Anybody can help me in a script to make a drag and drop in a vector shape
member?
The problem is when I have a polygon where the number of vertex is unknow. I
want drag a vertex of this polygon in Shockwave mode. I thought verify, when
mouseDown, if the mouseLoc is near of each vertex and so, set
Hummm very interessant! I will get a trial of D.8.5.
Thanks, Kurt
- Original Message -
From: "Kurt Griffin" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Tuesday, May 29, 2001 11:05 PM
Subject: Re: Sending a image to the server
> > I need send a bitmap or a crop of stage to a
I need send a bitmap or a crop of stage to a server using Post method. Any
suggestion?
I´m trying to use vector shapes images to send vertexList and another
properties to the server, but if I can use bitmaps will be very easy.
In vector shape my problem is draw (I need create a complete tool do
Hi, List.
Anybody have a good idea for make all vertex visible (and the handles too)
in the projector (or Shockwave) mode? How in the Director mode...
I am creating a graphic tool using vector shapes to draw and I need make
flexible my objects (vector shapes).
I imagine set small squares to the
Anybody have any solution for Ping from a projector to a server ?
I tought to use a PHP in the server and send a package while the time of
response is checked. Any new solution without scripts into server?
Thanks a lot.
Fabricio
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How can I controle the Methods of a ActiveX control for WMP? I know set the
properties with, for example:
sprite(me.spriteNum).propertie = value
But how I control the methods, how the play, pause, etc.?
Thanks
Fabricio
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ht
I don´t forgot. The problem can be because the video is show when I try
change the cast member?
I´ll try go to another frame (blank) when the cast will be changed, but I
don´t know...
Any help is welcome. :)
Thanks
Fab
- Original Message -
From: "Sean Wilson" <[EMAIL PROTECTED]>
To: <
edia
> member("media").filename = the applicationPath & "newMedia"
>
> "Fabricio G. Bissoli" wrote:
> >
> > I am using the XtraMedia to show a MPG file. I need change the media
linked
> > at runtime. I´m trying this:
> >
> &g
I am using the XtraMedia to show a MPG file. I need change the media linked
at runtime. I´m trying this:
member("media") = the applicationPath & "newMedia"
updateStage
But nothing occur... where is the wrong?
Thanks
Fabricio
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Import the font to the cast member!
;)
Regards
Fabricio
At 22:34 26/03/01 +0200, you wrote:
>Hello List!
>
>I have a simple question:
>
>A text member's antialias property is set to true, it shows antialiased in
>the Director environment, but as a projector the text is not antialiased.
>Why?
>
>
Yes, include. But I think what found the error: Is in the slow cd drive
(24x). In a cd-rom very fast the project works fine. I will adjust my
projector now.
Thank you, Colin
Fab
At 15:47 20/03/01 -0500, you wrote:
>>I found a crash in Win98 (D8) when I try import a file from a CD drive.
>>This C
I found a crash in Win98 (D8) when I try import a file from a CD drive.
This Crash don't exist if I copy the same files to the HD. The command
importFileInto can be executed from a cd-rom?
--my line is:
importFileInto member "dados", (the applicationPath&"\"&exercicio&".txt")
I supose the wro
Try the behavior of "filter input characters" in D8. This works fine!
See in the Library Pallete.
:)
Regards
At 14:50 16/03/01 -0400, you wrote:
>Folks:
>
>creating a mortgage calculator for a client. looking for a tip on code to
>allow the user to either click the custom 'number' buttons or
figuraID,
>figura on exitFrame me -- first frame script&&&".jpg") end
>
> >From: "Fabricio G. Bissoli" >Reply-To: [EMAIL PROTECTED] >To:
>[EMAIL PROTECTED] >Subject: preLoadNetThing problem >Date: Mon, 26 Feb
>2001 22:12:
Hi,
I have a strange problem in a Shockwave movie: I am using the
preLoadNetThing and importFileInto commands to get a JPG file from the
Internet.
Into Director and in a projector, this works fine. The problem is in a
Shockwave movie...
I'm using the scripts:
global figuraID, figura
on exitFr
Is only a suggestion, but try check the box of "Play Every Movie" in
projector - Options. Maybe your frame script be in a last cast member and
your projetor is executed when the script is not loaded still. There isn't
no logic, but sometimes the computer is no logic... ;)
Another tip: Don't put
I have the script:
on startMovie
put "" into member "dados" -- dados is a text member
meusDados =
preloadNetThing("http://www.powerline.com.br/~fbissoli/dados.txt")
importFileInto member "dados",
"http://www.powerline.com.br/~fbissoli/dados.txt"
end
1) Why this script works fine in a pr
The default of Director is not show the alpha channel. If your picture is a
32 bits and your alpha channel is really correct, you need only import how
a 32 bits image.
At 14:09 16/02/01 +0100, you wrote:
>How do I extract the value(color) of the alpha channel in a 32bit picture
>with lingo?
>
>Th
do your alpha channels stay intact in SW? When I export my director
>movie to SW, it can't see the alpha channels and blacks them out.
>
>Charlie Fiskeaux II
>The Creative Group
>www.cre8tivegroup.com
>859/858-9054 x29
>cell: 859/312-3883
>
>
>----- Origina
I am using D8 and 32 bits images images works fine in SW. The problem is
the Glow effect. Any suggestion?
Thanks
Fabricio
At 16:27 15/02/01 -0500, you wrote:
>At 3:59 PM -0500 2/15/2001, Charlie Fiskeaux II wrote:
>>The problem is that Shockwave doesn't support alpha channels. You have to
>>use
Sorry for the offtopic, it is a Director question (not Lingo):
I create a image (elipse) in 32 bits (alpha channel) and a white glow
effect. Ok, all right, but when I create a Shockwave movie this image is
showed in a wrong position. Strange... in movie mode and projector mode it
works fine... th
Is there a command to pause a filmLoop? I am using the tell command to
control filmLoops, but how can I make a pause without use the "tell
to go X"?
Thanks
Fabricio
Fabricio Guedes Bissoli
Phasis Multimidia
55 32 3218-5343
55 32 9103-7978
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You can use only the xtra fileIO for save a txt file with your
informations. Is how a CBT (computer based training) when you need write on
HD the informations about lesson and quiz for don't need of restart from
begin in the next time.
You don't need of a database Xtra to do this...
Regards
Fabr
/01 -0500, you wrote:
>
>
>On 1/31/01 12:36 AM, Fabricio G. Bissoli ([EMAIL PROTECTED]) sent:
>
>>spriteAna= spriteNum
>>set listaSpritesMovidos2=[:]
>>repeat with i=160 to 264
>>if (sprite(i).intersects(spriteAna)) and
>findPos(listaSpritesMovidos2,i)=vo
Hi, list.
I have a small script what are making me crazy...
Ok, I have sprites begining at number 160 to 264. This sprites are moveable
and sometimes can intersects between theirs or not. I need when I click
right over a sprite, the script detect the anothers sprites intersecteds.
The problem is
No D7, use o library pallete. Quando vc jogar o behavior de filtro de
caracteres sobre o field, ele perguntará sobre os caracteres aceitos.
Escreva todos! Inclusive os acentos e pontuação. Depois vai aparecer uma
mensagem de erro, entre no behavior e remova uns carcteres malucos (penso
que seja do
Realmente esse problema ocorre mesmo. Use "Copy" e "Paste" que funciona... :)
If you need of entry with text in projector mode (realtime) you need of a
script to filter your input. You can use the script from Director for
filter input characters.
If you need of more help, write me.
Abraços
Fabr
Strange... if I create a aux variable from another variable, all rights,
but if my aux is from a linear list, occur this:
(I am using D7/W98)
set ll=[1,2,3,4,5]
put ll
-- [1, 2, 3, 4, 5]
set llaux=[1,2,3,4,5]
deleteAt (llaux,1)
put ll
-- [1, 2, 3, 4, 5]
put llaux
-- [2, 3, 4, 5]
set llaux=ll
I have some small sprites. I need examine if occur a intersection between 7
sprites. For example: The sprite 76 intersects the sprite 85. The sprite 85
intersects sprite 76 (the same) and, for example, the sprite 90... and in
the end, if I have 7 sprites intersected, I put a message.
I need exami
Hi, dear list! :)
I have a single problem: I need to move the intersects sprites (from my
"mother sprite") from a start position to a end position. Imagine a first
sprite intersecting another sprite, this (another) intersects another and
this intersects another and...
Ok. First I create a list
I found a problem when I use the handlers mouseUp and mouseDown:
I need my script execute the handler mouseDown first. In this script (a big
script) some variables are setting for, after, when all script for this
handler is finished, the script mouseUp is called. In another words:
I clicked over
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