On 4/18/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
johann deneux napsal(a):
> Jiri,
>
> Which solution did you chose to implement? From what I remember, we
> last discussed Dmitry's idea of specifying an axis for an effect, then
> combine several effects to achieve complex
Jiri,
Which solution did you chose to implement? From what I remember, we
last discussed Dmitry's idea of specifying an axis for an effect, then
combine several effects to achieve complex effects.
The implementation would specify the axis using the upper bits of the
effect type.
The patches you
Jiri,
Which solution did you chose to implement? From what I remember, we
last discussed Dmitry's idea of specifying an axis for an effect, then
combine several effects to achieve complex effects.
The implementation would specify the axis using the upper bits of the
effect type.
The patches you
On 4/18/07, Jiri Slaby [EMAIL PROTECTED] wrote:
johann deneux napsal(a):
Jiri,
Which solution did you chose to implement? From what I remember, we
last discussed Dmitry's idea of specifying an axis for an effect, then
combine several effects to achieve complex effects.
I think you mean
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Ok, so how to deal with these devices? Does anybody have some idea? That's
what I was talking about somewhere in the beginning of this thread, the raw
values, because it seems too specific for letting kernel to cope with each
of these devices
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
johann deneux napsal(a):
> On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>> Dmitry Torokhov napsal(a):
>> > On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> >> I have forgotten the details o
On 3/27/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Dmitry Torokhov napsal(a):
> On Wednesday 21 March 2007 18:03, johann deneux wrote:
>> On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
>>> Dmitry Torokhov napsal(a):
>>>> On 3/21/07, johann deneu
On 3/27/07, Jiri Slaby [EMAIL PROTECTED] wrote:
Dmitry Torokhov napsal(a):
On Wednesday 21 March 2007 18:03, johann deneux wrote:
On 3/21/07, Jiri Slaby [EMAIL PROTECTED] wrote:
Dmitry Torokhov napsal(a):
On 3/21/07, johann deneux [EMAIL PROTECTED] wrote:
I would suggest adding a new effect
On 3/27/07, Jiri Slaby [EMAIL PROTECTED] wrote:
johann deneux napsal(a):
On 3/27/07, Jiri Slaby [EMAIL PROTECTED] wrote:
Dmitry Torokhov napsal(a):
On Wednesday 21 March 2007 18:03, johann deneux wrote:
I have forgotten the details of ioctl: Wouldn't the
following work?
No, at least
On 3/27/07, Jiri Slaby [EMAIL PROTECTED] wrote:
Ok, so how to deal with these devices? Does anybody have some idea? That's
what I was talking about somewhere in the beginning of this thread, the raw
values, because it seems too specific for letting kernel to cope with each
of these devices
On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
Dmitry Torokhov napsal(a):
> On 3/21/07, johann deneux <[EMAIL PROTECTED]> wrote:
>> I would suggest adding a new effect type (3d effect) and extending the
>> union in struct ff_effect.
>> Let me know if I
On 3/21/07, Jiri Slaby <[EMAIL PROTECTED]> wrote:
STenyaK (Bruno González) napsal(a):
> On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
>> > I have a question: if the force is to be 3D, why only 3 possible
>> values?
>> > What would they be, 3 torques or 3 forces? In the case of car sims
On 3/21/07, Jiri Slaby [EMAIL PROTECTED] wrote:
STenyaK (Bruno González) napsal(a):
On 3/14/07, Dmitry Torokhov [EMAIL PROTECTED] wrote:
I have a question: if the force is to be 3D, why only 3 possible
values?
What would they be, 3 torques or 3 forces? In the case of car sims (ff
On 3/21/07, Jiri Slaby [EMAIL PROTECTED] wrote:
Dmitry Torokhov napsal(a):
On 3/21/07, johann deneux [EMAIL PROTECTED] wrote:
I would suggest adding a new effect type (3d effect) and extending the
union in struct ff_effect.
Let me know if I'm too vague, I already suggested that solution
On 3/16/07, Pavel Machek <[EMAIL PROTECTED]> wrote:
Hi!
> >Why did you remove all Cced people? Anyway I filtered
> >some of them out
> >
> >johann deneux napsal(a):
> >> You are right, the direction in ff_effect is meant to
> >be an angle.
>
On 3/16/07, Pavel Machek [EMAIL PROTECTED] wrote:
Hi!
Why did you remove all Cced people? Anyway I filtered
some of them out
johann deneux napsal(a):
You are right, the direction in ff_effect is meant to
be an angle.
A dirty solution would be to use the 16 bits as two
8-bits angles
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
> > I have a question: if the force is to be 3D, why only 3 possible values?
> > What would they be, 3 torques or 3 forces? In the case of car sims (ff
> > steering wheels),
On 3/14/07, Dmitry Torokhov <[EMAIL PROTECTED]> wrote:
On 3/14/07, STenyaK (Bruno González) <[EMAIL PROTECTED]> wrote:
>
>
> On 3/14/07, Anssi Hannula <[EMAIL PROTECTED]> wrote:
> > >> Do we have any idea if there any users of FF out there?
> > >
> > > At least me :). I'm using it for wheel and
On 3/14/07, Dmitry Torokhov [EMAIL PROTECTED] wrote:
On 3/14/07, STenyaK (Bruno González) [EMAIL PROTECTED] wrote:
On 3/14/07, Anssi Hannula [EMAIL PROTECTED] wrote:
Do we have any idea if there any users of FF out there?
At least me :). I'm using it for wheel and joystick in modules
On 3/14/07, STenyaK (Bruno González) [EMAIL PROTECTED] wrote:
On 3/14/07, Dmitry Torokhov [EMAIL PROTECTED] wrote:
I have a question: if the force is to be 3D, why only 3 possible values?
What would they be, 3 torques or 3 forces? In the case of car sims (ff
steering wheels), only one axis
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