Perhaps the script on the button is a movie script instead of a
behavior.
-Original Message-
From: Slava Paperno [mailto:[EMAIL PROTECTED]]
Sent: Tuesday, August 21, 2001 7:16 PM
To: [EMAIL PROTECTED]
Subject: button catches all mouseclicks
All of a sudden one button on the stage (a
Roy wrote:
>> how do you watch the property of a behavior
>> (without making it a global)?
How about, for example:
sprite(3).pMyProperty
Or if you have an accessor method, you can watch:
sprite(3).mReturnSomePropertyValue()
Or did I misunderstand your question?
-- Mark
[To remove yourself
false
end
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Good luck
-- Mark
Mark MacKenzie|http://encarta.com | 425-703-4377
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Irv Kalb wrote:
>> I am just looking for a way to block the mouse
>> from being "seen" by the stage movie while it is
>> over the MIAW.
Couple of approaches come to mind ...
In the behaviors on the buttons on the stage, you could try:
on mouseEnter
if (the activeWindow) <> (the stage) th
Jon Rowe wrote:
>> I can't find a way to construct a movie without
>> using at least one global variable ... which holds
>> references to all the other objects and needs to
>> be accessible from all scripts.
Another of many ways to do this is to use sprite 1, spanning the whole
movie, as your to