A simple solution would be to put a big black (white?)
box in the highest sprite channel all the way through
your movie that covers the stage entirely, or, even better,
a loading image that covers the stage. When you are done
rendering you can move it off the stage, or alter its
member or
A simple solution would be to put a big black (white?)
box in the highest sprite channel all the way through
your movie that covers the stage entirely, or, even better,
a loading image that covers the stage. When you are done
rendering you can move it off the stage, or alter its
member or
I'm not sure how exactly it's updating. Is it doing it because it's entering
the next frame? If so, can I somehow pause on the movie's frame until I'm
done rendering the screen?
Probably, yes, it's updating when it enters the next frame--I can't be sure
without seeing your code, but that's