At 01:58 AM 11/25/00 +, Kev wrote:
>On behalf of JO I have the same question...
>
>We have a sprite on the stage which is moving via keycommands if this sprite
>interacts with another sprite how do we stop the sprite at the rect or if
>the sprite is made matte then the picture within the sprit
You're not giving much information on how you're moving the stuff, but perhaps these
comments will help you.
When moving something (i.e. a sprite) by keypresses, it is always a good idea to set a
variable according to the keypressing and then move the sprite according to that
variable. That way
On behalf of JO I have the same question...
We have a sprite on the stage which is moving via keycommands if this sprite
interacts with another sprite how do we stop the sprite at the rect or if
the sprite is made matte then the picture within the sprite. and even make
it bouce back off a little
The sprite is moving across the stage, it interacts with another object. How
do I prevent it from going over the the other object or making it bounce
back say 2 pixels in the reverse direction.
Thanks in advanced
The sooner the better
[To remove yourself from this
Well the headline says it all. Has anyone experienced problems with the delivery of
streaming swa's ? We have this huge interactive radioplay with manys scenes(read:
swa's) and sometimes the sound stops and don't get any further. We even experience a
sound kept playing again and again.
It somet
At 4:31 PM -0500 11/24/2000, grimmwerks wrote:
>hey all - silly math question.
>
>what's a good way of getting a quicktime's current time in the regular
>smpte format? meaning, hours/min/second/frames?
>
>If the movie is 24 fps, and it's returned as movie.duration = 348 ticks,
>then dividing i
hey all - silly math question.
what's a good way of getting a quicktime's current time in the regular
smpte format? meaning, hours/min/second/frames?
If the movie is 24 fps, and it's returned as movie.duration = 348 ticks,
then dividing it by 60 seconds gives me 5 seconds, but then there'
Hi,
I need help.
How can i make a MIAW close on its own after say 30 seconds of time.
thanks
daniel
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL P
HEY ALL,
Still can't get the rollover to slow down, here is what my script looks
like.
on mouseenter me
repeat while rollover(1)=true then
if sprite(1).membernum<50 then sprite(1).membernum=sprite(1).membernum+1
updatestage
end repeat
end
on mouseleave me
repeat while rollover(1)=false then
if sp
<[EMAIL PROTECTED]>
> can someone tell me how to create a rollover, that exchanges some
> 50 castmembers, where every castmember can be seen, without the
> rollover racing, so you only see a few castmembers.
Hi youwantto,
You could try:
on mouseEnter(me)
sprite(me.spriteNum).member = memb
At 11:33 AM -0600 11/24/00, M wrote:
>HEY ALL
>
>I have a question. I created a rollover the other day, where my
>castmembers exchange one after the other(from 1 to 50). On mouseenter, they
>exchange forward 1 to 50. On mouseleave, they exchange backwards, 50 to 1.
>I had them working with a del
At 09:33 AM 11/24/00, you wrote:
>I have a question. I created a rollover the other day, where my
>castmembers exchange one after the other(from 1 to 50). On mouseenter, they
>exchange forward 1 to 50. On mouseleave, they exchange backwards, 50 to 1.
>I had them working with a delay, so that eac
Aaah, is there indeed, well that goes some way to explaining
some of the problems I've been experiencing with flash in director.
Is there a bug report somewhere for the flash asset xtra?
Been having problems today, though probably not to do with the
xtra, with having flash content and quicktime
HEY ALL
I have a question. I created a rollover the other day, where my
castmembers exchange one after the other(from 1 to 50). On mouseenter, they
exchange forward 1 to 50. On mouseleave, they exchange backwards, 50 to 1.
I had them working with a delay, so that each castmember could be seen.
>That's fine, but for some reason when the movie advances to the
>next frame, a frame with no frame advancing script in it - it still does it.
There's a bug in the Flash asset (which I'm not sure if and when it
was fixed), where setting the frame of the Flash sprite could throw
it into playing
Hey all,
I've got some weird behaviour going on with my frame script. I have a
handler which advances a flash movie by one frame on each loop to keep the
speed up. That's fine, but for some reason when the movie advances to the
next frame, a frame with no frame advancing script in it - it still d
At 10:25 AM 2/24/01, you wrote:
>Does anybody know how I can create a 'ini' text file
FileIO:
"INI and preferences file reader/writer"
http://www.updatestage.com/previous/000201.html#item3
Buddy API:
Result = baWriteIni( Section, Keyname, NewValue, IniFile )
http://www.mods.com.au
--
Mark A. B
Hi Kerry
I would like to know how I can create a ini text file
I would appreciate if you know any answer
THANKS
EDDY
Kerry Thompson wrote:
> >As to the memory game, the question came up here or on direct-L just some
> >days ago and the recommendation was a book (with CD) by G.Rosenzweig on
> >
Does anybody know how I can create a 'ini' text file
Thanks Eddy
Ramesh CT wrote:
> Hi Manisha,
>
> Check out this link, may be helpful to you
>
> http://www.macromedia.com/support/director/how/expert/manage/managemm.html
>
> --
> Ramesh CT
> http://www.geocities.com/ramesh_ct/
>
> manisha sinh
Hi, Roberta
Is it possible that in order to protect the external cast members we can zip
those, with a password, and by telling Director the password Director can open
those.
Or is there another way that external casts can be protected from the user
tryong to change those.
Eddy
Roberta Beattie w
Hello Ramesh,
Thanx for your help. but there is one problem. I am able to unprotect the file but the
cast is blank...there is no media element in it. where have i gone wrong???
Thanx
Manisha
--
On Fri, 24 Nov 2000 15:48:39
Ramesh CT wrote:
>Hi Manisha,
>
>here is a procedure i follow someti
Hi Sam
When your designing your project you should never refer to file extensions
in the code unless your developing specifically for shockwave movies in
which case sending a goToNetMovie command requires the .dcr extension for
the server requests. But when developing for non shockwave stuff, yo
Hey up...
Probably a stupid question!?
When creating projects that link between external DIR files and use external
casts, on locking them (Update Movie) the links to these files (now with the
modified extensions) no longer work. The modification is fairly simple in
terms of the DIR files as an
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