To my own surprise I have to object to the suggestion:
/*
AUDIO_RATE_CONTROL. Hints than an audio control should/could be controlled
by a high time res. slider or control data, but shouldn't be connected to
the next audio signal by default. I can't think of any simple examples off
hand, but
I made a post a while back defining all the XAP terminology to date. Read
it if you haven't - it is useful :)
I was hoping something of this sort existed. It would be very helpful if you
could put the list of XAP terminology on the webpage. It would help keep
everybody on the same page when
The main difficulty I see with the VVID system is how to initialize
parameters on a new voice before the voice is activated with a VoiceOn
event.
The MIDI standard deals with this by allowing 2 particular parameters, pitch
and velocity, to be privileged as voice-on initializers. These
On Mon, Jan 06, 2003 at 12:04:23 -0800, robbins jacob wrote:
Alternately, we could require that event ordering has 2 criterion: -first-
order on timestamps -second- put voice-on ahead of all other event types.
This is what I was assuming was meant orignally.
However you dont have to think
My understanding of VVID's is that the sequencer puts one complete,
continuous note on a particular VVID. The sequencer only reuses a VVID once
it has ended any previous notes on that VVID. The sequencer can allocate a
large number of VVIDs so that it never has to make a voice stealing decision
has anyone looked at the distribution of linux that FinalScratch comes with?
I read on their website that you basically install their distribution of
linux and use it, along with their program for selecting audio files, to
play their electronic turntables. I'm just wondering if there was
I suggested this a while ago and the more i thought about it the more i
thought it was a good idea, hopefully others can set me straight:)
/* Hint LADSPA_HINT_DATA_PRESENT indicates that the data item should be used
to signal that the audio stream has stopped. It must be used in conjunction
I am writing a sequencer application for performance use, sort of like a
tracker but with a more flexible pattern structure. Such a sequencer will
need to have random realtime access to banks of samples and effects.
I've been having a devil of a time finding a library or sound program to