lingo-l sendSprite(mySprite, #mouseDown)

2001-07-04 Thread schmidt-r
I don´t know if this is known or if it could be usefull to someone. You can cheat your sprites. I tried the following script and it is very amusing to me. It beeps on mouseEnter. on beginSprite me mySprite = sprite(me.spritenum) end beginSprite me on mouseEnter me sendSprite(mySprite,

Re: lingo-l sendSprite(mySprite, #mouseDown)

2001-07-04 Thread Tab Julius
It is known; you can send a message to any valid object. In theory you could send a mouseLeave message too, though it would probably be more confusing than productive. At 05:31 PM 7/4/01 +0200, schmidt-r wrote: I don´t know if this is known or if it could be usefull to someone. You can cheat

Re: lingo-l sendSprite(mySprite, #mouseDown)

2001-07-04 Thread Jakob Hede Madsen
At 17:31 +0200 2001_07_04, schmidt-r wrote: on mouseEnter me sendSprite(mySprite, #mouseDown) -- talk to yourself end mouseEnter me ...the definition of yourself, the behavior or the sprite? In your case it is the sprite, so it would be more precise to say: Talk to ourselves, as there