Hi to all on the list,
I am working on odds and ends, I want to have notes played at random, while
a note is playing, I want the (key on the piono) sprite to change members,
while the sound is busy, and then return to the previous cast member after
the sound has finnished playing. Then I
I have tried a few different things like putting the note names into
a list, like [#noteA, #noteB,#noteC] and so on.
on noteA
sprite(1).member = key1Hilite
repeat while soundbusy 1
end repeat
sprite(1).member = key1
end
But I am having trouble getting at the Playlist randomly.
What would
This is awesome?!? Can anybody confirm?
-A
thanks for everyone#s help.
I am writing on a german keyboard and canĀ“t find all the keys. I found
thaT if i rotated the sprite(any sprite with rotation of 0 degrees) by .01
degree the framerate doubled, so that was my solution. weird but it
worked.
Hello,
All of a sudden, a script that was working perfectly, started giving me the
error
Script Error: Script cast member not found
when it tries to execute the first statement of the script.
What does the error mean? What is causing it?
Thanks,
Enrique
My questions are :
1. must a beginSprite always end with a end beginSprite?
2. has a beginSprite ever caused a movie to terminate at the point
and stop executing ?
You can say:
on handlername
--some meaningful lines of code
end handlername
or
on handlername
--some meaningful
I'm using script instance objects that have their properties modified
throughout a game at several points in time. But they need to be copied,
including their properties, on the fly. The only way it appears this can
happen is to creating a new script instance and then do a repeat loop for
Hi,
I am trying to understand this:
on AdjustVolume me
if pyMyDirection = #down then
sprite(pnMySoundChannel).member.volume = \
sprite(pnMySoundChannel).member.volume - 1
else
sprite(pnMySoundChannel).member.volume = \
sprite(pnMySoundChannel).member.volume
At 10:21 PM +0800 4/28/02, noelle cheng wrote:
Hi,
From the archives I know that this script is executed once and it
may be placed in a frame script.
My questions are :
1. must a beginSprite always end with a end beginSprite?
It should end with an end statement just for consistency. It
I can correlate.
Same workaround. it seems scary to do the workaround, but it has
always worked for me.
-Buzz
At 8:52 AM -0700 4/28/02, you wrote:
Yes, I see this often. It is usually a parent script that is the
affected script. Director usually stops at the first line of code
in a script
I'm trying to create a primitive or place a max model in
director. I need the model to be placed in a w3d object I already
have on the stage. Any suggestions or sample code will be greatly
appreciated.
Look at loadFile() and/or cloneModelFromCastmember() in the dictionary.
-Sean.
[To
Thanls folks.
At 12:01 28/04/02 -0700, you wrote:
I can correlate.
Same workaround. it seems scary to do the workaround, but it has always
worked for me.
-Buzz
At 8:52 AM -0700 4/28/02, you wrote:
Yes, I see this often. It is usually a parent script that is the
affected script. Director
Thank you so much, Jakob! Your first script will suffice nicely. :)
Darl
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To post messages to the list, email
[EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for
12 matches
Mail list logo