On Wed, 19 Jan 2005, Herbert Xu wrote:
> On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
> >
> > No, that does not fix it. :-( In fact, it doesn't seem to alter the
> > problem at all...
>
> OK. In that case I agree with your patch. The overruns that I
> attributed to it
On Wed, 19 Jan 2005, Herbert Xu wrote:
On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
No, that does not fix it. :-( In fact, it doesn't seem to alter the
problem at all...
OK. In that case I agree with your patch. The overruns that I
attributed to it were
On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
>
> No, that does not fix it. :-( In fact, it doesn't seem to alter the
> problem at all...
OK. In that case I agree with your patch. The overruns that I
attributed to it were probably caused by other bugs that's been
fixed
On Tue, Jan 18, 2005 at 10:23:23AM +1100, Herbert Xu wrote:
> On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
> >
> > Enemy Territory is available for free (as in beer) download from
> Sure, I don't mind trying it out :)
>
> In the mean time, does this patch fix your problem
On Tue, Jan 18, 2005 at 10:23:23AM +1100, Herbert Xu wrote:
On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
Enemy Territory is available for free (as in beer) download from
Sure, I don't mind trying it out :)
In the mean time, does this patch fix your problem as well?
On Tue, Jan 18, 2005 at 01:07:47PM -0500, John W. Linville wrote:
No, that does not fix it. :-( In fact, it doesn't seem to alter the
problem at all...
OK. In that case I agree with your patch. The overruns that I
attributed to it were probably caused by other bugs that's been
fixed since.
On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
>
> Enemy Territory is available for free (as in beer) download from
> www.enemy-territory.com. Sound plays almost immediately once the
> game is started.
>
> Is this sufficient?
Sure, I don't mind trying it out :)
In the mean
On Tue, Jan 18, 2005 at 07:39:30AM +1100, Herbert Xu wrote:
> On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
> > "Some" OSS applications have trouble with later versions of the
> > i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
> > one such application.
>
>
On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
> "Some" OSS applications have trouble with later versions of the
> i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
> one such application.
Would it be possible to create a minimal program (something that
"Some" OSS applications have trouble with later versions of the
i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
one such application.
I did a little legwork in BK and tracked-down the exact change which
caused the break. The changelog comments are dismissive to the
original
Some OSS applications have trouble with later versions of the
i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
one such application.
I did a little legwork in BK and tracked-down the exact change which
caused the break. The changelog comments are dismissive to the
original
On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
Some OSS applications have trouble with later versions of the
i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
one such application.
Would it be possible to create a minimal program (something that triggers
a
On Tue, Jan 18, 2005 at 07:39:30AM +1100, Herbert Xu wrote:
On Mon, Jan 17, 2005 at 01:37:08PM -0500, John W. Linville wrote:
Some OSS applications have trouble with later versions of the
i810_audio driver. Wolfenstein Enemy Territory from idSoftware is
one such application.
Would it be
On Mon, Jan 17, 2005 at 04:44:22PM -0500, John W. Linville wrote:
Enemy Territory is available for free (as in beer) download from
www.enemy-territory.com. Sound plays almost immediately once the
game is started.
Is this sufficient?
Sure, I don't mind trying it out :)
In the mean time,
14 matches
Mail list logo