Smells like a bug to me. I made a bare bones movie to test it out - the
following button behavior works if sprite(1) contains an editable
field, but not if it contains an editable text member:
on mouseUp me
_movie.keyboardFocusSprite = sprite(1)
_movie.selStart = 3
_movie.selEnd = 3
put
Dopey me. I am working with text members. Thanks Tom.I keep
forgetting the selection thing more times than I care to, uh, er,
remember.
David,
Any ideas what I'm doing wrong?
Using 'the selStart' and 'the selEnd' is for editable fields only, if
this is editable text then use the member's se
Hey Alan
If you are using DMX 04 check out
channel(x).makescriptedSprite(memberRef, loc)
channel(x).removeScriptedSprite()
hth,
Rob
On Wed, 18 Jan 2006 16:31:20 -, Alan Skinner <[EMAIL PROTECTED]>
wrote:
It seems I have to have some sprites on the stage already
I then download the
David,
> Any ideas what I'm doing wrong?
Using 'the selStart' and 'the selEnd' is for editable fields only, if
this is editable text then use the member's selection property.
Cheers,
Tom Higgins | Product Manager | Director & the Shockwave Player
Adobe Systems Incorporated
http://weblogs.macro
> Ive previously used flash and attachMovie to fully dynamically attach
> the new sprite to the stage.
>
> I take it that's not possible in director and I must use
> these *PUPPET* sprites?
Yup, mostly correct. In Director there is the legacy puppetSprite
function, but in MX 2004 we added makeSc
Hey Alan
If you are using DMX 04 check out
channel(x).makescriptedSprite(memberRef, loc)
channel(x).removeScriptedSprite()
hth,
Rob
On Wed, 18 Jan 2006 16:31:20 -, Alan Skinner <[EMAIL PROTECTED]>
wrote:
It seems I have to have some sprites on the stage already
I then download the
> > @ Thomas:
> > Yes, it seems that the BuddyApi Messagebox causes the problem.
> > Thank you too. But what is your different way, you mentioned?
>
> no idea, if this would change anything regarding closeRequest, but
> here a MUI xtra substitute for baMsgBox:
> ...
Well, my "other way" was to s
It seems I have to have some sprites on the stage already
I then download the swf, create a dynamic member and then I can switch
these sprites members to the new dynamic one, bit sucky I think!
Ive previously used flash and attachMovie to fully dynamically attach
the new sprite to the stage.
I
I use BuddyAPI's baFindApp() function,
You give it a file extension, and it returns a string pathname to the
application (Or an empty string if none is found)
If you need to find a specific program that does not have an associated
file type, or is not the primary program for that file, you could f
Is it possible to check for installed applications with Lingo?
Thanks in advance.
Paul Fretheim
Inyo Pro
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hi alan,
you can duplicate an existing flash member either with
oldFlashMem.duplicate(newMemPosition)
or with
new(#flash, member(newMemPosition, newMemCastlibNameOrNum) ).media =
oldFlashMem.media
cheers,
valentin
Alan Skinner wrote:
I think I found it
tMember = new(#flash, castLib "Lib
I have a complex text input member that I put on the screen, put some
new text in it, scroll if necessary, and then allow the user to input
text. I now want to put the latest text at the top and then allow the
user to type from there. However, my attempts to place the cursor at
position n have
I think I found it
tMember = new(#flash, castLib "LibName")
-Original Message-
From: Alan Skinner
Sent: 18 January 2006 14:18
To: Lingo programming discussion list
Subject: RE: Dynamically duplicating SWF in Director
Bit of background which I should have mentioned.
My XML file con
Bit of background which I should have mentioned.
My XML file contains a list of buttons which I want to create on the
stage.
Each button (where button=flash object!) will call a specific callback
and perform some function.
Each button is actually some text and 2 inner buttons, the button name
an
Hi everybody.
I have a .swf clip that I want to be able to dynamically add to my
director scene.
I want to add as many as my .xml config specifies.
Is this possible?
If so how would this be done?
Cheers
alan
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intended sol
hi michael,
By the way: do you know, where I find a list of all keycodes?
unfortunately, no. but, of course, you could create such a list
yourself (on keyDown..put the keyCode..end) by successively stroking all
keys :-)
@ Thomas:
Yes, it seems that the BuddyApi Messagebox causes the proble
Hi Valentin,
thank you! The fix works fine.
By the way: do you know, where I find a list of all keycodes?
@ Thomas:
Yes, it seems that the BuddyApi Messagebox causes the problem.
Thank you too. But what is your different way, you mentioned?
Regards
Michael
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