that we have access to
the props.) that an action can be called??
-Original Message-
From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of
LePhuronn
Sent: Friday, July 27, 2001 7:27 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l action called on attaching behavior to sprite
I actually
action called on attaching behavior to sprite
oh i didn't see that post of buzz's. that's interesting, although i
don't see why it should have to call it twice. anyhoo, yes setting a
boolean property the first time is a fine and dandy workaround...
-bh
Kerry Thompson wrote:
Does anybody know
PROTECTED]]On Behalf Of
LePhuronn
Sent: Friday, July 27, 2001 7:27 PM
To: [EMAIL PROTECTED]
Subject: Re: lingo-l action called on attaching behavior to sprite
I actually used this feature in one of my uni projects not so long ago - an
interactive tutorial system then talks between Director in authroing
The trick that we used was to time between them.
Look at some of James Newton's d8 behaviors - we used it to trap some
of his error messaging so that it wouldn't fire twice ...
-Buzz
At 6:35 PM -0700 7/27/01, R. Bhakti Klein wrote:
oh i didn't see that post of buzz's. that's interesting,
At 3:27 AM +0100 7/28/01, LePhuronn wrote:
The only way I could get the routines I wanted to run ONCE was to call them
from the isOKToAttach handler, although this may cause some erratic
behaviour
like to live dangerously, eh?
-Buzz
if you're cropping images through Lingo - it was fine for me
Hey all,
Does anybody know the way to call a handler as soon as a behavior is
attached(after getPropertyDescriptionList has been initialized) to a sprite
in authoring? I am trying to create a utility that crops sprites during
authoring.
Thanks.
Morgan
[To remove yourself from this list, or to
surely.
just call it before the return statement.
although i gotta warn you, when i tested it here, it ran the handler
twice. anyone know what's up with that? one method, one call from the
gpdl handler, but the handler runs twice.
--bhakti
Morgan Bonar wrote:
Hey all,
Does anybody know
Does anybody know the way to call a handler as soon as a behavior is
attached(after getPropertyDescriptionList has been initialized) to a sprite
in authoring?
I think Buzz Kettles posted something about this the other day. If I
remember right, he said that GPDL is called twice--once to put up
oh i didn't see that post of buzz's. that's interesting, although i
don't see why it should have to call it twice. anyhoo, yes setting a
boolean property the first time is a fine and dandy workaround...
-bh
Kerry Thompson wrote:
Does anybody know the way to call a handler as soon as a
I actually used this feature in one of my uni projects not so long ago - an
interactive tutorial system then talks between Director in authroing mode
and MIAWs.
The only way I could get the routines I wanted to run ONCE was to call them
from the isOKToAttach handler, although this may cause some
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