On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote:
> On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <[EMAIL PROTECTED]> wrote:
> > This patch adds dummy gameport_register_port, gameport_unregister_port
> > and gameport_set_phys functions to gameport.h for the case when a driver
> >
On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk <[EMAIL PROTECTED]> wrote:
> This patch adds dummy gameport_register_port, gameport_unregister_port
> and gameport_set_phys functions to gameport.h for the case when a driver
> can't use gameport.
>
> This fixes the compilation of some OSS drivers
On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk [EMAIL PROTECTED] wrote:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with
On Thu, Mar 10, 2005 at 10:36:57AM -0500, Dmitry Torokhov wrote:
On Wed, 9 Mar 2005 12:32:17 +0100, Adrian Bunk [EMAIL PROTECTED] wrote:
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch
This patch adds dummy gameport_register_port, gameport_unregister_port
and gameport_set_phys functions to gameport.h for the case when a driver
can't use gameport.
This fixes the compilation of some OSS drivers with GAMEPORT=n without
the need to #if inside every single driver.
This patch
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