Re: lingo-l Oops

2003-11-18 Thread Mathew Ray
Hi Rodrigo, For moving a character around in a tile-based environment, search for resources on pathfinding or a* searches. There are many theoretical approaches for what the cs people call search trees or shortest-path algorithms, but a* is guaranteed to find a solution with the drawback that

Re: lingo-l Oops

2003-11-18 Thread Martin Pallett
Hi, Elia Morling posted a lingo implementation of A* on dirGames-L some time ago http://www.tildruin.com/sourcecode.asp terms of use and his contact information are on the site and in the download Hope this helps, Martin Pallett At 09:17 18/11/2003 -0500, you wrote: Hi Rodrigo, For moving a

lingo-l Oops

2003-11-17 Thread Rodrigo Peres
Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo

lingo-l Oops

2003-11-12 Thread Rodrigo Peres
Hi list, Does anyone com point me in a direction, docs, tutorial anything that can help to build interactions like this. With interactions I mean the ability to control your avatar and don't cross walls, chairs etc. www.habbohotel.com Thank's Rodrigo [To remove yourself from this list, or

lingo-l OOPS

2003-02-03 Thread Rodrigo Peres
Hi, Who has already saw the game The sims?? I need to develop something like that but more simpler. What I need is to develop a room with some furniture and my character that will walk in this room and don't cross throw walls neither tables etc. It will turn around or take another way. Does