Re: Polling a Flash sprite for its current frame

2004-02-28 Thread Daniel Plaenitz
At 12:48 28.02.2004 -0500, you wrote: Any hints? any reason why mySprite.Frame wouldn't work? Nope - that works perfectly. When you look in the script window's Lingo pull down for Flash members or Flash sprites, "frame" isn't there (at least in MX). I searched for it in d10, the pull down ent

Re: Polling a Flash sprite for its current frame

2004-02-28 Thread Kurt Griffin
Any hints? any reason why mySprite.Frame wouldn't work? Nope - that works perfectly. When you look in the script window's Lingo pull down for Flash members or Flash sprites, "frame" isn't there (at least in MX). I guess I should have dug deeper into the docs, but it was late, and I was look

Re: Polling a Flash sprite for its current frame

2004-02-28 Thread Daniel Plaenitz
Any hints? any reason why mySprite.Frame wouldn't work? daniel [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED]). Lingo-L is for learning an

Re: Polling a Flash sprite for its current frame

2004-02-28 Thread macmec
In the docs you can find Flash as one of the main topics covered, and all its properties are listed there. Just for the sake of testing, I created a Flash movie with 75 frames. It starts on a circle, morphs to a square over 25 frames, holds for 25, then morphs back. Then in Director, I put a

Polling a Flash sprite for its current frame

2004-02-27 Thread Kurt Griffin
I think this has been covered, but I can't seem to find it in the archives. Must be searching on the wrong terms. Anyway, I've got a little Flash animation of a curtain dropping, pausing for a 1/2 second or so, then rising. I need to swap another sprite's member out when the curtain has dropped