Re: lingo-l on beginSprite used in frame scripts

2002-03-31 Thread Buzz Kettles
I believe that you are mistaken. At 10:09 PM +1100 3/30/02, you wrote: Hi all, I've made some discoveries and am a little baffled. When looping in one frame: -- Using the 'on prepareFrame' handler in the frame script will execute the commands within it every time the

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Andreas Gaunitz P11
What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the 'on beginSprite' handler can be used in a frame script? Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on prepareFrame' handler to be used in a sprite script for that matter?

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Rob Romanek
Tom Hines wrote: What I'm getting at is what is the purpose of the 'on prepareFrame' handler when the 'on beginSprite' handler can be used in a frame script? Is the 'on beginSprite' handler meant to be used in a frame script? Or an 'on prepareFrame' handler to be used in a sprite script for

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Irv Kalb
What you've written doesn't match my experience. Specifically, when you said, Using the 'on prepareFrame' handler in a sprite script will execute the commands within it only once. So, I built a test case - a small movie that only has two scripts. As the frame script for frame 1, I wrote: on

Re: lingo-l on beginSprite used in frame scripts

2002-03-30 Thread Colin Holgate
What you've written doesn't match my experience. Specifically, when you said, Using the 'on prepareFrame' handler in a sprite script will execute the commands within it only once. So, I built a test case - a small movie that only has two scripts. As the frame script for frame 1, I wrote: