Carl West wrote:
snip
unloadMember(member(tMem, tCast)) -- *
snip
* This is essentially what I did to mine and it fixed my problem.
(not pointing it at the 20MB cast that had no textfiles I needed to
adjust the fontsize of helped, improved the load time too)
I found my problem by
Carl West wrote:
An innocuous little script that ran through _all_ the members of _all_
the casts and set the fontsize of some them.
Just curious...
I have lots of innocuous little scripts that run through all the members
of all the casts, and do stuff like unlink flash members, or make a
clars danvold wrote:
Carl West wrote:
An innocuous little script that ran through _all_ the members of _all_
the casts and set the fontsize of some them.
Just curious...
I have lots of innocuous little scripts that run through all the members
of all the casts, and do stuff like
nevermind
Brian Douglas : b)
[ActionScript/Lingo/JavaScript] Specialist, Tired Individual
Imaginary Studio
http://www.imaginarystudio.com
[To remove yourself from this list, or to change to digest mode, go to
nevermind
is the issue resolved and is there something we could all make use of in the
resolution?
Al Hospers
CamberSoft, Inc.
alatcambersoftdotcom
http://www.cambersoft.com
A famous linguist once said:
There is no language wherein a double
positive can form a negative.
YEAH, RIGHT
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