Re: lingo-l Help with calling a script

2002-05-18 Thread Andreas Gaunitz P11
I'm not sure why you can't put your code in frame 2 instead of frame 1? It's usually a good idea to allow 1 or 2 frames for Director to catch up, after loading a movie. Please note: If you are affecting another sprite in your beginSprite handler, the other sprite needs to already be

lingo-l Help with calling a script

2002-05-17 Thread Kevin McCarthy
Hello all, I am using the QTVR2 xtra for putting video into a QTVR sprite. If I place the script, to place the movie into the qtvr on a button, play the movie and keep the playhead on the same frame, and then use the button it works. However I need to be inserted straight away, so I tried