Re: [linux-audio-dev] Old hat - comparison against windows

2007-01-31 Thread David Olofson
On Wednesday 31 January 2007 23:39, Lee Revell wrote: > On 1/31/07, David Olofson <[EMAIL PROTECTED]> wrote: > > That said, as you can't use all CPU time on a UP machine anyway, > > and > > as cache issues seem to make multithreaded processing virtually > >

Re: [linux-audio-dev] Old hat - comparison against windows

2007-01-31 Thread David Olofson
On Wednesday 31 January 2007 22:49, Lee Revell wrote: > On 1/31/07, David Olofson <[EMAIL PROTECTED]> wrote: > > There are a few hacks for RTAI and/or RTLinux, actually, but > > AFAIK, nothing for any serious hardware... (I did one myself a few > > years ago, for RTLin

Re: [linux-audio-dev] Old hat - comparison against windows

2007-01-31 Thread David Olofson
On Wednesday 31 January 2007 21:45, Paul Davis wrote: > On Wed, 2007-01-31 at 21:35 +0100, David Olofson wrote: > > On Wednesday 31 January 2007 21:02, Michael Ost wrote: > > [...] > > > We have a 32 sample setting (.7 msecs) in Receptor which I have > > > yet t

Re: [linux-audio-dev] Old hat - comparison against windows

2007-01-31 Thread David Olofson
ere really is no limit to what you can do, if you really have to or want to, and have the time and resources at hand. //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL examples ---. |http://zeespace.net - 2.5D rendering engine

Re: [linux-audio-user] Re: [linux-audio-dev] LAD/LAU/LAA/Consortium/...

2007-01-17 Thread David Olofson
http://gmane.org/ //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL examples ---. |http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel.olofson.n

[linux-audio-dev] [ANN] EEL 0.1.11 released

2007-01-05 Thread David Olofson
http://eel.olofson.net/ Downloads: http://eel.olofson.net/download.html Direct download: http://eel.olofson.net/download/EEL-0.1.11.tar.gz Win32 binary package: http://eel.olofson.net/download/EEL-0.1.11-Win32-bin.zip //David Olofson - Programmer, Composer, Open Source Adv

Re: [linux-audio-dev] Simple Jack mixing problem

2007-01-05 Thread David Olofson
ose of us who use 20+ bit sound cards would rather have it all linear and undistorted right into the amplifier. There is always the option of inserting some serious multiband compressor last thing in the JACK chain. Might actually be a good idea anyway, if you like playing loud and don't want to rui

Re: [linux-audio-dev] Simple music sequencer/sample player (drummmachine?)

2007-01-04 Thread David Olofson
On Thursday 04 January 2007 23:30, Frank Neumann wrote: > > On Thu, 4 Jan 2007 15:47:40 +0100 > David Olofson <[EMAIL PROTECTED]> wrote: > > > Well, it's not a single file, it's got a very minimalistic tracker > > style GUI, and it's using S

Re: [linux-audio-dev] Simple music sequencer/sample player (drummmachine?)

2007-01-04 Thread David Olofson
ese things properly might be a good exercise. ;-) > If there isn't such program, then maybe someone could write it for > me :D. Way ahead of you...! :-D I wrote DT-42 almost exactly a year ago. //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.n

Re: [linux-audio-dev] Paper on dynamic range compression

2006-10-17 Thread David Olofson
would consider that a hardware bug - but you never know... If this actually does happen, it would certainly cause a great deal of damage with the kind of compression applied to most things these days. //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.

Re: [linux-audio-dev] Paper on dynamic range compression

2006-10-05 Thread David Olofson
at react anywhere near that fast. Don't > worry about it :-) I don't know how fast it *actually* is, but FWIW, my old Behringer compressor/limiter has a lowest attack setting of 0.1 ms, and a lowest release setting of 50 ms. //David Olofson - Programmer, Composer, Open

Re: [linux-audio-dev] job offer... [Fwd: Algorithm Development Manager (Full-Time)]

2006-08-25 Thread David Olofson
On Saturday 26 August 2006 00:32, Tim Blechmann wrote: > On Sat, 2006-08-26 at 00:06 +0200, David Olofson wrote: > > > 7. I'm not opposed to companies posting to l-a-a or l-a-d when > > > they have relevent job openings, but this recruitment firm is > > > spamm

Re: [linux-audio-dev] job offer... [Fwd: Algorithm Development Manager (Full-Time)]

2006-08-25 Thread David Olofson
e from someone who would know what you're doing and what kind of social network you have. Sometimes you can't really tell without reading the entire mail. "Did I meet this person somewhere...? Is this someone I know from a mailing list or something?" There is quite enough no

Re: [linux-audio-dev] Linux kernel HZ, audio latency and how to measure?

2006-08-18 Thread David Olofson
is when your application is too late to write data before the output buffer runs out of data, thus causing a glitch in the output. (Often heard in CD burning discussions, where a buffer underrun will ruin the CD being written, unless the CD writer can pause writing instantly in a controlled fashi

Re: [linux-audio-dev] JACK MIDI <-> ALSA Sequencer link?

2006-08-16 Thread David Olofson
On Wednesday 16 August 2006 21:10, carmen wrote: > On Wed Aug 16, 2006 at 09:04:44PM +0200, David Olofson wrote: > > > > Is there such a thing? (Could be implemented as a JACK + ALSA > > sequencer client, I suppose.) > > a ~ # gre -i jack irclogs/freenode/#lad.log |

[linux-audio-dev] JACK MIDI <-> ALSA Sequencer link?

2006-08-16 Thread David Olofson
Is there such a thing? (Could be implemented as a JACK + ALSA sequencer client, I suppose.) Or is there some other way of wiring JACK MIDI ports to ALSA sequencer ports and/or vice versa? //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL

Re: [linux-audio-dev] Which sequencer framework for a simple MIDI drum looper ?

2006-08-16 Thread David Olofson
ration technologies" should always be advertised all over the place, so you know whether or not the application will work in your setup, but I guess developers in general aren't all that much into marketing... :-) //David Olofson - Programmer, Composer, Open Source Advocate .-

Re: [linux-audio-user] Re: [linux-audio-dev] music engine

2006-04-07 Thread David Olofson
e some 32/64 #ifdefs. Could be a bit hairy to track all spots down if the pointer size is implicitly built into the code. (Something I try to avoid in general. You never know when, why or what you might want to change down the road.) //David Olofson - Programmer, Composer, Open Sourc

Re: [linux-audio-user] Re: [linux-audio-dev] music engine

2006-04-07 Thread David Olofson
same source code for 32 bit and 64 bit targets; no special cases or anything. Basically, just don't assume that a pointer is 32 bits, and you're fine. (That is, unless your programming style includes various inherently non-portable tricks. :-) Even in "naturally aligned" struc

Re: [linux-audio-dev] Juce now has ALSA support!

2006-03-02 Thread David Olofson
dy in non real time applications (sometimes it's easier to let the algorithm control the block sizes), but as those aren't sensitive to additional buffering, you can just wrap the real API with whatever you like. No reason to break or complicate the real API to support that. //Da

Re: [linux-audio-dev] Re: [linux-audio-user] Re: Free Software vs. Open Source: Where do *you* stand?

2006-02-20 Thread David Olofson
http://www.vems-group.org/ //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL examples ---. |http://zeespace.net - 2.5D rendering engine | | http://audiality.org - Music/audio engine | | http://eel

[linux-audio-dev] liblo method handler lookup logic

2006-01-26 Thread David Olofson
emonstrate this behavior as well, so maybe it's not just my code doing something funny. :-) This is with liblo 0.22 on Gentoo/AMD64. //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL examples ---. |http://zeespa

Re: [linux-audio-dev] Re: C++ Keyboard Event Handling

2006-01-20 Thread David Olofson
On Friday 20 January 2006 14:51, David Olofson wrote: [...] > You need to get a proper MIDI master keyboard. Or, if you *really* > want to use a PC keyboard, replace the keyboard MCU with one of > these boards they use for interfacing arcade joysticks and buttons > with the keyboard

Re: [linux-audio-dev] Re: C++ Keyboard Event Handling

2006-01-20 Thread David Olofson
me operation either. If timing is critical, you should probably stick with MIDI and use ALSA directly from C code running in your audio thread, or maybe even a high priority real time thread that timestamps events as they arrive. //David Olofson - Programmer, Composer, Open Source Advocat

Re: [linux-audio-dev] Re: C++ Keyboard Event Handling

2006-01-20 Thread David Olofson
On Friday 20 January 2006 13:49, Cedric Roux wrote: [...] > Maybe SDL is good for that also (I don't know if it works for > terminals, check it). SDL doesn't do keyboard input unless you open up a display - but it *does* support aalib... //David Olofson - Programmer, Compo

Re: [linux-audio-dev] C++ Keyboard Event Handling

2006-01-20 Thread David Olofson
ents to update the state array. EXAMPLE Uint8 *keystate = SDL_GetKeyState(NULL); if ( keystate[SDLK_RETURN] ) printf("Return Key Pressed."); ... -- //David Olofson - Programmer, Composer,

Re: [linux-audio-dev] Re: ANN: DT-42 DrumToy 0.1.0

2006-01-16 Thread David Olofson
mo songs slightly less boring. ;-) Anyway, with a proper instrument editor in DT-42, you can easilly import whatever WAV files you want. (It's already possible, though editing the I*: tags in your song file might not be your idea of a nice user interface. :-D ) //David Olofson - Program

Re: [linux-audio-dev] synthesis on gp2x .. (was Fwd: RE: [gpx-dev] hardware interfaces)

2006-01-12 Thread David Olofson
ds and mice? (A foldable rubber keyboard and some sort of tracker-like sequencer could be useful. Or is there a foldable rubber MIDI/USB keyboard out there somewhere?) Another thought: Is there a market for shareware games? (Ports, at least - it'd have to be a rather large market for dedica

Re: [linux-audio-dev] synthesis on gp2x .. (was Fwd: RE: [gpx-dev] hardware interfaces)

2006-01-12 Thread David Olofson
terested in the odd few platforms with enough oomph but no FP, would lack the motivation to write and/or maintain code that is relevant only on these platforms. //David Olofson - Programmer, Composer, Open Source Advocate .--- http://olofson.net - Games, SDL examples ---. |

Re: [linux-audio-dev] ANN: DT-42 DrumToy 0.1.0

2006-01-12 Thread David Olofson
On Wednesday 11 January 2006 13:04, Steve Harris wrote: > On Wed, Jan 11, 2006 at 12:19:06PM +0100, Wolfgang Woehl wrote: > > David Olofson <[EMAIL PROTECTED]>: > > > DT-42 DrumToy 0.1.0 - First Release > > > > Jackify this and you will be worshipped. &

Re: [linux-audio-dev] ANN: DT-42 DrumToy 0.1.0

2006-01-12 Thread David Olofson
On Wednesday 11 January 2006 12:19, Wolfgang Woehl wrote: > David Olofson <[EMAIL PROTECTED]>: > > DT-42 DrumToy 0.1.0 - First Release > > Jackify this and you will be worshipped. A fun tracker machine, > thank you. Well, I have a few ideas about what to do with it next.

[linux-audio-dev] ANN: DT-42 DrumToy 0.1.0

2006-01-07 Thread David Olofson
ample songs and precompiled executables for Windows, Mac OS X/PPC, Linux/x86 and Linux/AMD64." Have fun! Home: http://olofson.net/mixed.html Direct download: http://olofson.net/download/DT-42-0.1.0.tar.gz //David Olofson - Programmer, Composer, Open Source Advo

Re: [linux-audio-dev] ALSA MIDI logger? (Was: Radio Scanner Recorder)

2005-08-31 Thread David Olofson
uot;auto split" feature to arecordmidi...? If I'm going to hack it anyway, it might be easier to just do the whole job there, as the basic ALSA "framework", build scripts and stuff is already there. //David Olofson - Programmer, C

[linux-audio-dev] ALSA MIDI logger? (Was: Radio Scanner Recorder)

2005-08-28 Thread David Olofson
e relatively easy to do, though I'd rather not hack it from scratch if there's any reasonably nice code lying around somewhere. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engin

Re: [linux-audio-dev] gettimeofday() realtime safe?

2005-04-22 Thread David Olofson
ility (non-intel CPUs and pre-Pentium CPUs), and portability beyond x86, one needs a fallback. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modul

Re: [linux-audio-dev] gettimeofday() realtime safe?

2005-04-21 Thread David Olofson
Worked just fine. This was on a 300 MHz low power Pentium clone, which has about 10-15% of the power of a 1 GHz P-III CPU. I'm not even sure if Linux is using RDTSC for gettimeofday() on this thing... //David Olofson - Programmer, Composer, O

Re: [linux-audio-dev] Linux DSP Hardware?

2005-02-22 Thread David Olofson
lly don't want to use another PC, and want lots of dirt cheap processing power, how about learning some EMU10k1 asm? :-) Seems to have more DSP power than your average studio sampler - and since it's a high volume product, just like the 3D accelerators, it lets you see some of the

Re: [linux-audio-dev] ANNOUNCE: Rosegarden-4 1.0 released!

2005-02-15 Thread David Olofson
you need details.) Haven't tried any JACK, DSSI etc yet, as I haven't installed any of that on this machine yet... (Only work and no fun.) Now, how the h*ll am I supposed to get any (non-musical) work done!? ;-) //David Olofson - Programmer, Composer, Open Sou

Re: [linux-audio-dev] cool plugin from Waves

2005-02-05 Thread David Olofson
ably more accurate. > In a parallel universe it could argued that, a speech-synthesizer > singing 'Lieder' is much more convincing if you have the appropiate > Bontempi Piano to go along with it. *hehe* //David Olofson - Programmer, Composer,

Re: [linux-audio-dev] cool plugin from Waves

2005-02-04 Thread David Olofson
On Friday 04 February 2005 19.52, Jens M Andreasen wrote: > On fre, 2005-02-04 at 15:56 +0100, Christian Henz wrote: > > On Sat, Jan 29, 2005 at 12:56:22AM +0100, David Olofson wrote: > > > On Saturday 29 January 2005 00.00, Jan Depner wrote: > > > > Now, if y

Re: [linux-audio-dev] cool plugin from Waves

2005-01-28 Thread David Olofson
track the state of the art, the net result is that faster CPUs and DSPs just make everything harder to implement! ;-D //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multime

Re: [linux-audio-dev] seeking minimal C++ library for ear-training

2005-01-23 Thread David Olofson
implemixer-1.1.tar.gz) "A very simple sound mixing example, using only SDL without any add-on libraries. It plays a drum pattern using 4 sounds and 4 voices and not too tight timing. ;-)" //David Olofson - Programmer, Composer, Open Source Advocate

Re: [linux-audio-dev] korg oasys

2005-01-21 Thread David Olofson
ally process one sample at a time reliably (at least at 48 kHz and lower) with RTAI or RTL on reasonably good hardware. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for

Re: [linux-audio-dev] korg oasys

2005-01-21 Thread David Olofson
latency down to the µs range. The only practical limits are RAM access times (cache misses add to the scheduling latency) and raw processing power. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source

[linux-audio-dev] EEL web site

2005-01-19 Thread David Olofson
ynthesis, but EEL should also be suitable for game scripting and for adding scripting capabilities to real time multimedia applications." //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio eng

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-11 Thread David Olofson
y, you tend to fall back to something that feels familiar and/or good in a subjective way. I guess I have a few of those in EEL as well. The BASIC style call syntax, for example; f "some", "arguments"; I think I'll switch to good old C style, for several reasons. It&#x

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0 + ChucK

2005-01-10 Thread David Olofson
t;real time environment" is basically one that allows you to solve real time problems, if you do things right, so it's basically "just" a matter of not building inherently non RT safe mechanisms into the language. (GC algorithms optimized for throughput rather than determinism woul

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-10 Thread David Olofson
t as long as EEL is free software (I > assume BSD?) it's okay with me. It's LGPL, because the GPL would prevent the use of EEL in non-Free applications, which is not what I intend. I'm considering dual-licensing with MIT/X11 as well, since the LGPL seems to make a lot of de

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-10 Thread David Olofson
ne right. It can actually be a *better* solution for RT systems than any form of memory management that destroys unused objects instantly. (Let's just say large lists, trees and similar structures are very dangerous in an RT system if you're using some naive form of refcounting or e

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-10 Thread David Olofson
m (for me at least) is that the few alternatives that looked interesting are either non-Free, or licensed in a way that prevents using them in proprietary projects - which is exactly what I need to do. (All my personal projects are Free/Open Source, though.) //David Olofson - Programmer, Compose

Re: [linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-09 Thread David Olofson
of registers (the heap) as a call stack by moving around a register frame. Basically, "malloc()ed" objects are used only for stuff that doesn't fit in a register, and they're normally passed around by reference rather than being cloned. Bed time... Too much la

[linux-audio-dev] [semi-OT] EEL 0.1.0

2005-01-09 Thread David Olofson
ble C code. * LGPL. (Maybe LGPL + MIT/X11, if it makes life easier.) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects,

Re: [linux-audio-dev] Plans/Roadmaps for 2005?

2005-01-07 Thread David Olofson
hacking an SDL binding as one of the first add-on projects. That should make the thing a lot more fun to play with. :-D //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Sourc

Re: [linux-audio-dev] Linux friendly, portable digital recording devices?

2005-01-03 Thread David Olofson
my computer to be recorded directly.) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time

Re: [linux-audio-dev] Re: OSC vs MIDI

2004-09-03 Thread David Olofson
ages are just sent and handled ASAP, without timestamping. Just means you get terrible jitter instead, which is probably *worse* than the latency... //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source aud

Re: [linux-audio-dev] Re: OSC vs MIDI

2004-09-03 Thread David Olofson
bluetooth should be able to handle the bandwith requirements of a mouse (125 Hz frame rate for the MX models, IIRC), but 15-20 ms latency spikes would be an issue that cannot be fully compensated for regardless of bandwidth. Jitter or delay (buffering to eliminate jitter) would cause problems wi

Re: [Alsa-devel] Re: [linux-audio-dev] Firewire Breakout-Boxes

2004-08-28 Thread David Olofson
On Friday 27 August 2004 23.48, Lee Revell wrote: > On Fri, 2004-08-27 at 16:06, David Olofson wrote: > > On Friday 27 August 2004 21.08, Dan Hollis wrote: > > > On Fri, 27 Aug 2004, Lee Revell wrote: > > > > Why do we need to /dev/null messages fr

Re: [Alsa-devel] Re: [linux-audio-dev] Firewire Breakout-Boxes

2004-08-27 Thread David Olofson
lists do once in a while, one way or another. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis,

Re: [linux-audio-dev] (web-based) interactive sound art?

2004-05-06 Thread David Olofson
tuff... Looked at the spec the other day, and I'd say it looks like pretty heavy stuff, if you want to implement full support. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for ga

Re: [linux-audio-dev] Re: RFC: Disposable Soft Synth Interface

2004-04-30 Thread David Olofson
ing status is what allows senders to drop identical status bytes to save bandwidth. Only optional for senders...) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia.

Re: [linux-audio-dev]converting old pc hardware to a live musicperformance toy

2004-04-16 Thread David Olofson
. 'll keep the flash card for when IO > have something more mature. It doesn't need to be too rugged to > start with. MicroDrive? Not as rugged as a flash card of course, but still compact (CF II) - and very silent if that matters... //David Olofso

Re: [linux-audio-dev] Audio over Ethernet?

2004-04-14 Thread David Olofson
394 doesn't have collision detection h/w and stuff like that. Don't know if it's a real master/slave system on the h/w level. Ethernet is not... With P-P connections only, it's irrelevant, as long as you can keep any such logic out of the way. //David Olofs

Re: [linux-audio-dev] Audio over Ethernet?

2004-04-14 Thread David Olofson
forge.net/projects/rtnet/ http://www.ecsl.cs.sunysb.edu/rether/ http://www.fsmlabs.com/products/lnet/ //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and

Re: [linux-audio-dev] Some music made with Linux

2004-02-21 Thread David Olofson
algorithm) at the problem. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects, scripting,... | `---

Re: [linux-audio-dev] Some music made with Linux

2004-02-20 Thread David Olofson
On Friday 20 February 2004 23.58, Paul Winkler wrote: > On Fri, Feb 20, 2004 at 11:11:40PM +0100, David Olofson wrote: > > On Friday 20 February 2004 21.27, Paul Winkler wrote: > > > Think of the variables introduced by common picking techniques: > > > at the least you

Re: [linux-audio-dev] Some music made with Linux

2004-02-20 Thread David Olofson
On Friday 20 February 2004 21.27, Paul Winkler wrote: > On Fri, Feb 20, 2004 at 02:34:54PM -0500, Pete Bessman wrote: > > At Fri, 20 Feb 2004 18:23:52 +0100, > > > > David Olofson wrote: > > > > Tricky. To get crunchy hard-rock guitar sounds like Pete's >

Re: [linux-audio-dev] Some music made with Linux

2004-02-20 Thread David Olofson
What I want to do is push the limits of extremely compact music formats, and proving that virtual analog style synthesis doesn't *have* to sound like minimalistic german synth music. I may fail in doing this, but I hope to at least learn a few useful things about creating good synth so

Re: [linux-audio-dev] Some music made with Linux

2004-02-20 Thread David Olofson
On Friday 20 February 2004 17.25, Paul Winkler wrote: > On Fri, Feb 20, 2004 at 05:23:05AM +0100, David Olofson wrote: > > On Friday 20 February 2004 00.06, Pete Bessman wrote: > > [...] > > > > > Writing a guitar sound synthesizer that sounds good is a very > &

Re: [linux-audio-dev] Some music made with Linux

2004-02-19 Thread David Olofson
inst the > original version to see how far "creative song restructuring" can > get you. You mean the original album version? Can't seem to find it... //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -

Re: [linux-audio-dev] Some music made with Linux

2004-02-19 Thread David Olofson
On Thursday 19 February 2004 21.54, Pete Bessman wrote: > At Thu, 19 Feb 2004 19:42:05 +0100, > > David Olofson wrote: > > Nice! Makes me wanna' play some violent first person shooter game > > or something, for some reason... ;-) > > I seem to recall seeing you on

Re: [linux-audio-dev] Some music made with Linux

2004-02-19 Thread David Olofson
On Thursday 19 February 2004 18.50, Pete Bessman wrote: > Hi all, > > Check out > http://www.soundclick.com/bands/8/eastsidemilitiamusic.htm Nice! Makes me wanna' play some violent first person shooter game or something, for some reason... ;-) //David Olofson - Programme

Re: [linux-audio-dev] DRI + Jack conflict?

2004-02-13 Thread David Olofson
) How about OpenGL? I heard there's an unsupported OpenGL driver now. Tried it? //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games

Re: [linux-audio-dev] DRI + Jack conflict?

2004-02-13 Thread David Olofson
ation and s/w rendering APIs will be relevant for several more years to come - and applications should preferably support *both* 2D and 3D APIs when appropriate. (Could be done through 2D-over-3D wrappers or backends.) //David Olofson - Programmer, Composer, Open S

Re: [linux-audio-dev] MIDI interface latency

2004-02-12 Thread David Olofson
On Friday 13 February 2004 00.53, Tim Goetze wrote: > David Olofson wrote: > >Depends on the wire. For standard 31250 bps MIDI cables, the > > minimum latency for a NoteOn message (status, pitch, velocity - > > three bytes) is 0.96 ms. (It is one start bit and one stop bit, &

Re: [linux-audio-dev] MIDI interface latency

2004-02-12 Thread David Olofson
there's no way you can force a babbling Windoze box or something to get off the network when you want to chat with your RT peers, so you just have to make sure everything on your RT network agrees with, and is physically capable of obeying the rules of tha

Re: [linux-audio-dev] Linux is free

2004-01-26 Thread David Olofson
re is no sense in that I should > learn GIMP internals -- I could use that time for developing my own > projects instead of wasting the time to sidetracks. They're probably busy hacking other stuff, and they most probably have a sufficiently handy way of doing what you want without th

Re: [linux-audio-dev] Re: Lionstracs.

2004-01-21 Thread David Olofson
ning. Yes... That's the kind of stuff that makes me nervous when using closed source tools for anything. What will happen with my files down the road? //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open S

Re: [linux-audio-dev] Re: Lionstracs.

2004-01-21 Thread David Olofson
$300 a year for Red Hat Enterprise? I thought it was free!!! Well, it is, except for any proprietary software they might have thrown in. What you're paying for is pressed CDs, printed documentation, and most importantly, support. If you only need the Free software, you can just download it

Re: [linux-audio-dev] Re: Lionstracs.

2004-01-20 Thread David Olofson
iority, especially in the embedded and turnkey fields, where systems tend to hang around so long that the main reason to upgrade is that the out-of-production silicon is getting too expensive, or totally impossible to get by. //David Olofson - Programmer, Composer, Open Source Advocate .- Audia

Re: [linux-audio-dev] Two or more monitors)Re:Project:modularsynth editor

2004-01-20 Thread David Olofson
in the wrong place. The driver ends up sync'ing once for each one of the sub rectangles that the window is split into... *hehe* //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine fo

Re: [linux-audio-dev] Two or more monitors) Re:Project:modularsynth editor

2004-01-20 Thread David Olofson
s supposed to just clip at 2048x2048. Some tester concluded it does on Windoze, but I haven't tried it on the Linux drivers. (Though they even have the same bugs as the Windows drivers, so I'd guess they're pretty closely related...) //David Olofson - Programmer, Composer,

Re: [linux-audio-dev] Two or more monitors) Re: Project: modularsynth editor

2004-01-19 Thread David Olofson
penGL support was more widely available, there wouldn't be any reason to use anything else for serious graphics - 2D or 3D. It's hard to find a card without 3D acceleration these days, though there seem to be a few Windoze-only chipets that don't have OpenGL support... //David

Re: [linux-audio-dev] Two or more monitors) Re: Project:modularsynth editor

2004-01-19 Thread David Olofson
stretching a single context over both screens anyway. (I'm not interested in stretching *anything* over both screens; just moving windows across them, which is not possible with independent desktops.) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -

Re: [Jackit-devel] Re: [linux-audio-dev] New name for ladcca?

2004-01-19 Thread David Olofson
gt; ... Wow, I need something to do. :) I have lots of things to do, but that doesn't seem to help... //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. |

Re: [Jackit-devel] Re: [linux-audio-dev] New name for ladcca?

2004-01-19 Thread David Olofson
lash'. Can't seem to find it, though... //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real time effects, scripting,.

Re: [linux-audio-dev] Two or more monitors) Re: Project: modular synth editor

2004-01-19 Thread David Olofson
t processes) accelerated. If so, why not windows on different desktops...? Oh well... Accelerated drivers. No end to the fun! ;-) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games an

Re: [linux-audio-dev] Two or more monitors) Re: Project: modularsynth editor

2004-01-19 Thread David Olofson
oth heads, but I'm not sure. (Don't care about a few % wasted VRAM - the screens aren't that different in size.) However, ATI had me believe you can't run 2048x1536 on the analog output while using the DVI output *at all* - but that's obviously not the case,

Re: [linux-audio-dev] License for sounds

2004-01-14 Thread David Olofson
On Wednesday 14 January 2004 19.36, Thomas Webb wrote: > --- David Olofson <[EMAIL PROTECTED]> wrote: > > On Wednesday 14 January 2004 10.31, > > [EMAIL PROTECTED] wrote: > > [...] > > > > > 4) "Derived sounds?" Holy crap, what a can of > &g

Re: [linux-audio-dev] License for sounds

2004-01-14 Thread David Olofson
censes I use guarantee that *I* can't steal "my" code back and start selling binaries after people tested it, fixed my bugs and added loads of features. I *think* that slightly improves my chances of receiving contributions, but I can't prove it. :-) //David Olofson - Progr

Re: [linux-audio-dev] License for sounds

2004-01-14 Thread David Olofson
orce something like that. Can't force people to contribute to anything, whereas if they want to contribute to a library of free sounds, they'll just do it, one way or another, whether I support it or not. So, it's probably X11, or just plain public domain. Any real advanta

[linux-audio-dev] License for sounds

2004-01-14 Thread David Olofson
'd like derived sounds to remain open source, but I'm not sure it makes sense to require it, like the LGPL does. The X11 license might be more sensible. What do you think? //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---

[linux-audio-dev] ANN: Audiality 0.1.1

2004-01-10 Thread David Olofson
o-wah" effect * A "real" reverb * Sample accurate MIDI file playback Site: http://audiality.org Direct link: http://audiality.org/download/Audiality-0.1.1.tar.gz Check out the site and the Audiality mailing list (or archive) for more info and 0.1.0->0.1

Re: [linux-audio-dev] Tracker

2003-11-28 Thread David Olofson
However, I think the proper solution is to install things so that you never have dependencies in the wrong direction. It makes some sense that libs in /usr shouldn't depend on /usr/local. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality -

Re: [linux-audio-dev] Tracker

2003-11-27 Thread David Olofson
. Let the early adopters break new ground and make the big, expensive mistakes. Then go in and make the money the early adopters are morally entitled to. //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open S

Re: [linux-audio-dev] Retro speech synthesis

2003-11-25 Thread David Olofson
On Tuesday 25 November 2003 10.39, Steve Harris wrote: > On Mon, Nov 24, 2003 at 08:21:55 +0100, David Olofson wrote: > > On Monday 24 November 2003 19.42, Frank Neumann wrote: > > [...] > > > > > I was wondering for a while when some older geek will start > &

Re: [linux-audio-dev] Retro speech synthesis

2003-11-24 Thread David Olofson
eplace the synthesis stage of some current TTS system with a chip emulator style synth. Or how about hacking a LADSPA or JACK wrapper that generates control output that you can use to drive a modular synth? //David Olofson - Programmer, Composer,

Re: [linux-audio-dev] Retro speech synthesis

2003-11-24 Thread David Olofson
domain. Might work. :-) > There is also a smaller/reduced version of festival you can try > out, but i forgot how it is called. Looked at that, but it's still too big and too "serious" for my needs. //David Olofson - Programmer, Comp

[linux-audio-dev] Retro speech synthesis

2003-11-24 Thread David Olofson
ff, as I intend to use this for sound effects in games and (other) toys. Doesn't hurt if CPU and memory requirements are very low, but I'm probably going to render words and phrases off-line anyway (at install or load time), for later processing as normal sound effects. //David Olofs

Re: [linux-audio-dev] virtual vocalist - I think we could have something similar without much work...

2003-11-24 Thread David Olofson
http://www.cslu.ogi.edu/tts/flinger/ (There are a bunch of mp3 songs on that site as well.) BTW, where did the Zero-G site go? Seems dead, and I can't find any demos elsewhere... //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality --

Re: [linux-audio-dev] oh no ... virtual vocalists ...

2003-11-22 Thread David Olofson
udden...? Oh, I wouldn't use it on in final mix, of course! I think... ;-) //David Olofson - Programmer, Composer, Open Source Advocate .- Audiality ---. | Free/Open Source audio engine for games and multimedia. | | MIDI, modular synthesis, real

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