RE: number of sprite channels.

2005-01-13 Thread Thomas Higgins
> Can I paraphrase it this way: ...the highest sprite channel that is > available... That is I don't necessary need to use it. Is it coorrect? That is coorect (typo intended!). Cheers, Tom Higgins - Technical Product Manager Macromedia Director and the Shockwave Player http://www.markme.com/thigg

RE: number of sprite channels.

2005-01-13 Thread Petro Bochan
Thomas Higgins > Aha, I found an error in my earlier post on this one. The > 'lastChannel' > property is a *get* only property (open the PI, view the > movie tab in list view mode [that shows what Lingo/JS should > see] and you'll notice that it's indicated as read-only) that > indicates the h

RE: number of sprite channels.

2005-01-12 Thread Buzz Kettles
At 10:13 PM +0200 1/12/05, you wrote: Buzz Kettles there's also a lingo property to set it with (lastChannel) Hi Buzz, In the Message Window of D8 if I do: the lastChannel = 200 I get a script error: Cannot set this property. Besides, the D8 documenations says that this is a read-only prop. Did th

RE: number of sprite channels.

2005-01-12 Thread Thomas Higgins
iew mode [that shows what Lingo/JS should see] and you'll notice that it's indicated as read-only) that indicates the highest sprite channel number you're using. This is different than the option to set the total number of sprite channels available. Cheers, Tom Higgins - Technical Pro

RE: number of sprite channels.

2005-01-12 Thread Petro Bochan
Buzz Kettles > there's also a lingo property to set it with (lastChannel) Hi Buzz, In the Message Window of D8 if I do: the lastChannel = 200 I get a script error: Cannot set this property. Besides, the D8 documenations says that this is a read-only prop. Did this feature change with next gene

Re: re number of sprite channels

2005-01-11 Thread John R. Sweeney Jr
on 1/11/05 1:32 PM, Lee Blinco at [EMAIL PROTECTED] wrote: > Cheers guys for pointing out what i should have seen, didn't think it would > be there for some reason, > tahnks again. > Lee Blinco > Multimedia Developer > AVR Productions > +44 (0)1462 819603 I can lend you my Walgreen's readers. :)

Re: number of sprite channels.

2005-01-11 Thread Rob Romanek
On Tue, 11 Jan 2005 11:18:24 -0800, Thomas Higgins <[EMAIL PROTECTED]> wrote: On the same subject can you create a sprite dynamically ... There is score recording which is generally an author-time routine that you can use that doesn't require place-holder sprites, during recording sessions you

re number of sprite channels

2005-01-11 Thread Lee Blinco
Cheers guys for pointing out what i should have seen, didn't think it would be there for some reason, tahnks again. Lee Blinco Multimedia Developer AVR Productions +44 (0)1462 819603 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To po

Re: number of sprite channels.

2005-01-11 Thread Irv Kalb
Modify -> Movie -> Properties takes you to the Property Inspector. In there, turn the detailed display off, and you will see a place that says "Channels". Change from 150 to whatever you want. Yes, you can easily change the member of any sprite dynamically. It can be done purely through Lingo

Re: number of sprite channels.

2005-01-11 Thread Sean Wilson
There's an option on the Property Inspector -> Movie tab to increase the number of available channels, but the upper limit really is 1000 [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penwork

Re: number of sprite channels.

2005-01-11 Thread Robert Tweed
- Original Message - From: "Lee Blinco" <[EMAIL PROTECTED]> > > In the help (dirMX) it clearly states that up to a 1000 channels cann be > used, i am only allowed to use 150 though, the score window stops at this > number. Does anyone know if it is a setting i've missed or if the help > h

Re: number of sprite channels.

2005-01-11 Thread Buzz Kettles
check the movie page in the PI - there's also a lingo property to set it with (lastChannel) At 6:31 PM + 1/11/05, you wrote: In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone kno

RE: number of sprite channels.

2005-01-11 Thread Thomas Higgins
> Does anyone know if it is a setting i've missed ... Check out the Movie tab of the Property Inspector, there's a field for Channels if in normal view or an entry for lastChannel if in list view. This sets the total number of sprites your movie will use (note that this number is only editable in

Re: number of sprite channels.

2005-01-11 Thread Troy Rollins
On Jan 11, 2005, at 1:31 PM, Lee Blinco wrote: In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path,

Re: number of sprite channels.

2005-01-11 Thread John R. Sweeney Jr
on 1/11/05 12:31 PM, Lee Blinco at [EMAIL PROTECTED] wrote: Go to the Property Inspector> Movie Tab and set your number of channels desired. L8R, John > In the help (dirMX) it clearly states that up to a 1000 channels cann be > used, i am only allowed to use 150 though, the score window stops

Re: number of sprite channels.

2005-01-11 Thread Daniel Nelson
control-shift-d. Set the number of channels. Regards, Daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email lingo-l@penworks.com (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning and helping

number of sprite channels.

2005-01-11 Thread Lee Blinco
In the help (dirMX) it clearly states that up to a 1000 channels cann be used, i am only allowed to use 150 though, the score window stops at this number. Does anyone know if it is a setting i've missed or if the help has led me up the garden path, i need to get 2500 (only upto 300 at a time)objec