Anyone know how to control the move the viewport (while zoomed in) in lingo?
Interactively, I
believe you hold the alt key while dragging (or one of the modifier keys), but there
doesn't appear
to be a property for that in Director.
On Tue, 19 Sep 2000, Ron Woodland wrote:
> Of course you co
t it behind the movie - the movie would still
> flash but You won't see it. You might try that, but it is difficult to
> predict the first frame in a VR.
>
> If somebody has a better idea - i am interested too. What about D8 - is
> it the same?
>
> regards, Flor
Here's a code snippet:
sprite(18).visible = 0
sprite(37).visible = 1
sprite(18).member = VOID
18 is a bitmap, 37 is my QTVR, and they show up in the same place on the stage.
How can I keep the QTVR from flashing when it's turned on? When I do the
opposite and display a bitmap, there's
I can't find a thing about searching the archives on penworks site.
-Brad
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the list,
email [EMAIL PROTECTED] (Problems, email [EMAIL PROTECTED])
Lingo-L is for lear
member.chunkexpression.hyperlink = "some data"
for example:
member("Zaphod").text.word[42] = "Beeblebrox"
Look in the lingo dictionary under "hyperlink" for a more complete answer.
-Brad
On Thu, 14 Sep 2000, Stephen Ingrum wrote:
> How can I create hyperlinks in a text member at run time?
>
This is only slightly OT...
What is the best way to launch a movie on a Mac and PC in such a way that the user
isn't waiting
forever for something to happen. Right now, on the PC side, we've written a
runproj.exe wrapper
that fires off the projector and puts up a "Loading..." graphic in the me
Here's my scenario:
fred = "myqtvr"
barney = "mybitmap"
sprite(1).member = barney
-- cursor type = 0, everything's okay so far...
sprite(1).member = fred
-- cursor type = 336594 weird, but still good...
sprite(1).member = barney
-- bah, cursor type = 1
Why does my cursor change to type 1 whe
>From you experiences, what are some of the things one can do to optimize
ther performance of a movie? I my case, I'm using some huge 3 & 4
dimensional global lists, and calling quite a few handlers that've been
defined in the movie script.
All suggestions are welcome.
B
We stumbled across this one tonight (or this morning if you wanna get picky).
I'm swaping a sprite's member in lingo between bitmaps and a QTVR. If I only
put bitmaps in, the cursor works fine, but as soon as the QTVR is swapped in,
all the subsequent bitmaps have a text editing cursor on mouseo
use of their time.
Now - if anyone _does_ know if the xtra dev kit offers the capability to write
an improved msg window, please let us know. In any case, I might just fire it
up and see for myself. This is probably the best excuse I've had to write an
xtra.
> From: Brad Wait
> >
> >do "repeat with a = 1 to 500" & RETURN & "put a" & RETURN & "end repeat"
> >
> >John
> >
> >
> > >
> > >
> > > No, but you can make a custom handler in a movie script and
> > &g
Is there a way to run a loop in the msg window? It's a pain to have to put code
in the stopMovie handler to do somethings like simple list processing.
-Brad
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages to the li
Yep, figured it out. But I don't understand why one has to sort it when it's
already sorted... Is there a 'sorted' flag somewhere in the member internals?
Roy Pardi wrote:
>
> At 12:52 PM -0600 9/2/2000, Brad Waite wrote:
> >Hi all,
> >
> >
Hi all,
findPosNear isn't working the way I read the dictionary. What could I be doing
wrong?
fred = ["apple", "bat", "car"]
put findPosNear(fred, "b")
-- 0
Brad
[To remove yourself from this list, or to change to digest mode, go to
http://www.penworks.com/LUJ/lingo-l.cgi To post messages t
14 matches
Mail list logo