RE: lingo-l action called on attaching behavior to sprite

2001-08-01 Thread Buzz Kettles
that we have access to the props.) that an action can be called?? -Original Message- From: [EMAIL PROTECTED] [mailto:[EMAIL PROTECTED]]On Behalf Of LePhuronn Sent: Friday, July 27, 2001 7:27 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l action called on attaching behavior to sprite I actually

RE: lingo-l action called on attaching behavior to sprite

2001-07-30 Thread Morgan Bonar
action called on attaching behavior to sprite oh i didn't see that post of buzz's. that's interesting, although i don't see why it should have to call it twice. anyhoo, yes setting a boolean property the first time is a fine and dandy workaround... -bh Kerry Thompson wrote: Does anybody know

RE: lingo-l action called on attaching behavior to sprite

2001-07-30 Thread Buzz Kettles
PROTECTED]]On Behalf Of LePhuronn Sent: Friday, July 27, 2001 7:27 PM To: [EMAIL PROTECTED] Subject: Re: lingo-l action called on attaching behavior to sprite I actually used this feature in one of my uni projects not so long ago - an interactive tutorial system then talks between Director in authroing

Re: lingo-l action called on attaching behavior to sprite

2001-07-30 Thread Buzz Kettles
The trick that we used was to time between them. Look at some of James Newton's d8 behaviors - we used it to trap some of his error messaging so that it wouldn't fire twice ... -Buzz At 6:35 PM -0700 7/27/01, R. Bhakti Klein wrote: oh i didn't see that post of buzz's. that's interesting,

Re: lingo-l action called on attaching behavior to sprite

2001-07-30 Thread Buzz Kettles
At 3:27 AM +0100 7/28/01, LePhuronn wrote: The only way I could get the routines I wanted to run ONCE was to call them from the isOKToAttach handler, although this may cause some erratic behaviour like to live dangerously, eh? -Buzz if you're cropping images through Lingo - it was fine for me

lingo-l action called on attaching behavior to sprite

2001-07-27 Thread Morgan Bonar
Hey all, Does anybody know the way to call a handler as soon as a behavior is attached(after getPropertyDescriptionList has been initialized) to a sprite in authoring? I am trying to create a utility that crops sprites during authoring. Thanks. Morgan [To remove yourself from this list, or to

Re: lingo-l action called on attaching behavior to sprite

2001-07-27 Thread R. Bhakti Klein
surely. just call it before the return statement. although i gotta warn you, when i tested it here, it ran the handler twice. anyone know what's up with that? one method, one call from the gpdl handler, but the handler runs twice. --bhakti Morgan Bonar wrote: Hey all, Does anybody know

Re: lingo-l action called on attaching behavior to sprite

2001-07-27 Thread Kerry Thompson
Does anybody know the way to call a handler as soon as a behavior is attached(after getPropertyDescriptionList has been initialized) to a sprite in authoring? I think Buzz Kettles posted something about this the other day. If I remember right, he said that GPDL is called twice--once to put up

Re: lingo-l action called on attaching behavior to sprite

2001-07-27 Thread R. Bhakti Klein
oh i didn't see that post of buzz's. that's interesting, although i don't see why it should have to call it twice. anyhoo, yes setting a boolean property the first time is a fine and dandy workaround... -bh Kerry Thompson wrote: Does anybody know the way to call a handler as soon as a

Re: lingo-l action called on attaching behavior to sprite

2001-07-27 Thread LePhuronn
I actually used this feature in one of my uni projects not so long ago - an interactive tutorial system then talks between Director in authroing mode and MIAWs. The only way I could get the routines I wanted to run ONCE was to call them from the isOKToAttach handler, although this may cause some