lingo-l sendSprite(mySprite, #mouseDown)

2001-07-04 Thread schmidt-r
I don´t know if this is known or if it could be usefull to someone. You can cheat your sprites. I tried the following script and it is very amusing to me. It beeps on mouseEnter. on beginSprite me mySprite = sprite(me.spritenum) end beginSprite me on mouseEnter me sendSprite(mySprite,

lingo-l rere: grid slowing down performance

2001-06-27 Thread schmidt-r
:43 AM +0200 6/27/01, schmidt-r wrote: i have two vector-sprites, three bitmap-sprites and one flash-member. altogether they build an angle-measuring-tool which i can drag around on the stage. that works fine until the moment i set my 1-bit-grid to visible. The grid is in the background

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread schmidt-r
why don´t you set the location of the sprites? Do you need to change the size, too? on mouseDown sprite(3).loc = sprite(2).loc end Ralf. When I click on sprite(2) then sprite(3) moves to sprite(2) using this code sprite(3).rect sprite(2).rect That works fine, except that sprite(3) quickly

lingo-l animated cursor

2001-06-15 Thread schmidt-r
I made an animated cursor. (Insert / Media Element / Cursor...) The cursor flickers badly. And when I move the mouse very fast, the lower part of the cursor disappears. Can this be improved? Ralf. [To remove yourself from this list, or to change to digest mode, go to

Re: lingo-l Sprite does not keep the rect() setting

2001-06-15 Thread schmidt-r
Hi Anna. attach this behavior to sprite 3: -- mySprite means sprite(3) property mySprite on mouseDown me mySprite = sprite(me.spriteNum) mySprite.loc = sprite(2).loc end When you have problems like this, it is a good idea to make a new movie and test the new script. Then go back to your

Re: lingo-l Fonts- Win v/s mac:

2001-06-14 Thread schmidt-r
Fonts on Win and Mac almost never look the same. This is not only in Director. Have you checked the fonts on both platforms in any other program? There are ways to manipulate the fonts and the spacing in Macromedia Fontographer. But this is complicated. You could also generate a Win-font on the

Re: lingo-l Fonts- Win v/s mac:

2001-06-14 Thread schmidt-r
Hi Pytkin. I have never had a crash when selecting or embedding a font. The problem with the national characters certainly is no Director problem. If the national characters work fine in any other program (MS-word for example) but not in Director, write your text in the other program, then copy

lingo-l Re Draging sprites

2001-06-12 Thread schmidt-r
Is it possible to drag a sprite and then when you release the mouse the sprite will return to its original position? I know how to drag them but not return it to the position. if you want to move it back (step by step), you could use this behavior for the sprite. property mySprite property

lingo-l embed bitmap-font

2001-06-11 Thread schmidt-r
Is it possible to embed bitmap fonts? I want to embed a bitmap font called Rosie. It is a very cool font (designed by Sean Cavanaugh as a replacement for Geneva). You can download it at: http://www.mvd.com/seanc/dlfonts1.htm The font is installed in the system. but when i choose Insert / Media

lingo-l rere pendulum formula

2001-06-08 Thread schmidt-r
Thanks for your help Bruce. Brad Carroll sent me the formula. the pendulum is swinging now: on animateMe angle = angleStart * sin(2*pi*f*t) x = cordLength * sin(angle) + centerH y = cordLength * cos(angle) + centerV newPoss = point(x, y) mySprite.loc = newPoss end animateMe f is the

lingo-l pendulum formula

2001-06-06 Thread schmidt-r
This is a non-lingo question: I want to make a pendulum. the motion should involve physical principles. It should be possible to change the lenght of the cord for example. If somebody did this before, please help me with the formula. i tried: T = 2*pi *sqrt(cordLength/g) but how do i get the

lingo-l Re:Re: globals vs properties

2001-06-02 Thread schmidt-r
with globals in that script, but not that you'd probably notice unless you had hundreds or thousands. Otherwise, there is no speed factor per se... How are you using them and what makes you think they're slow? How you're using them might make a difference. At 04:11 PM 6/1/01 +0200, schmidt-r wrote: i have

lingo-l globals vs properties

2001-06-01 Thread schmidt-r
i have several behaviors which use the same properties. these properties do not change. so i could make globals out of them. when i do, i get the impression that the speed slows down. are globals really slower than properties? [To remove yourself from this list, or to change to digest mode, go

lingo-l angle calculation

2001-04-18 Thread schmidt-r
Hi Everyone. What is the easiest way to calculate an angle? I have three sprites on the stage. The first even (through mySprite and A_Sprite) and the second even (through mySprite and B_Sprite) form an angle at mySprite. I want to calculate that angle in degrees. The point of origin is on the