Re: [Lazarus] ANN : Game Maker 7.x for MacOS X enters private beta...

2008-12-06 Thread dominique
GameMaker is essentially an IDE that allows you to create the logic for your game. You use it to tell the Runner ( essentially the game engine ) what to do when objects collide, how they move, when to play sounds etc. The Runner is essentially a self contained executable and takes the instruction

Re: [Lazarus] ANN : Game Maker 7.x for MacOS X enters private beta...

2008-12-06 Thread matt shaffer
Hum so they did stick with lazarus eh? I read their official post on their website (yoyogames.com) and it was very vague if you weren't a private beta tester. But, I do have the PC version and here's what it seems to me: 1. The runner is a generic precompiled EXE with all functions etc for dealing

Re: [Lazarus] ANN : Game Maker 7.x for MacOS X enters private beta...

2008-12-06 Thread Mac Programmer
Very interesting to see Free Pascal and Lazarus used that way, meaning explicitly for generating fun and not just for databases and the like. Can you tell us a little bit about the architecture of GameMaker and Runner (if you're permitted to, that is)? It almost sounds as though you're gen

[Lazarus] ANN : Game Maker 7.x for MacOS X enters private beta...

2008-12-06 Thread dominique
After nearly a year of porting, on a part-time basis, the MacOS X ( Intel ) version of Game Maker 7.x, has officially entered private beta. Some info about the private beta can be read here... http://glog.yoyogames.com/?p=445 ScreenShots -- Game Maker IDE : http://www.pascalgamedevelo