Hi Michael,
it turns out to be a problem with buddy api 3.74. Gary api is fixing it
at the moment.
The solution for the moment is to go back to version 3.2
best
Julian
On 23 Feb 2006, at 18:55, Mendelsohn, Michael wrote:
Hi Julian...
If you'd like, post the code you've got. I'm curious
And of course, that wasn't meant to go to the list! Sorry.
*Sigh*
Ah well, it was bound to happen at some point! So, any more bidders? :-P
- Ben (face in hand!)
LOL! hmmm how about 550£ ?
Naa. just kidding. It's not my area, and I really have my hands full.
/Christoffer
[To remove
Hi list...
I'm dabbling in the js syntax and I've found that adding the below to a
behavior won't allow it to attach to anything. Am I missing something?
- MM
function isOKToAttach(spriteType, spriteNum){
switch (spriteType) {
case symbol(graphic):
return true;
Sorry Tom, that didn't work. For some reason, when I add that handler,
the behavior won't attach to anything.
- MM
In contrast to what you state, there's no scriptReference param passed??
From the documentation:
// JavaScript syntax
function isOKToAttach(aSpriteType, aSpriteNum) {
Hey Irv,
the channel(6) syntax is correct since makescripted takes over the whole
sprite channel, with the new DOM that's how you access it, sounds are
accessed by _sound.channel(1) or just sound(1)
Rob
On Fri, 24 Feb 2006 10:41:18 -0800, Irv Kalb [EMAIL PROTECTED] wrote:
I'll bet that
Yup, you are correct - as you probably can guess, I haven't used this
feature yet.
Sounds like something else in his parent script.
Irv
At 2:07 PM -0500 2/24/06, Rob Romanek wrote:
Hey Irv,
the channel(6) syntax is correct since makescripted takes over the
whole sprite channel, with the
What didn't work? Sorry but I'm confused as to what code you've tried,
your recent handler still has the isOKToAttach arguments a bit wrong as
there _is_ a reference to the script member passed as the first
parameter. For example, I make this as a behavior (named isOKToAttach
Test:
function
Michael Nadel wrote:
I am willing to pay (with paypal) for someone to help me with a idea I
have in 3D. I don't have enough 3D experience to make this myself, but
it shouldn't be hard to do. I need a .dir file example with adjustable
code of a tunnel made in 3D. I need that the viewer should