Carl West wrote:

<snip>
>       unloadMember(member(tMem, tCast))  -- <<< *
<snip>

> * This is essentially what I did to mine and it fixed my problem.
> (not pointing it at the 20MB cast that had no textfiles I needed to
> adjust the fontsize of helped, improved the load time too)
> 
> I found my problem by opening the memory inspector, then I watched for
> when the memory got hogged and put a debug breakpoint a little before
> that and stepped through until the memory used by castmembers jumped to
> 40MB. Using these two tools together this way is painfully obvious now
> that I've done it. Ah, well, another trick in the bag.


- Thanks for the tip! I think the source of some old ghosts just dawned
on me...

-Clars

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