Hi everybody.
I have a .swf clip that I want to be able to dynamically add to my
director scene.
I want to add as many as my .xml config specifies.
Is this possible?
If so how would this be done?
Cheers
alan
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From: Alan Skinner
Sent: 18 January 2006 14:10
To: Lingo programming discussion list
Subject: lingo-l Dynamically duplicating SWF in Director
Hi everybody.
I have a .swf clip that I want to be able to dynamically add to my
director scene.
I want to add as many as my .xml config specifies
I think I found it
tMember = new(#flash, castLib LibName)
-Original Message-
From: Alan Skinner
Sent: 18 January 2006 14:18
To: Lingo programming discussion list
Subject: RE: lingo-l Dynamically duplicating SWF in Director
Bit of background which I should have mentioned.
My XML
LibName)
-Original Message-
From: Alan Skinner
Sent: 18 January 2006 14:18
To: Lingo programming discussion list
Subject: RE: lingo-l Dynamically duplicating SWF in Director
Bit of background which I should have mentioned.
My XML file contains a list of buttons which I want to create
.
I take it that's not possible in director and I must use these *PUPPET*
sprites?
Cheers alan
-Original Message-
From: Valentin Schmidt [mailto:[EMAIL PROTECTED]
Sent: 18 January 2006 14:54
To: Lingo programming discussion list
Subject: Re: lingo-l Dynamically duplicating SWF in Director
?
Cheers alan
-Original Message-
From: Valentin Schmidt [mailto:[EMAIL PROTECTED]
Sent: 18 January 2006 14:54
To: Lingo programming discussion list
Subject: Re: lingo-l Dynamically duplicating SWF in Director
hi alan,
you can duplicate an existing flash member either
Ive previously used flash and attachMovie to fully dynamically attach
the new sprite to the stage.
I take it that's not possible in director and I must use
these *PUPPET* sprites?
Yup, mostly correct. In Director there is the legacy puppetSprite
function, but in MX 2004 we added
Hey Alan
If you are using DMX 04 check out
channel(x).makescriptedSprite(memberRef, loc)
channel(x).removeScriptedSprite()
hth,
Rob
On Wed, 18 Jan 2006 16:31:20 -, Alan Skinner [EMAIL PROTECTED]
wrote:
It seems I have to have some sprites on the stage already
I then download the