On Tue, 30 Oct 2001, Paul Davis wrote:
> >If they are, this undo splitting should be available on every editor
> >already (at least for GLAME). But thinking of it - if you want to have
> >a "undo last operation done on the range the mouse/marker is at"
> >operation, it should be a matter of minut
>So there is nothing similar to SONAR and few others. And maybe won't be.
I can personally assure you that there will be. You have my word on
it, and also on the fact that it will be GPL'ed. It may not be easy to
install, and I might encourage you to buy hardware from me, but thats
just a detail,
DAVID G MATTHEWS wrote:
>
> > >How about Ardour's notation capabilities? What kind of sample/groove loop
> > >editing does Ardour have (something similar to SONAR or Propellerhead
> > >ReCycle)?
> >
> > None.
> Nor should it. IMHO the built-in notation capabilities in sequencing/DAW
> programs s
>If they are, this undo splitting should be available on every editor
>already (at least for GLAME). But thinking of it - if you want to have
>a "undo last operation done on the range the mouse/marker is at"
>operation, it should be a matter of minutes to implement this in GLAME,
>too (the informa
On Mon, 29 Oct 2001, Juhana Sadeharju wrote:
> >From:Lamar Owen <[EMAIL PROTECTED]>
> >
> >I then apply compression to B, then realize that I've overdone the
> >filtering on A. I want to undo the filter while leaving the compression
>
> Are we talking only about multitrack editor here? A
Paul Davis wrote:
>
> >> The one other common editing task I do is remastering of live LP vinyl. I
> >> use CEP to do the recording, normalize, process, denoise, depop, etc. I the
> >n
> >> pull over a neat hack called CDWAV that does the track splitting, on CD bloc
> >k
> >> boundaries, so tha
>Nor should it. IMHO the built-in notation capabilities in sequencing/DAW
>programs suck. Let a DAW be a DAW, let a sequencer be a sequencer, and
>let a notation program be a notation program. If ardour can run
>concurrently in sync with Muse, that's all the midi track capability it
>needs. If
On Mon, 29 Oct 2001, Paul Davis wrote:
> >How about Ardour's notation capabilities? What kind of sample/groove loop
> >editing does Ardour have (something similar to SONAR or Propellerhead
> >ReCycle)?
>
> None.
Nor should it. IMHO the built-in notation capabilities in sequencing/DAW
programs
>How about Ardour's notation capabilities? What kind of sample/groove loop
>editing does Ardour have (something similar to SONAR or Propellerhead
>ReCycle)?
None. Do you want to write them? There's not much point thinking about
notation till we get MIDI tracks in place. But beat slicing can be
do
Paul Davis wrote:
>
> * per-track tempo maps, for handling poly-rythmnic music properly
> * non-western rythmnic structure supported in tempo maps (e.g.
> non-integral beats per bar, non standard time signatures)
At least I don't know how to do it, which doesn't mean it can't be done.
> *
Paul Davis wrote:
> it will be in ardour by the end of the day. i am even considering
> adding direct support for a cd-burning sub-process (e.g. using
> cdrecord or cdrdao).
>
> --p
ROCK ON
>> I would like to undo per region so that-- suppose I have two regions,
>A
>> and B. Region A, to oversimplify, needs filtering to some extent, and
>region
>> B needs compression, amongst other things. Time compression, maybe, to
>> beat-sync the regions. Now, I slide the regions to where I
>Oh, almost forgot: I also do long-form editing. The ability to handle a 1GB
>audo clip is also nice. :-)
i've edited an 18GB audio clip in ardour (an entire disk's worth, more
or less)
>The one other common editing task I do is remastering of live LP vinyl. I
>use CEP to do the recordin
>> The one other common editing task I do is remastering of live LP vinyl. I
>> use CEP to do the recording, normalize, process, denoise, depop, etc. I the
>n
>> pull over a neat hack called CDWAV that does the track splitting, on CD bloc
>k
>> boundaries, so that I can then burn DAO and retain
Lamar Owen wrote:
>
> The one other common editing task I do is remastering of live LP vinyl. I
> use CEP to do the recording, normalize, process, denoise, depop, etc. I then
> pull over a neat hack called CDWAV that does the track splitting, on CD block
> boundaries, so that I can then burn D
>From: Lamar Owen <[EMAIL PROTECTED]>
>
>I then apply compression to B, then realize that I've overdone the
>filtering on A. I want to undo the filter while leaving the compression
Are we talking only about multitrack editor here? And your "regions"
and actually "clips/cues"?
Juhana
- Original Message -
From: "Lamar Owen" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Monday, 29 October 2001 2:16
Subject: Re: [linux-audio-dev] multitrack and editor separate?
> I would like to undo per region so that-- suppose I have two regions
On Sunday 28 October 2001 12:47 pm, you wrote:
> >audio track file -- but that's a different gripe) I would be in radio
> >production heaven.
> Good. Pack your bags. Ardour will take you there in a month or two.
Oh, almost forgot: I also do long-form editing. The ability to handle a 1GB
audo c
On Sunday 28 October 2001 12:47 pm, you wrote:
> >Again, if I could do transparent region editing in the CEP multitrack
> > mode, with undo stacks allocated per-region, (working on a copy of the
> > original
> why per-region? what difference does that make? this is *important* to
> me **right now
On Mon, 29 Oct 2001 03:36, Paul Davis wrote:
> it will never happen. even a 3 orders of magnitude increase in
> computing power (i.e. 2 TeraHz) wouldn't be enough to do full
> realtime physical modelling synthesis of a full orchestra.
That is perfectly true whilst the above is in action. Just be
>> again, once JACK is in place, ardour will be able to do all these
>> things. and in several areas, ardour is years ahead of Cakewalk or SONAR.
>
>I'd like to hear what this area is?
* per-track tempo maps, for handling poly-rythmnic music properly
* non-western rythmnic structure supported in
Paul Davis wrote:
>
> again, once JACK is in place, ardour will be able to do all these
> things. and in several areas, ardour is years ahead of Cakewalk or SONAR.
I'd like to hear what this area is?
How about some feature table ardour vs sonar vs cubase vs logic?
- Jussi Laako
--
PGP key
On Sun, Oct 28 2001 at 12:44:15pm -0500, Paul Davis wrote:
> Frankly, no. Once again, there are two different levels of operation:
> working with specific samples, and working in an audio sequencer.
> [...]
> Compare these issues with the relatively simple task of taking the
> code to an existi
>However, you hit the nail on the head when you say '...have appropriate gain
>and other FX applied' -- in my experience, determining the appropriate
>FX levels and gains, etc, involves lots of test-mixes -- which, at least, CEP
>will do a real-time monitor mixdown in multitrack mode. Aud
>I think an API for embedding an audio editor would be nice though. Since
>an EDL based wave editor is responsible for rendering its own edits, why
>not use something like JACK to access the rendered audio? I guess you
JACK handles real-time streaming with sample-accurate sync. Its not a
general
>Both aspects squarely come under "digital audio editing" where the
>end goal is to have processed audio ready for further distribution.
>Creating a 3D model, assembling a scene, then animating a whole
>sequence uses distinctly seperate tecniques for each part but the
>overall process is _often_ v
>in the multitrack program, have an option (either you can click on it or
>have it automatic) that will check the change time of a file, and update
>it within the multitrack if the file is newer.
>
>that way whenever you save changes in the editor, they can be
>automatically updated in the complet
>It can nicely combine single shot and loop samples, complete audio tracks,
>soft synths and and midi tracks.
>
>Same fx/eq/levels and envelopes can apply to wave and soft synth tracks on
>per-track, aux or output channel basis. And you can adjust all parameters in
>realtime when music is playing.
On Sat, Oct 27, 2001 at 02:47:33PM -0400, Paul Davis wrote:
> no. this is pretty bad. as you note, you really need to be able to
> tell ardour that the file has been changed before exiting, so that you
> can hear the result "in the mix".
poll(2)?
- Steve
On Sun, 28 Oct 2001 20:42, n++k wrote:
> [n++k <[EMAIL PROTECTED]>]
> ...
> | merci.
> |
> | sir you have no clue.
That is quite likely as I have only recently discovered the power
of using python and OpenGL (blows me away) and I'm hoping like crazy
to find something similar for sound ? If anyone
> in the multitrack program, have an option (either you can click on it or
> have it automatic) that will check the change time of a file, and update
> it within the multitrack if the file is newer.
maybe http://oss.sgi.com/projects/fam/ is the way to go about this. a
multitrack application will
Lamar Owen wrote:
>
> However, you hit the nail on the head when you say '...have appropriate
> gain and other FX applied' -- in my experience, determining the
> appropriate FX levels and gains, etc, involves lots of test-mixes --
> which, at least, CEP will do a real-time monitor mixdown
[Mark Constable <[EMAIL PROTECTED]>]
| > You have to be kidding? Ardour as an embeddable widget?
|
| Not at all. You would be aware of OpenGL. It is far more sophisticated
| than Audour may ever be... it exists to facilitate both presentation
may i interrupt?
| of and interaction with visual 3D
[n++k <[EMAIL PROTECTED]>]
| may i interrupt?
|
| | of and interaction with visual 3D objects. The ability to prototype
| | a usable app quickly, actually use it, then have the option of further
| | streamlining certain parts of the app in C/C++ is very "natural" with
| | gigahertz++ boxes these
On Sun, 28 Oct 2001 02:40, Paul Davis wrote:
> >Huh, from a software engineering point of view they are distinctly
> >seperate tasks but from a human interface viewpoint the user is
> >"editing digital audio" where both aspects complete a whole picture,
> >or sound(s) in this case.
>
> i don't ag
i've been sortof following this, and my idea is pretty simple (someone
suggested something similiar, i think, but surrounded by lots of other
info).
in the multitrack program, have an option (either you can click on it or
have it automatic) that will check the change time of a file, and update
it
- Original Message -
From: "Josh Green" <[EMAIL PROTECTED]>
To: <[EMAIL PROTECTED]>
Sent: Sunday, 28 October 2001 9:16
Subject: Re: [linux-audio-dev] multitrack and editor separate?
> On Sat, 2001-10-27 at 11:47, Paul Davis wrote:
> >
> > ok,
On Friday 26 October 2001 09:23 pm, you wrote:
> Or, more
> >succinctly, multitrack recording and waveform/sample editing should not be
> >considered separate tasks,
> i don't have your experience, but i don't agree with you here. the
> re
On Sat, 2001-10-27 at 11:47, Paul Davis wrote:
>
> ok, i've been thinking about for the last couple of days. here's my
> proposal for ardour's handling of such an idea:
>
> * user selects "edit region externally"
> * relevant data is written to a file
> * external editor is forked using some
>Example 1: we first start editing an audiowave/file, and then include
>it to multitrack editor. If we now make a change to the audiowave,
>it is faster to use EDL file in multitrack editor.
agreed.
>Example 2: we first have an audio clip in multitrack editor, and
>then want to change only that
>From: Paul Davis <[EMAIL PROTECTED]>
>>editor to the multitrack editor in the EDL form. A "clone" operation
>>in audiowave would instantly make a new clip to multitrack editor.
>
>but whats the starting point for the edit?
The files: audio or EDL file.
Example 1: we first start editing an audi
>> when working with multitrack recordings, what one is often doing is
>> manipulating semantically meaningful chunks of audio so that they are
>> correctly aligned with each, have appropriate gain and other FX
>> applied, and are sent to the appropriate outputs.
>>
>> these tasks have little if a
>What would happen if one would edit a clip in multitrack editor?
>Would all instants of the clip change? Or just that one instant
>as in an audiowave editor?
precisely. the semantics are completely undefined. "clips" (or
"regions" or "events") do not correspond 1:1 with audio files. for a
standa
>>succinctly, multitrack recording and waveform/sample editing should
>>not be considered separate tasks,
>
>i don't have your experience, but i don't agree with you here. the
>reason is subtle, but i find it compelling.
What would happen if one would edit a clip in multitrack editor?
Would all
> >But my main point is this -- out in the radio world, for one, a sound
editor
> >and a multitracker are not necessarily different, and it would be more
than
> >nice to have an integrated 'arbitrary number of tracks EDITOR' that
allows
> >the sort of flexibility for multitrack compositions that
On Sat, 27 Oct 2001 11:23, Paul Davis wrote:
> > (sorry, not sure who should be attributed here)
> > But my main point is this -- out in the radio world, for one, a sound
> > editor and a multitracker are not necessarily different, and it would be
> > more than nice to have an integrated 'arbitra
>But my main point is this -- out in the radio world, for one, a sound editor
>and a multitracker are not necessarily different, and it would be more than
>nice to have an integrated 'arbitrary number of tracks EDITOR' that allows
>the sort of flexibility for multitrack compositions that deskto
On Tuesday 23 October 2001 10:11 pm, Paul Davis wrote:
> >for this reason the ABC in my country, and several universities are
> >replacing other professional editing/multitrack packages with Cool-Edit
> >Pro..it is testimony that there is a wide demand for an editor and
> >multitracker to be put t
to be" - Sartre
"Do be do be do" - Sinatra
"I am" - God
-Original Message-
From: [EMAIL PROTECTED]
[mailto:[EMAIL PROTECTED]]On Behalf Of delire
Sent: Tuesday, October 23, 2001 9:29 PM
To: [EMAIL PROTECTED]
Subject: Re: [linux-audio-dev] multitrack and ed
>...sure, but Cool-Edit Professional for windows shows how often a static
>mixing [multitrack] environment is used as an intergral part of the overall
>editing project - you make a mix of several samples and dump it back in the
>editor for further processing. maybe afterwards you send it back to t
As Dave
> notes, and others would do well to heed, editing an audio file is one
> thing, multichannel work and/or audio sequencing is something else.
>
...sure, but Cool-Edit Professional for windows shows how often a static
mixing [multitrack] environment is used as an intergral part of the over
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