udp port (so via tcp and not
imcp)Maby u should check if counterstrike does that
too.Regards,Andre> hello,> > a
friend of mine have this configuration:> > 10 x PC --
router/linux/rh8 -- ADSL