Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Andreas Gaunitz P11
What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the 'on beginSprite' handler can be used in a frame script? Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on prepareFrame' handler to be used in a sprite script for that matter?

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Rob Romanek
Tom Hines wrote: What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the 'on beginSprite' handler can be used in a frame script? Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on prepareFrame' handler to be used in a sprite script for

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Irv Kalb
What you've written doesn't match my experience. Specifically, when you said, Using the 'on prepareFrame' handler in a sprite script will execute the commands within it only once. So, I built a test case - a small movie that only has two scripts. As the frame script for frame 1, I wrote: on

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Colin Holgate
What you've written doesn't match my experience. Specifically, when you said, Using the 'on prepareFrame' handler in a sprite script will execute the commands within it only once. So, I built a test case - a small movie that only has two scripts. As the frame script for frame 1, I wrote:

lingo-l Slider Bar That Reals an Image

2002-03-30 Thread Tom Richardson
Hello! Please Help Can some one help me get on the right track solving this problem 1) I have 2 images a before after image 2) I need a slider to move back and forth to reveal a different image as I drag the slider Can you guide me in the right direction? Thank you! Tom [EMAIL

lingo-l Re: on beginSprite used in frame scripts

2002-03-30 Thread Tom Hines
Andreas wrote: I'm not sure of when to use the prepareFrame handler, but I can tell you I use on beginSprite in both frame and sprite behaviors all the time. Exactly what I will be doing from now on. :) I can visualise the 'on prepareFrame' handler listed in the 'Outdated Lingo' section of