Hi Rodrigo,
For moving a character around in a tile-based environment, search for
resources on pathfinding or a* searches. There are many theoretical
approaches for what the cs people call search trees or shortest-path
algorithms, but a* is guaranteed to find a solution with the drawback
that
Hi,
Elia Morling posted a lingo implementation of A* on dirGames-L some time ago
http://www.tildruin.com/sourcecode.asp
terms of use and his contact information are on the site and in the download
Hope this helps,
Martin Pallett
At 09:17 18/11/2003 -0500, you wrote:
Hi Rodrigo,
For moving a
Hi list,
Does anyone com point me in a direction, docs, tutorial anything that can
help to build interactions like this. With interactions I mean the ability
to control your avatar and don't cross walls, chairs etc.
www.habbohotel.com
Thank's
Rodrigo
Hi list,
Does anyone com point me in a direction, docs, tutorial anything that can
help to build interactions like this. With interactions I mean the ability
to control your avatar and don't cross walls, chairs etc.
www.habbohotel.com
Thank's
Rodrigo
[To remove yourself from this list, or
Hi,
Who has already saw the game The sims?? I need to develop something like
that but more simpler. What I need is to develop a room with some furniture
and my character that will walk in this room and don't cross throw walls
neither tables etc. It will turn around or take another way.
Does