> If you use the numeric keypad keys you are assuming that the
> person has a numeric keypad
You're right -- I guess this would be a drag on a laptop box.
/*
* Rob Wingate, Software Human*
* http://www.vingage.com *
* mailto:[EMAIL PROTECTED] *
***
>However, rather than checking for two keys simultaneously, you might
>consider using different keys. The 7,9,1, and 3 keys on the keypad might be
>more intuitive for the motion you're wanting.
Arrow keys are nice to use, even in combination for diagonal. If you
use the numeric keypad keys you
> im trying to make a sprite move in a upleft,upright,downleft,downright
> position. or at least when the user presses the UP and right key the
> castmember pertaining to the upright position appears.
Firstly, you're passing the keyPressed() function two parameters, but it
takes only one. You'd