Haakon Riiser wrote:
[Geert Uytterhoeven]
mmap() the MMIO registers to userspace, and program the
acceleration engine from userspace, like DirectFB (and XF*_FBDev
3.x for Matrox and Mach64) does.
Right, this was how I originally intended to do it. The reason
why I started to obsess about
Haakon Riiser wrote:
[Geert Uytterhoeven]
mmap() the MMIO registers to userspace, and program the
acceleration engine from userspace, like DirectFB (and XF*_FBDev
3.x for Matrox and Mach64) does.
Right, this was how I originally intended to do it. The reason
why I started to obsess about
[Geert Uytterhoeven]
> mmap() the MMIO registers to userspace, and program the
> acceleration engine from userspace, like DirectFB (and XF*_FBDev
> 3.x for Matrox and Mach64) does.
Right, this was how I originally intended to do it. The reason
why I started to obsess about the accelerated
On Wed, 2 Feb 2005, Haakon Riiser wrote:
> > On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
> > <[EMAIL PROTECTED]> wrote:
> >> Thanks for the tip, I hadn't heard about it. I will take a look,
> >> but only to see if it can show me the user space API of /dev/fb.
> >> I don't need a general
> > You should look at writing a DRM driver. DRM implements the kernel
> > interface to get 3D hardware running. It is a fully accelerated driver
> > interface. They are located in drivers/char/drm
>
> Have the standard frame buffer drivers been abandoned, even
> for devices that have no 3D
> > Le mercredi 02 février 2005 à 15:21 +0100, Haakon Riiser a
> > écrit :
>
> >> How can I use a frame buffer driver's optimized copyarea,
> >> fillrect, blit, etc. from userspace? The only way I've ever
> >> seen anyone use the frame buffer device is by mmap()ing it
> >> and doing everything
[Jon Smirl]
> On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
> <[EMAIL PROTECTED]> wrote:
>> Thanks for the tip, I hadn't heard about it. I will take a look,
>> but only to see if it can show me the user space API of /dev/fb.
>> I don't need a general library that supports a bunch of different
On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
<[EMAIL PROTECTED]> wrote:
> Thanks for the tip, I hadn't heard about it. I will take a look,
> but only to see if it can show me the user space API of /dev/fb.
> I don't need a general library that supports a bunch of different
> graphics cards.
On Wed, Feb 02, 2005 at 03:21:55PM +0100, Haakon Riiser wrote:
> > X-Windows already does this.
>
> Yeah, I thought the X11 fbdev driver supported acceleration, but not
> according to its manpage:
>
> fbdev is an Xorg driver for framebuffer devices. This is a
> non-accelerated driver [...]
[Xavier Bestel]
> Le mercredi 02 février 2005 à 15:21 +0100, Haakon Riiser a
> écrit :
>> How can I use a frame buffer driver's optimized copyarea,
>> fillrect, blit, etc. from userspace? The only way I've ever
>> seen anyone use the frame buffer device is by mmap()ing it
>> and doing
Le mercredi 02 fÃvrier 2005 Ã 15:21 +0100, Haakon Riiser a Ãcrit :
> How can I use a frame buffer driver's optimized copyarea, fillrect,
> blit, etc. from userspace? The only way I've ever seen anyone use
> the frame buffer device is by mmap()ing it and doing everything
> manually in the mapped
[Dick Johnson]
> On Wed, 2 Feb 2005, Haakon Riiser wrote:
>
>> How can I use a frame buffer driver's optimized copyarea, fillrect,
>> blit, etc. from userspace? The only way I've ever seen anyone use
>> the frame buffer device is by mmap()ing it and doing everything
>> manually in the mapped
On Wed, 2 Feb 2005, Haakon Riiser wrote:
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory. I assume there must be
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory. I assume there must be ioctls for
accessing the accelerated
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory. I assume there must be ioctls for
accessing the accelerated
On Wed, 2 Feb 2005, Haakon Riiser wrote:
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory. I assume there must be
[Dick Johnson]
On Wed, 2 Feb 2005, Haakon Riiser wrote:
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory. I
Le mercredi 02 fvrier 2005 15:21 +0100, Haakon Riiser a crit :
How can I use a frame buffer driver's optimized copyarea, fillrect,
blit, etc. from userspace? The only way I've ever seen anyone use
the frame buffer device is by mmap()ing it and doing everything
manually in the mapped memory.
[Xavier Bestel]
Le mercredi 02 février 2005 à 15:21 +0100, Haakon Riiser a
écrit :
How can I use a frame buffer driver's optimized copyarea,
fillrect, blit, etc. from userspace? The only way I've ever
seen anyone use the frame buffer device is by mmap()ing it
and doing everything manually
On Wed, Feb 02, 2005 at 03:21:55PM +0100, Haakon Riiser wrote:
X-Windows already does this.
Yeah, I thought the X11 fbdev driver supported acceleration, but not
according to its manpage:
fbdev is an Xorg driver for framebuffer devices. This is a
non-accelerated driver [...]
Yepp,
On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
[EMAIL PROTECTED] wrote:
Thanks for the tip, I hadn't heard about it. I will take a look,
but only to see if it can show me the user space API of /dev/fb.
I don't need a general library that supports a bunch of different
graphics cards. I'm
[Jon Smirl]
On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
[EMAIL PROTECTED] wrote:
Thanks for the tip, I hadn't heard about it. I will take a look,
but only to see if it can show me the user space API of /dev/fb.
I don't need a general library that supports a bunch of different
graphics
Le mercredi 02 février 2005 à 15:21 +0100, Haakon Riiser a
écrit :
How can I use a frame buffer driver's optimized copyarea,
fillrect, blit, etc. from userspace? The only way I've ever
seen anyone use the frame buffer device is by mmap()ing it
and doing everything manually in the
You should look at writing a DRM driver. DRM implements the kernel
interface to get 3D hardware running. It is a fully accelerated driver
interface. They are located in drivers/char/drm
Have the standard frame buffer drivers been abandoned, even
for devices that have no 3D acceleration
On Wed, 2 Feb 2005, Haakon Riiser wrote:
On Wed, 2 Feb 2005 16:41:39 +0100, Haakon Riiser
[EMAIL PROTECTED] wrote:
Thanks for the tip, I hadn't heard about it. I will take a look,
but only to see if it can show me the user space API of /dev/fb.
I don't need a general library that
[Geert Uytterhoeven]
mmap() the MMIO registers to userspace, and program the
acceleration engine from userspace, like DirectFB (and XF*_FBDev
3.x for Matrox and Mach64) does.
Right, this was how I originally intended to do it. The reason
why I started to obsess about the accelerated fb_ops
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