What I'm getting at is what is the purpose of the 'on prepareFrame'
handler when the 'on beginSprite' handler can be used in a frame
script?
Is the 'on beginSprite' handler meant to be used in a frame script?
Or an 'on prepareFrame' handler to be used in a sprite script for
that matter?
Tom Hines wrote:
What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the
'on beginSprite' handler can be used in a frame script?
Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on
prepareFrame' handler to be used in a sprite script for
What you've written doesn't match my experience. Specifically, when
you said, Using the 'on prepareFrame' handler in a sprite script
will execute the commands within it only once.
So, I built a test case - a small movie that only has two scripts.
As the frame script for frame 1, I wrote:
on
What you've written doesn't match my experience. Specifically, when
you said, Using the 'on prepareFrame' handler in a sprite script
will execute the commands within it only once.
So, I built a test case - a small movie that only has two scripts.
As the frame script for frame 1, I wrote:
Hello! Please Help
Can some one help me get on the right track solving this problem
1) I have 2 images a before after image
2) I need a slider to move back and forth to reveal a different image
as I drag the slider
Can you guide me in the right direction?
Thank you!
Tom
[EMAIL
Andreas wrote:
I'm not sure of when to use the prepareFrame handler, but I can tell
you I use on beginSprite in both frame and sprite behaviors all the
time.
Exactly what I will be doing from now on. :)
I can visualise the 'on prepareFrame' handler listed in the 'Outdated Lingo' section
of