RE: [lazarus] icon in my exe program

2006-10-17 Thread William Cairns
Hi Carlos   Try this: http://www.pascalgamedevelopment.com/forums/viewarticle.php?a=58&p=1#article   Cheers   From: Carlos Avogaro [mailto:[EMAIL PROTECTED] Sent: 17 October 2006 09:20 PM To: lazarus@miraclec.com Subject: [lazarus] icon in my exe program   Hi,  

RE: [lazarus] pascal is obsolete?

2006-06-15 Thread William Cairns
: lazarus@miraclec.com Subject: Re: [lazarus] pascal is obsolete? On 6/15/06, William Cairns <[EMAIL PROTECTED]> wrote: > Like being able to compile Pascal to JavaByte code (Dont send me links on why > FPC cant - I've read them all - I still would like it though) Althought a nic

RE: [lazarus] pascal is obsolete?

2006-06-15 Thread William Cairns
>> Midlet Pascal is nice - but it: >> 2. Not activly developed. > Really? The last version is from January, doesn´t seam so far away. I've been a member on their forums since sometime in January. I dont think I have ever seen one of the developers post :( Unlike th eFPC and Lazarus enviornment.

RE: [lazarus] pascal is obsolete?

2006-06-15 Thread William Cairns
Original Message- From: Jon Shorie [mailto:[EMAIL PROTECTED] Sent: 15 June 2006 14:30 PM To: lazarus@miraclec.com Subject: Re: [lazarus] pascal is obsolete? On Thursday 15 June 2006 08:23, Michael Van Canneyt wrote: > On Thu, 15 Jun 2006, William Cairns wrote: > > Why have their neve

RE: [lazarus] pascal is obsolete?

2006-06-15 Thread William Cairns
Why have their never been any successful Pascal dirivitive languages? >From C we have Java, C#, ActionScript, haXe etc. Why are there no real child >languages of Pascal? -Original Message- From: Bisma Jayadi [mailto:[EMAIL PROTECTED] Sent: 15 June 2006 14:20 PM To: lazarus@miraclec.com S

RE: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread William Cairns
ight along and want to get the last bit ofcpu time and memory out of your i386 use c ...   Then, would be a good idea the use of GlScene instead SDL+Opengl directly for example. Oh, I'm confused lol.2006/6/12, William Cairns <[EMAIL PROTECTED] >:> Hi Zealon> > Have

RE: [lazarus] Compiling GlScene and doubts about game development

2006-06-12 Thread William Cairns
Hi Zealon Have a look at this post: http://www.nag.co.za/e107_plugins/forum/forum_viewtopic.php?29816.0#post_30569 It describes my S2DL framework (using SDL and OPENGL) - its completely free to use. The tutorial in the download includes getting it up and running in FreePascal and Lazarus. Chee

RE: [lazarus] fpcUnit patch

2006-05-17 Thread William Cairns
Looking at the rejecting address it could have been my address that caused the problem... Whenever a new virus comes out our mail server is set to reject zip files. -Original Message- From: Graeme Geldenhuys [mailto:[EMAIL PROTECTED] Sent: 17 May 2006 14:07 PM To: lazarus@miraclec.com Su

RE: [lazarus] Somewhat OT: The massive db-less search

2006-02-28 Thread William Cairns
Have you considered a two pass approach? ie Do the first regular search using "Looking" and "Kid" to get a list of the books that "might" have the full phrase in it. Then only decompress and search in those books for the full phrase. -Original Message- From: A.J. Venter [mailto:[EMAIL P

RE: [lazarus] OpenGL 2D documentation/demo

2005-10-13 Thread William Cairns
Also ask questions like this at www.pascalgamedevelopment.com for other possible answers. I have used OpenGL through the SDL libraries in freepascal before so its quite possible. I havn;t tested my apps on Linux but they work well on windows. -Original Message- From: Andreas Berger [mai

RE: [lazarus] Game Development with Lazarus

2005-08-22 Thread William Cairns
The best place to ask a question like this would be at www.pascalgamedevelopment.com We look at game development using all forms of Pascal including FreePascal and Delphi. JEDI-SDL is fully supported in FreePascal. (I know of a number of games successfully developed using SDL and FreePascal).

RE: Eclipse lazarus and marketing (Game Dev)

2005-08-15 Thread William Cairns
There are a number of game libraries that work on FreePascal - presumably they will work in Lazarus as well. JEDI-SDL is fully compatible with FreePascal (Including the opengl bindings through SDL) as far as I know both GLScene and GLXtreem have been proven to work with FreePascal. For more ne