timization I could do, too.
On the other
hand, if you are interested in seeing some code that demonstrates the method, let me
know -- it's
pretty kludgy right now, but seems to work correctly.
Thanks for the pointer to your article --my method is definitely BASED largely on y
Rob (and anyone else interested),
I've run the benchmark numbers for my method -- I will try to put them in sensible
order tomorrow and post them here.
The method I described earlier averaged about 28 milliseconds to completion using the
following criteria:
300 sprites -- (note, it's 2.8 ms fo
Regarding Rob Romanek's reply to my solicitation for alternative methods:
Your method is pretty interesting -- I will need to review it and the articles you
reference more fully
to make sure I understand the whole concept. Certainly the movieVariable concept is
something I
had overlooked and w
ves the same ends, i.e., "logical addressing" that embodies domain-related
concepts rather than using the
default addressing provided by the IDE? I think my method is pretty elegant, but it
does have overhead, and
the indirection entailed can make debugging a bit trickier.
Thank