RE: lingo-l forcing Updatestage ALL AT ONCE?

2000-10-25 Thread Steven Sacks
A simple solution would be to put a big black (white?) box in the highest sprite channel all the way through your movie that covers the stage entirely, or, even better, a loading image that covers the stage. When you are done rendering you can move it off the stage, or alter its member or

Re: lingo-l forcing Updatestage ALL AT ONCE?

2000-10-25 Thread LingoManiac
A simple solution would be to put a big black (white?) box in the highest sprite channel all the way through your movie that covers the stage entirely, or, even better, a loading image that covers the stage. When you are done rendering you can move it off the stage, or alter its member or

Re: lingo-l forcing Updatestage ALL AT ONCE?

2000-10-25 Thread Kerry Thompson
I'm not sure how exactly it's updating. Is it doing it because it's entering the next frame? If so, can I somehow pause on the movie's frame until I'm done rendering the screen? Probably, yes, it's updating when it enters the next frame--I can't be sure without seeing your code, but that's