Thanks. I will try the currentTime workaround.
> another workaround: if a high channel (3-8) is being used to play a
> sound, grab it's currentTime & then tell the Stage to quickly fade
> out this high channel while fading in the same sound at the same
> currentTime into channel 1 or 2 & then
If I remember correctly,
If a MIAW is opened or closed, any sounds playing in channels 3-8
(playing either in the MIAW or in the Stage) will be terminated.
Definitely a major annoyance that has been there since at least Director 7.
1 workaround: use channels 1 or 2 for background sounds that m
Hello ALL,
I am working on a project that has audio narration. In this program,
there is a help(MIAW), dictionary(MIAW), and so on
The problem is this: if the audio is playing and the user clicks on the
dictionary, the audio & animation stop. When the user is finished in the
dictio