Hello all,
I am using the QTVR2 xtra for putting video into a QTVR sprite. If I
place the script, to place the movie into the qtvr on a button, play the
movie and keep the playhead on the same frame, and then use the button
it works.
However I need to be inserted straight away, so I tried puttin
checks=[\
[A,0,0,0,0,0,0,D],\
[0,0,0,0,0,0,0,0],\
[0,0,0,0,0,0,0,0],\
[0,0,C,0,0,B,0,0],\
[0,0,0,0,0,0,0,0],\
[0,0,0,0,0,0,0,0],\
[0,0,0,0,0,0,0,0],\
[0,0,0,0,0,0,0,0]]
I have this checks array!, and I have the value A,B,C or D in it, and I
need to find it's position in the list. I want i
Hi all,
I'm having trouble with a little script, what I need to do is, say I
have ten items in my game and each item has three properties, properties
are name, age and colour.
I am creating each object using the following:
set objOne = new(script "buildObject","PeterPan",10,"WHITE")
I have a sc
om
859/858-9054 x29
- Original Message -
From: Kevin McCarthy
To: [EMAIL PROTECTED]
Sent: Monday, May 06, 2002 12:41 PM
Subject: RE: need help with sound ?
Or perhaps I haven't assigned the sound to sound channel 3 yet, how do I
do this...or is it automatic?
-KEV-
-Original Mess
end if
end if
end
Charlie Fiskeaux II
Media Designer
The Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883
- Original Message -
From: Kevin McCarthy
To: [EMAIL PROTECTED]
Sent: Monday, May 06, 2002 11:42 AM
Subject: need help with sound ?
Hello all,
I have a wa
Creative Group
www.cre8tivegroup.com
859/858-9054 x29
cell: 859/312-3883
- Original Message -----
From: Kevin McCarthy
To: [EMAIL PROTECTED]
Sent: Monday, May 06, 2002 11:42 AM
Subject: need help with sound ?
Hello all,
I have a wav sound of footsteps which is about 2 secs long, I am
currently using :
Hello all,
I have a wav sound of footsteps which is about 2 secs long, I am
currently using :
on exitFrame me
go to the frame
if keypressed(126) then
puppetsound 3,"footstep"
to call the sound from the cast when the key press, but because the key
press is happening all the time, it's re
I got the code below to work, but I need it to update on click and drag,
or I think it might be stilldown I need to use but am not sure.
Can anyone point me in the right direction.
-KEV-
property oldMousePos,
on beginsprite me
oldMousePos=333
end
on exitFrame me
go to the frame
--put the
t;oldMousePos" as a property.
Also, how is it supposed to get it's initial value???
Irv
At 12:25 AM +0100 5/3/02, Kevin McCarthy wrote:
>Ok , oldMousePos is void, can anyone help me rectify this..
>
>
>-KEV-
>
>
> on mousedown
> if the mouseH > oldMouseP
ideas?
Kind Regards
-KEV-
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Agustín María
Rodríguez
Sent: 03 May 2002 00:45
To: [EMAIL PROTECTED]
Subject: Re: Using lingo to imitate a QTVR panoramic !
Kevin McCarthy wrote:
> My question is, in lin
sedown
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kevin McCarthy
Sent: 02 May 2002 21:51
To: [EMAIL PROTECTED]
Subject: Using lingo to imitate a QTVR panoramic !
Hi,
I have taken some video footage at night which, I want to use as a
panoramic, the problem
Hi,
I have taken some video footage at night which, I want to use as a
panoramic, the problem is, it is almost impossible to fix them together
in Photoshop as it was dark when I took the footage using a reporter
lamp on the camera, causing there to be a black surround of black around
each image,
Hello all,
I would like to know if it is possible to build the inside of a house
i.e. corridors and walls max and then be able to detect the walls,
floors ect in director.
The reason for the max part is, it I easier to build a chair or
something in max than it is in director.
Any any help on ho
Hello,
I'd like to import a QTVR into director and wonder if I need any special
xtra's to get it working, or if anyone knows of any links to where I may
be able to find out how.
-KEV-
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To
Is it possible to actually have frame by control over the playhead, so
if I said,
If keypressed X then
Go to the frame+1
Else
If keyup then
Stop at current frame
-KEV-
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/lingo-l.cgi To p
2:49 PM 4/25/02 +0100, Kevin McCarthy wrote:
>Hi, If you see the script below I'm tying to stop cycling through the
>cast when it gets to a certain number or even name if that's easier,
>does anyone know how ?
>
>-KEV-
>
>
>on exitFrame me
> if keypressed("
Hi, If you see the script below I'm tying to stop cycling through the
cast when it gets to a certain number or even name if thats easier,
does anyone know how ?
-KEV-
on exitFrame me
if keypressed("a") then
sprite(1).membernum=sprite(1).membernum+1
end if
if sprite(1).membernum=413
Hi
I have 2 3d scenes (max) in my director movie on different frames, on
one I have an extra camera (overhead) displaying on the face of the
scene, but now I have brought another 3d movie in (menu system) but the
overhead camera also displays on this one which is not what I want. I
have tried ch
Thanks colin I managed to sort it in the end:
Heres the code:
on checkmember whichModel
squares =
["Square","Squarea","Squareb","Squarec","Squared","Squaree","Squaref","S
quareg","Squareh","squarei","squarej","squarek","squarel","squarem","squ
aren"]
repeat with i = 1 to squares.count
Hi I am simply trying to compare a small list against the model in the
scene and that if one of the ones in the list is true then the model or
click should be ignored..?
But cannot get it to work and not only this but then where to apply it s
it does the job.
Heres a bit of the code:
on mousedo
Hi,
I need to know, is there a way of saying math.round in lingo, I am
trying to slide a camera around.
Or perhaps there may be a way of actually sliding a camera from an old
position to a new position in director that I'm not aware of..??
-KEV-
[To remove yourself from this list, or to change
PROTECTED]] On Behalf Of Kevin Mccarthy
Sent: 11 March 2002 00:28
To: [EMAIL PROTECTED]
Subject: just a quickie ?
I have my second camera working now ( top view), displayed on my main
view, but wish to move it on the h or v to wherever the mouse is
clicked, I have the parameters, but am not sure of
finpoint
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Kevin Mccarthy
Sent: 11 March 2002 00:28
To: [EMAIL PROTECTED]
Subject: just a quickie ?
I have my second camera working now ( top view), displayed on my main
view, but wish to move it on the h
I have my second camera working now ( top view), displayed on my main
view, but wish to move it on the h or v to wherever the mouse is
clicked, I have the parameters, but am not sure of how to get the camera
moving to them, can anyone help ?
Code so far :
Property spritenum, porigin
On beginspr
I am trying to get another camera view (top view), working over the top
of my main view, this is the code so far...it works as part of te
tutorial I doing but i cannot get it to show on mine
Any ideas ??
-KEV-
main camera positioning--
scene.camera
scene.newgroup("ALL")
repeat with i in ["CONE01", "ROOKPLY1L", "BISHOPPLY1L", "KNIGHTPLY1L",
"KINGPLY1", "QUEENPLY1", "KNIGHTPLY1R", "BISHOPPLY1R", "ROOKPLY1R",
"PAWNPLY1_1", "PAWNPLY1_2", "PAWNPLY1_3", "PAWNPLY1_4", "PAWNPLY1_5",
"PAWNPLY1_6", "PAWNPLY1_7", "PAWNPLY1_8", "ROOKPLY2L", "BISHOPPLY
Why can't he do one in the UK, bit of a long way to fly if you know what
I mean...
Good book though..!!
-KEV-
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]] On Behalf Of Mattie Wells
Sent: 10 March 2002 20:48
To: [EMAIL PROTECTED]
Subject: RE: ANNC: Boston - Paul
Hello,
Im trying to make a new group on the fly out of the models in my max
scene, can anyone help me work out how to use this repeat use a list
instead, my idea is, is t make a group out of the specified and then
spin this group, with clicking the mouse and dragging ??
scene.newgroup("all")
Hi
I need a little help, I am trying to make a camera view (top view) sit
in the top corner of my main view (perspective). In the tutorial I'm
using it works, the tutorial refers to a blank 3d world, but I'm
guessing this would be the same as one I've imported.
I cannot get it to work, maybe I h
Hi all,
I am currently wondering whether in Director 3d I would be able to get
to and change color, one of three parts that make up a single grouped
chess
piece, so for example, I have a queen, which lets say has a top, middle
and bottom, + a small base plate which all the characters have.
My
Hi all,
I am currently wondering whether in Director 3d I would be able to get
to and change color, one of three parts that make up a single chess
piece, so for example, I have a queen, which lets say has a top, middle
and bottom, + a small base plate which all the characters have, all
these par
el(whichmodel.name).shader.emissive = rgb(0,0,0)
cursor -1
end if
end
Irv
At 6:34 PM + 3/8/02, Kevin Mccarthy wrote:
>Can you explain this bit clearer please..
>
>
>
>where = getOne(listOfNames, whateeverYouWantToTestFor)
>
>if where > 0 then
>
Can you explain this bit clearer please..
where = getOne(listOfNames, whateeverYouWantToTestFor)
if where > 0 then
-- found it
else
-- not in the list
end if
for instance if I make the list in my on beginsprite:
listOfNames = list("cone01", "ROOKPLY1R", "RO
, whateeverYouWantToTestFor)
if where > 0 then
-- found it
else
-- not in the list
end if
Irv
At 5:36 PM + 3/8/02, Kevin Mccarthy wrote:
>Hi all,
>
>Im trying to build chess in 3D and I am detecting whats under the
>mouse loc or not and in turn change it
quot; then
scene.model(whichmodel.name).shader.emissive =
rgb(127,127,127)
member("outbox").text = "Position:" &&
string(whichmodel.name)
cursor 200
end if
end if
end if
end if
end if
end
Any other ideas of an easier
Hi all,
Im trying to build chess in 3D and I am detecting whats under the
mouse loc or not and in turn change its color, but am having difficulty
in a small section:
if (whichmodel.name) <> "cone01" then
I would like to say or another model , so I can refer to more models
that dont need
member(2).model("maggie").lod.auto = TRUE
tried using this modifier, but it errors saying "property not found, #auto"
can anyone help
-KEV-
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