Colin Kettenacker wrote
> However a more interesting debate is the need for accessor ("getter")
> methods at all.
>
> Some time back, on one of the director mailing lists, Brennan Young (I
> think) had found an article on OOP that he posted to that list. I will see
> if I can find the URL again.
Thank you for your response.
Yes I had figured out that the script had to be attached to the sprites and
not the casts.
This is what I did:
on mouseDown
set the visibility of sprite 31 to 1
end
on mouseUp
set the movieRate of sprite 6 to 1
end
on mouseEnter me
set the member of sprite t
Attach your scripts to the sprite (not the cast members)
and your problems will, most likely, disappear.
As you change the *cast member* with your rollover
script, only part of your script will execute .
You could hard code use a script like this:
(untested)
on exitFrame
if rollover (6) then