Help with calling a script

2002-05-17 Thread Kevin McCarthy
Hello all, I am using the QTVR2 xtra for putting video into a QTVR sprite. If I place the script, to place the movie into the qtvr on a button, play the movie and keep the playhead on the same frame, and then use the button it works. However I need to be inserted straight away, so I tried puttin

get list position ??

2002-05-10 Thread Kevin McCarthy
checks=[\ [A,0,0,0,0,0,0,D],\ [0,0,0,0,0,0,0,0],\ [0,0,0,0,0,0,0,0],\ [0,0,C,0,0,B,0,0],\ [0,0,0,0,0,0,0,0],\ [0,0,0,0,0,0,0,0],\ [0,0,0,0,0,0,0,0],\ [0,0,0,0,0,0,0,0]] I have this checks array!, and I have the value A,B,C or D in it, and I need to find it's position in the list. I want i

building a new object and getting it's properties

2002-05-09 Thread Kevin McCarthy
Hi all, I'm having trouble with a little script, what I need to do is, say I have ten items in my game and each item has three properties, properties are name, age and colour. I am creating each object using the following: set objOne = new(script "buildObject","PeterPan",10,"WHITE") I have a sc

RE: need help with sound ?

2002-05-06 Thread Kevin McCarthy
om 859/858-9054 x29 - Original Message - From: Kevin McCarthy To: [EMAIL PROTECTED] Sent: Monday, May 06, 2002 12:41 PM Subject: RE: need help with sound ? Or perhaps I haven't assigned the sound to sound channel 3 yet, how do I do this...or is it automatic? -KEV- -Original Mess

RE: need help with sound ?

2002-05-06 Thread Kevin McCarthy
end if end if end Charlie Fiskeaux II Media Designer The Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 - Original Message - From: Kevin McCarthy To: [EMAIL PROTECTED] Sent: Monday, May 06, 2002 11:42 AM Subject: need help with sound ? Hello all, I have a wa

RE: need help with sound ?

2002-05-06 Thread Kevin McCarthy
Creative Group www.cre8tivegroup.com 859/858-9054 x29 cell: 859/312-3883 - Original Message ----- From: Kevin McCarthy To: [EMAIL PROTECTED] Sent: Monday, May 06, 2002 11:42 AM Subject: need help with sound ? Hello all, I have a wav sound of footsteps which is about 2 secs long, I am currently using :

need help with sound ?

2002-05-06 Thread Kevin McCarthy
Hello all, I have a wav sound of footsteps which is about 2 secs long, I am currently using : on exitFrame me go to the frame if keypressed(126) then puppetsound 3,"footstep" to call the sound from the cast when the key press, but because the key press is happening all the time, it's re

this works but how do i get it to work on drag or stilldown ?

2002-05-03 Thread Kevin McCarthy
I got the code below to work, but I need it to update on click and drag, or I think it might be stilldown I need to use but am not sure. Can anyone point me in the right direction. -KEV- property oldMousePos, on beginsprite me oldMousePos=333 end on exitFrame me go to the frame --put the

RE: Using lingo to imitate a QTVR panoramic !

2002-05-02 Thread Kevin McCarthy
t;oldMousePos" as a property. Also, how is it supposed to get it's initial value??? Irv At 12:25 AM +0100 5/3/02, Kevin McCarthy wrote: >Ok , oldMousePos is void, can anyone help me rectify this.. > > >-KEV- > > > on mousedown > if the mouseH > oldMouseP

RE: Using lingo to imitate a QTVR panoramic !

2002-05-02 Thread Kevin McCarthy
ideas? Kind Regards -KEV- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Agustín María Rodríguez Sent: 03 May 2002 00:45 To: [EMAIL PROTECTED] Subject: Re: Using lingo to imitate a QTVR panoramic ! Kevin McCarthy wrote: > My question is, in lin

RE: Using lingo to imitate a QTVR panoramic !

2002-05-02 Thread Kevin McCarthy
sedown -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kevin McCarthy Sent: 02 May 2002 21:51 To: [EMAIL PROTECTED] Subject: Using lingo to imitate a QTVR panoramic ! Hi, I have taken some video footage at night which, I want to use as a panoramic, the problem

Using lingo to imitate a QTVR panoramic !

2002-05-02 Thread Kevin McCarthy
Hi, I have taken some video footage at night which, I want to use as a panoramic, the problem is, it is almost impossible to fix them together in Photoshop as it was dark when I took the footage using a reporter lamp on the camera, causing there to be a black surround of black around each image,

Max flooplan, wall detection in Director ?

2002-04-30 Thread Kevin McCarthy
Hello all, I would like to know if it is possible to build the inside of a house i.e. corridors and walls max and then be able to detect the walls, floors ect in director. The reason for the max part is, it I easier to build a chair or something in max than it is in director. Any any help on ho

can anyone advise on director and QTVR's

2002-04-25 Thread Kevin McCarthy
Hello, I'd like to import a QTVR into director and wonder if I need any special xtra's to get it working, or if anyone knows of any links to where I may be able to find out how. -KEV- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To

is there a way of contrtolling the playhead?

2002-04-25 Thread Kevin McCarthy
Is it possible to actually have frame by control over the playhead, so if I said, If keypressed X then Go to the frame+1 Else If keyup then Stop at current frame -KEV- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To p

RE: membernum question?

2002-04-25 Thread Kevin McCarthy
2:49 PM 4/25/02 +0100, Kevin McCarthy wrote: >Hi, If you see the script below I'm tying to stop cycling through the >cast when it gets to a certain number or even name if that's easier, >does anyone know how ? > >-KEV- > > >on exitFrame me > if keypressed("

membernum queston?

2002-04-25 Thread Kevin McCarthy
Hi, If you see the script below I'm tying to stop cycling through the cast when it gets to a certain number or even name if that’s easier, does anyone know how ? -KEV- on exitFrame me if keypressed("a") then sprite(1).membernum=sprite(1).membernum+1 end if if sprite(1).membernum=413

2 seperate 3D scenes problem with xtra camera

2002-04-23 Thread Kevin McCarthy
Hi I have 2 3d scenes (max) in my director movie on different frames, on one I have an extra camera (overhead) displaying on the face of the scene, but now I have brought another 3d movie in (menu system) but the overhead camera also displays on this one which is not what I want. I have tried ch

RE: Trying to get this working can you help ?

2002-04-21 Thread Kevin McCarthy
Thanks colin I managed to sort it in the end: Heres the code: on checkmember whichModel squares = ["Square","Squarea","Squareb","Squarec","Squared","Squaree","Squaref","S quareg","Squareh","squarei","squarej","squarek","squarel","squarem","squ aren"] repeat with i = 1 to squares.count

Trying to get this working can you help ?

2002-04-21 Thread Kevin McCarthy
Hi I am simply trying to compare a small list against the model in the scene and that if one of the ones in the list is true then the model or click should be ignored..? But cannot get it to work and not only this but then where to apply it s it does the job. Here’s a bit of the code: on mousedo

Is there a Math.round in Lingo ?

2002-03-28 Thread Kevin McCarthy
Hi, I need to know, is there a way of saying math.round in lingo, I am trying to slide a camera around. Or perhaps there may be a way of actually sliding a camera from an old position to a new position in director that I'm not aware of..?? -KEV- [To remove yourself from this list, or to change

RE: just a quickie ? what about this ?

2002-03-10 Thread Kevin Mccarthy
PROTECTED]] On Behalf Of Kevin Mccarthy Sent: 11 March 2002 00:28 To: [EMAIL PROTECTED] Subject: just a quickie ? I have my second camera working now ( top view), displayed on my main view, but wish to move it on the h or v to wherever the mouse is clicked, I have the parameters, but am not sure of

RE: just a quickie ? what about this ?

2002-03-10 Thread Kevin Mccarthy
finpoint -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Kevin Mccarthy Sent: 11 March 2002 00:28 To: [EMAIL PROTECTED] Subject: just a quickie ? I have my second camera working now ( top view), displayed on my main view, but wish to move it on the h

just a quickie ?

2002-03-10 Thread Kevin Mccarthy
I have my second camera working now ( top view), displayed on my main view, but wish to move it on the h or v to wherever the mouse is clicked, I have the parameters, but am not sure of how to get the camera moving to them, can anyone help ? Code so far : Property spritenum, porigin On beginspr

can anyone please help me out with this one.!!

2002-03-10 Thread Kevin Mccarthy
I am trying to get another camera view (top view), working over the top of my main view, this is the code so far...it works as part of te tutorial I doing but i cannot get it to show on mine Any ideas ?? -KEV- main camera positioning-- scene.camera

progress on the repeat loop with list, but still errors ?

2002-03-10 Thread Kevin Mccarthy
scene.newgroup("ALL") repeat with i in ["CONE01", "ROOKPLY1L", "BISHOPPLY1L", "KNIGHTPLY1L", "KINGPLY1", "QUEENPLY1", "KNIGHTPLY1R", "BISHOPPLY1R", "ROOKPLY1R", "PAWNPLY1_1", "PAWNPLY1_2", "PAWNPLY1_3", "PAWNPLY1_4", "PAWNPLY1_5", "PAWNPLY1_6", "PAWNPLY1_7", "PAWNPLY1_8", "ROOKPLY2L", "BISHOPPLY

RE: ANNC: Boston - Paul Catonese speaks on 3-D Shockwave

2002-03-10 Thread Kevin Mccarthy
Why can't he do one in the UK, bit of a long way to fly if you know what I mean... Good book though..!! -KEV- -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]] On Behalf Of Mattie Wells Sent: 10 March 2002 20:48 To: [EMAIL PROTECTED] Subject: RE: ANNC: Boston - Paul

How do i modify this repeat to use a list???

2002-03-10 Thread Kevin Mccarthy
Hello, I’m trying to make a new group on the fly out of the models in my max scene, can anyone help me work out how to use this repeat use a list instead, my idea is, is t make a group out of the specified and then spin this group, with clicking the mouse and dragging ?? scene.newgroup("all")

extra camera view over 3D scene ?

2002-03-10 Thread Kevin Mccarthy
Hi I need a little help, I am trying to make a camera view (top view) sit in the top corner of my main view (perspective). In the tutorial I'm using it works, the tutorial refers to a blank 3d world, but I'm guessing this would be the same as one I've imported. I cannot get it to work, maybe I h

changing one model under the clickloc ??

2002-03-10 Thread Kevin Mccarthy
Hi all, I am currently wondering whether in Director 3d I would be able to get to and change color, one of three parts that make up a single grouped chess piece, so for example, I have a queen, which lets say has a top, middle and bottom, + a small base plate which all the characters have. My

the clickloc ??

2002-03-09 Thread Kevin Mccarthy
Hi all, I am currently wondering whether in Director 3d I would be able to get to and change color, one of three parts that make up a single chess piece, so for example, I have a queen, which lets say has a top, middle and bottom, + a small base plate which all the characters have, all these par

RE: mouseunderloc & changing shader depending ???

2002-03-08 Thread Kevin Mccarthy
el(whichmodel.name).shader.emissive = rgb(0,0,0) cursor -1 end if end Irv At 6:34 PM + 3/8/02, Kevin Mccarthy wrote: >Can you explain this bit clearer please.. > > > >where = getOne(listOfNames, whateeverYouWantToTestFor) > >if where > 0 then >

RE: mouseunderloc & changing shader depending ???

2002-03-08 Thread Kevin Mccarthy
Can you explain this bit clearer please.. where = getOne(listOfNames, whateeverYouWantToTestFor) if where > 0 then -- found it else -- not in the list end if for instance if I make the list in my on beginsprite: listOfNames = list("cone01", "ROOKPLY1R", "RO

RE: mouseunderloc & changing shader depending ???

2002-03-08 Thread Kevin Mccarthy
, whateeverYouWantToTestFor) if where > 0 then -- found it else -- not in the list end if Irv At 5:36 PM + 3/8/02, Kevin Mccarthy wrote: >Hi all, > >I’m trying to build chess in 3D and I am detecting what’s under the >mouse loc or not and in turn change it

RE: mouseunderloc & changing shader depending ???

2002-03-08 Thread Kevin Mccarthy
quot; then scene.model(whichmodel.name).shader.emissive = rgb(127,127,127) member("outbox").text = "Position:" && string(whichmodel.name) cursor 200 end if end if end if end if end if end Any other ideas of an easier

mouseunderloc & changing shader depending ???

2002-03-08 Thread Kevin Mccarthy
Hi all, I’m trying to build chess in 3D and I am detecting what’s under the mouse loc or not and in turn change it’s color, but am having difficulty in a small section: if (whichmodel.name) <> "cone01" then I would like to say ‘or’ another model , so I can refer to more models that don’t need

LOD modifier ??

2002-01-21 Thread Kevin McCarthy
member(2).model("maggie").lod.auto = TRUE tried using this modifier, but it errors saying "property not found, #auto" can anyone help -KEV- [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL