Re: Looking for alternative sprite addressing schemes

2001-07-18 Thread Michelle Elliott
timization I could do, too. On the other hand, if you are interested in seeing some code that demonstrates the method, let me know -- it's pretty kludgy right now, but seems to work correctly. Thanks for the pointer to your article --my method is definitely BASED largely on y

Looking for alternative sprite addressing schemes (further adventures)

2001-07-17 Thread Michelle Elliott
Rob (and anyone else interested), I've run the benchmark numbers for my method -- I will try to put them in sensible order tomorrow and post them here. The method I described earlier averaged about 28 milliseconds to completion using the following criteria: 300 sprites -- (note, it's 2.8 ms fo

Re: Looking for alternative sprite addressing schemes

2001-07-17 Thread Michelle Elliott
Regarding Rob Romanek's reply to my solicitation for alternative methods: Your method is pretty interesting -- I will need to review it and the articles you reference more fully to make sure I understand the whole concept. Certainly the movieVariable concept is something I had overlooked and w

Looking for alternative sprite addressing schemes (also, my first post)

2001-07-17 Thread Michelle Elliott
ves the same ends, i.e., "logical addressing" that embodies domain-related concepts rather than using the default addressing provided by the IDE? I think my method is pretty elegant, but it does have overhead, and the indirection entailed can make debugging a bit trickier. Thank