On 30/09/13 6:49 PM, Thorsten Behrens wrote:
so there is no ready-to-run texture for you, at least not now, and not
in the general case. If a slideshow contains animations, naturally
even when using opengl, you'd have a number of time-varying textures
composited over another.
I was hoping
Hi All,
I'd like to take the output of impress and warp it for use in an igloo
vision dome (http://www.igloovision.com).
The way that I'd like to do this is through an osx technology known as
syphon (http://syphon.v002.info/) that allows you to share textures on
the graphics card between
I'd like to take the output of impress
Presumably you mean an Impress slide show, and not the Impress UI (as
used to edit slide decks)?
and warp it for use in an igloo
vision dome (http://www.igloovision.com).
As Impress slide shows typically are run full-screen, doesn't your
problem then
Hi Tor, thanks for your quick reply
Presumably you mean an Impress slide show, and not the Impress UI (as
used to edit slide decks)?
Yes - I actually just came across the slidshow code (I was looking at
the drawing layer before) and it looks like it might be where I would
need to implement
/slideshow/source/engine/OGLTrans/mac/OGLTrans_Shaders.m
which has a function CopyFramebufferToTexture which I'm guessing copies
the slideshow output to a texture?
That is the OpenGL slide *transition* code, not related to display of
slideshow in general.
(And it is unclear to me at least
On 30/09/13 5:23 PM, Tor Lillqvist wrote:
That is the OpenGL slide *transition* code, not related to display of
slideshow in general. (And it is unclear to me at least whether we
even use it on the Mac, despite there being a mac folder there in
the source.) --tml
The opengl slide
James Sheridan wrote:
Currently we do what you mention via displaying the slideshow across
3 monitors linked into one display (via and AMD eyefinity card) and
then using hardware capture (via a blackmagic declink quad capture
card) to capture this into our warping solution (which runs on OSX).