Re: lingo-l Failing at slider math

2000-11-09 Thread Jonas Brink Worsøe
For every %, the percentage would have to increase 2.2, therefor for every x, the percentage should increase 100/220=ca 0.45454545454545_ In arith: percentage=30+x*(100/220) Dixi /jones - Original Message - From: Steven Sacks [EMAIL PROTECTED] To: [EMAIL PROTECTED] Sent: Thursday,

Re: lingo-l 4 - player game X-Tended post

2000-11-03 Thread Jonas Brink Worsøe
Woah! Down boy, down! Do you bite as well? Me thinks me forgot the smiley. --:-) 'scuses goes to Leon. /jonas [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED]

Re: lingo-l 4 - player game X-Tended post

2000-11-02 Thread Jonas Brink Worsøe
Leon, Anders wrote a very helpful script for you. If you want keyUp- and keyDown events in that, store the state and react when it changes. Enough hints. Figure it out! /jonas - Original Message - From: Leon McComish [EMAIL PROTECTED] Subject: lingo-l 4 - player game X-Tended post

Re: lingo-l quad and MIAW (half answer)

2000-11-01 Thread Jonas Brink Worsøe
- Original Message - From: gopinath [EMAIL PROTECTED] Subject: lingo-l quad and MIAW 1. If u go to about director and click on the "FUN" tab and then select "quads" at the left then "the view large quad animation" Phew!!! :) how's that done! pixel animation? I am only able to

Re: lingo-l Re: Lingo-L Digest V1 #1675

2000-10-18 Thread Jonas Brink Worsøe
- Original Message - From: Philip Phelan [EMAIL PROTECTED] unsuscribe [To remove yourself from this list, or to change to digest mode, go to http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list, email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])

Re: lingo-l Calculus Vectors

2000-10-16 Thread Jonas Brink Worsøe
- Original Message - From: Kerry Thompson [EMAIL PROTECTED] Subject: lingo-l Calculus Vectors I want the floating sprite to exert sort of a planetary gravity effect on the other sprites. As the floating sprite approaches a fixed sprite, that fixed sprite should start moving

Re: lingo-l Assign label to a frame or whatever

2000-09-28 Thread Jonas Brink Worsøe
- Original Message - From: Kerry Thompson [EMAIL PROTECTED] Subject: Re: lingo-l Assign label to a frame or whatever theCurrentFrame = the frame go frame 50 the frameLable = "New Label" go theCurrentFrame Is there a better way? If you add "the updateLock = true" before going to

Re: lingo-l Remove behavior

2000-09-26 Thread Jonas Brink Worsøe
- Original Message - From: Eva Fadeel [EMAIL PROTECTED] Subject: lingo-l Remove behavior I have tried to use the "scriptInstantList" but i can´t get it to work. can you give me an example? For example if I have a behavior (x) that is attached to sprite 20 and when the marker gets to 2 I

lingo-l Re: Remove behavior (WAS: No Subject)

2000-09-25 Thread Jonas Brink Worsøe
Try and remove the behavior from the "scriptInstanceList" of the sprite. Off the top of my head that should do the trick for you. It's easiest if you added it dynamically, but I assume you didn't as you probably wouldn't ask this if you were. Hope this helps /jonas - Original Message

Re: lingo-l Displaying Fractions

2000-09-17 Thread Jonas Brink Worsøe
- Original Message - From: Paul Steven [EMAIL PROTECTED] Subject: RE: lingo-l Displaying Fractions Btw the number of questions is not known beforehand - as the question base If you know how many answers there maximum is to a question you can store the answers as integers to a common

Re: lingo-l visible timer

2000-09-06 Thread Jonas Brink Worsøe
- Original Message - From: Robert Wingate [EMAIL PROTECTED] Subject: RE: lingo-l visible timer *complete and excellent solution snipped* Sorry, Rob, no offence, I know the question was very simple (to some) and I think I did read something between the lines in your answer, but I

Re: lingo-l a projector for mac and windows !!

2000-09-05 Thread Jonas Brink Worsøe
- Original Message - From: Santiago TAVITIAN [EMAIL PROTECTED] Subject: lingo-l a projector for mac and windows !"! Hello im doing a project in flash and director, my question is how tell director to execute a hqx file or an exe file depending in the system that i running the app??