At 12:48 28.02.2004 -0500, you wrote:
Any hints?
any reason why mySprite.Frame wouldn't work?
Nope - that works perfectly.
When you look in the script window's Lingo pull down for Flash members or
Flash sprites, "frame" isn't there (at least in MX).
I searched for it in d10, the pull down ent
Any hints?
any reason why mySprite.Frame wouldn't work?
Nope - that works perfectly.
When you look in the script window's Lingo pull down for Flash members
or Flash sprites, "frame" isn't there (at least in MX). I guess I
should have dug deeper into the docs, but it was late, and I was
look
Any hints?
any reason why mySprite.Frame wouldn't work?
daniel
[To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning an
In the docs you can find Flash as one of the main topics covered, and
all its properties are listed there. Just for the sake of testing, I
created a Flash movie with 75 frames. It starts on a circle, morphs to
a square over 25 frames, holds for 25, then morphs back. Then in
Director, I put a
I think this has been covered, but I can't seem to find it in the
archives. Must be searching on the wrong terms.
Anyway, I've got a little Flash animation of a curtain dropping,
pausing for a 1/2 second or so, then rising. I need to swap another
sprite's member out when the curtain has dropped