lingo-l Audio and NT4.0

2000-09-13 Thread sam
Dear Peeps, In my years as a Director developer I have experienced a lot of problems when using sound under NT. Most recently, under NT 4.0, I have found that a game we are developing seems to have sound playback problems (using MacroMix) both when authoring and from the web. Our shitty Windows

Re: lingo-l Audio and NT4.0

2000-09-13 Thread Kent Porter
Sam, I've had many sound related issues with windows (95,98,NT). What format are you importing your sound files as? I've had alot of success with aiff's. Also, having several media players on one windows box seems to agggrivate these issues. -Kent [To remove yourself from this list, or

Re: lingo-l Audio and NT4.0

2000-09-13 Thread sam
The sound files are SWAs as converted from WAVs using Dircetor. I have used AIFFs before to good effect now you mention it but SWAs should be cool I would have thought? The quality of them is rubbish and the file size very small! Any ideas? Sam.