On Jan 22, 2004, at 2:00 PM, grimmwerks wrote:
On 1/22/04 2:43 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed
forth:
Ah. Spare your cock. Try extending the Flash sprite instead.
Spare the cock, spoil the child.
Uh... Hmm.
Eww.
Did it work? (Extending the Flash sprite I mean.)
As to
On 1/22/04 2:43 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed forth:
> Ah. Spare your cock. Try extending the Flash sprite instead.
Spare the cock, spoil the child.
Uh... Hmm.
>
> As to the misbehaving behavior -- any chance that the sprite with the
> malfunction is on the last frame of you
On Jan 22, 2004, at 1:22 PM, grimmwerks wrote:
On 1/22/04 2:06 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed
forth:
Across how many frames is your Flash sprite spanned?
1
Ah. Spare your cock. Try extending the Flash sprite instead.
As to the misbehaving behavior -- any chance that the sprite
On 1/22/04 2:06 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed forth:
> Across how many frames is your Flash sprite spanned?
>
> -- WthmO
1
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On Jan 22, 2004, at 12:16 PM, grimmwerks wrote:
On 1/22/04 1:01 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed
forth:
Hmm. Check DTS, then, consider using the stagecolor trick, and/or
sacrifice a virgin rooster at the next Samhain.
BUT. I've already tried dts, and the stagecolor, AND endsprite
I've seen this before, so I can verify on XP in DirMX... I also have had
times when Director itself crashes and burns if I have the
scriptInstanceList of a sprite all opened up and I stop and restart the
movie and go back to the same location. So I stopped doing that... had
to delete any refere
On 1/22/04 1:01 PM, "Warren Ockrassa" <[EMAIL PROTECTED]> spewed forth:
>
> Hmm. Check DTS, then, consider using the stagecolor trick, and/or
> sacrifice a virgin rooster at the next Samhain.
BUT. I've already tried dts, and the stagecolor, AND endsprite =
pSprite.visible = false.
Haven't tri
On Jan 22, 2004, at 11:34 AM, grimmwerks wrote:
On 1/22/04 12:10 PM, "Florian Bogeschdorfer" <[EMAIL PROTECTED]> spewed
forth:
Frame 1 is not a good place to do such things. Have you tried frame 2?
Ok, lied. It's actually frame 5. Unless that's another 'bad' frame ;P
Hmm. Check DTS, then, cons
On 1/22/04 12:10 PM, "Florian Bogeschdorfer" <[EMAIL PROTECTED]> spewed forth:
> Frame 1 is not a good place to do such things. Have you tried frame 2?
Ok, lied. It's actually frame 5. Unless that's another 'bad' frame ;P
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h
On Jan 22, 2004, at 10:44 AM, grimmwerks wrote:
This is driving me crazy.
Flash sprite in channel 1 in frame 1.
Try it in frame 2 instead of frame 1. Leave frame 1 Flash-free.
Warren Ockrassa | President, nightwares LLC [EMAIL PROTECTED]
nightwares LLC | Consulting Programming http://www
I've had issues with frame 1 in the past, I try to leave it empty... can
you test it with a a frame of stuff - a shape or something - before and
after the flash sprite? If there is something else in the channel that
takes up the same space as the sprite, then it could help clear out that
channe
Frame 1 is not a good place to do such things. Have you tried frame 2?
Florian
> This is driving me crazy.
>
> Flash sprite in channel 1 in frame 1.
>
> On a submit button from the flash it calls a movie handler
> ("login") which goes the frame +1
>
> There's ALWAYS a ghost image of the flas
This is driving me crazy.
Flash sprite in channel 1 in frame 1.
On a submit button from the flash it calls a movie handler ("login") which
goes the frame +1
There's ALWAYS a ghost image of the flash sprite even though it doesn't
exist when the jump happens.
I've tried updatestage.
I've tried th
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