Re: lingo-l buddy api xcopyprogress without dialog problem

2006-02-24 Thread julian weaver
Hi Michael, it turns out to be a problem with buddy api 3.74. Gary api is fixing it at the moment. The solution for the moment is to go back to version 3.2 best Julian On 23 Feb 2006, at 18:55, Mendelsohn, Michael wrote: Hi Julian... If you'd like, post the code you've got. I'm curious

Re: lingo-l Willing to pay for small project

2006-02-24 Thread Christoffer Enedahl
And of course, that wasn't meant to go to the list! Sorry. *Sigh* Ah well, it was bound to happen at some point! So, any more bidders? :-P - Ben (face in hand!) LOL! hmmm how about 550£ ? Naa. just kidding. It's not my area, and I really have my hands full. /Christoffer [To remove

lingo-l Is not OK to attach?

2006-02-24 Thread Mendelsohn, Michael
Hi list... I'm dabbling in the js syntax and I've found that adding the below to a behavior won't allow it to attach to anything. Am I missing something? - MM function isOKToAttach(spriteType, spriteNum){ switch (spriteType) { case symbol(graphic): return true;

RE: lingo-l Is not OK to attach?

2006-02-24 Thread Mendelsohn, Michael
Sorry Tom, that didn't work. For some reason, when I add that handler, the behavior won't attach to anything. - MM In contrast to what you state, there's no scriptReference param passed?? From the documentation: // JavaScript syntax function isOKToAttach(aSpriteType, aSpriteNum) {

Re: lingo-l Sprite(-5) stealing the show

2006-02-24 Thread Rob Romanek
Hey Irv, the channel(6) syntax is correct since makescripted takes over the whole sprite channel, with the new DOM that's how you access it, sounds are accessed by _sound.channel(1) or just sound(1) Rob On Fri, 24 Feb 2006 10:41:18 -0800, Irv Kalb [EMAIL PROTECTED] wrote: I'll bet that

Re: lingo-l Sprite(-5) stealing the show

2006-02-24 Thread Irv Kalb
Yup, you are correct - as you probably can guess, I haven't used this feature yet. Sounds like something else in his parent script. Irv At 2:07 PM -0500 2/24/06, Rob Romanek wrote: Hey Irv, the channel(6) syntax is correct since makescripted takes over the whole sprite channel, with the

RE: lingo-l Is not OK to attach?

2006-02-24 Thread Thomas Higgins
What didn't work? Sorry but I'm confused as to what code you've tried, your recent handler still has the isOKToAttach arguments a bit wrong as there _is_ a reference to the script member passed as the first parameter. For example, I make this as a behavior (named isOKToAttach Test: function

Re: lingo-l Willing to pay for small project

2006-02-24 Thread Carl West
Michael Nadel wrote: I am willing to pay (with paypal) for someone to help me with a idea I have in 3D. I don't have enough 3D experience to make this myself, but it shouldn't be hard to do. I need a .dir file example with adjustable code of a tunnel made in 3D. I need that the viewer should