Re: Gaming Interface

2007-01-10 Thread Akula2
On 1/10/07, Robert Hancock <[EMAIL PROTECTED]> wrote: How is that? id Software doesn't use DirectX (not for graphics, anyway) and you could hardly claim their engines have been technically inferior at the time of their release.. Direct3D meant for 3D hardware interface. The feature set of D3D i

Re: Gaming Interface

2007-01-09 Thread Robert Hancock
Adrian Bunk wrote: DirectX is simply _the_ state of the art technology you have to use in some areas of game development if you don't want to make your game technically inferior before you even started developing. How is that? id Software doesn't use DirectX (not for graphics, anyway) and you

Re: Gaming Interface

2007-01-09 Thread Lennart Sorensen
On Tue, Jan 09, 2007 at 06:02:20PM -0500, [EMAIL PROTECTED] wrote: > When it's installed on 95% of the computers, it's a de-facto standard. And "de facto" does not make it a real one. opengl is installed on more machines that directx. If installation numbers is what decides it, then opengl will

Re: Gaming Interface

2007-01-09 Thread Valdis . Kletnieks
On Tue, 09 Jan 2007 11:08:57 EST, Lennart Sorensen said: > Why not start by suggesting using standard api's instead when writing > the original game engine. That would make porting it easier later. > DirectX is not a standard api. When it's installed on 95% of the computers, it's a de-facto stand

Re: Gaming Interface

2007-01-09 Thread Akula2
If there is no problem with Linux gaming I should shut the hell up and start buying all these Linux games I keep hearing about and seeing in those TV commercials. I feel that you are getting confused Linux = linux (kernel)? This effort is pretty much lies with the distro guys. I have played coup

Re: Gaming Interface

2007-01-09 Thread Adrian Bunk
On Tue, Jan 09, 2007 at 11:04:44AM -0500, Lennart Sorensen wrote: > On Tue, Jan 09, 2007 at 08:22:20AM +0100, Dirk wrote: > > If there is no problem with Linux gaming I should shut the hell up and > > start buying all these Linux games I keep hearing about and seeing in > > those TV commercials.

Re: Gaming Interface

2007-01-09 Thread Lennart Sorensen
On Tue, Jan 09, 2007 at 04:16:51PM +1000, Trent Waddington wrote: > We're totally off topic now, but what the hell.. You wanna encourage > ports? Write a step by step guide on how to most easily port a modern > game from Windows to Linux. My suggestion would be to use winelib and > include all th

Re: Gaming Interface

2007-01-09 Thread Lennart Sorensen
On Tue, Jan 09, 2007 at 08:14:13AM +0100, Dirk wrote: > I tried to get WoW installed with Cedega 5.2.9 for two days now. > > Cedega is not a replacement for ports. And it does not encourage ports. > It seems more like an excuse offered to game companies for not writing ports. And then there are

Re: Gaming Interface

2007-01-09 Thread Lennart Sorensen
On Tue, Jan 09, 2007 at 08:22:20AM +0100, Dirk wrote: > If there is no problem with Linux gaming I should shut the hell up and > start buying all these Linux games I keep hearing about and seeing in > those TV commercials. There is no problem with linux gaming. There is a problem with game deve

Re: Gaming Interface

2007-01-09 Thread Jesper Juhl
On 09/01/07, Dirk <[EMAIL PROTECTED]> wrote: Jan Dittmer wrote: > Dirk wrote: >> Alright. I came to discuss an idea I had because I realized that >> installing Windows and running Linux in VMware is the only _fun_ way to >> play "real" Games and have Linux at the same time. >> >> And everyone who

Re: Gaming Interface

2007-01-09 Thread Helge Hafting
Dirk wrote: Kasper Sandberg wrote: so in the grand scheme, the things you are suggesting are completely a wrong solution, and furthermore, a solution to a problem that does not exist. If there is no problem with Linux gaming I should shut the hell up and start buying all these Linux games I

Re: Gaming Interface

2007-01-09 Thread Kasper Sandberg
On Tue, 2007-01-09 at 17:08 +1000, Trent Waddington wrote: > On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote: > > And remember Picasa as a success story for Wine - exactly because a port > > would have required too much effort for developers that were busy with > > other things. > > I understand

Re: Gaming Interface

2007-01-09 Thread Kasper Sandberg
On Tue, 2007-01-09 at 08:14 +0100, Dirk wrote: > Jan Dittmer wrote: > > Dirk wrote: > >> Alright. I came to discuss an idea I had because I realized that > >> installing Windows and running Linux in VMware is the only _fun_ way to > >> play "real" Games and have Linux at the same time. > >> > >>

Re: Gaming Interface

2007-01-09 Thread Kasper Sandberg
; > >>>>>> > >>>>> Whats wrong with just using SDL/OpenGL? Thousands of games are made > >>>>> with SDL/OpenGL, and there are realms of Linux usage where this works > >>>>> just fine, especially for games (GP2X, etc). In

Re: Gaming Interface

2007-01-08 Thread Trent Waddington
On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote: It does already exist: http://winehq.org/site/docs/winelib-guide/index That's half the guide I recommended Dirk write.. and could do with some updating. The other half is how exactly you go about using DirectX with winelib. I've seen no gui

Re: Gaming Interface

2007-01-08 Thread Trent Waddington
On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote: And remember Picasa as a success story for Wine - exactly because a port would have required too much effort for developers that were busy with other things. I understand what you're saying here, but Picasa *is* a port. They ship an elf binary

Re: Gaming Interface

2007-01-08 Thread Adrian Bunk
On Tue, Jan 09, 2007 at 04:16:51PM +1000, Trent Waddington wrote: > On 1/9/07, Dirk <[EMAIL PROTECTED]> wrote: > >I tried to get WoW installed with Cedega 5.2.9 for two days now. > > > >Cedega is not a replacement for ports. And it does not encourage ports. > > We're totally off topic now, but wha

Re: Gaming Interface

2007-01-08 Thread Adrian Bunk
On Tue, Jan 09, 2007 at 08:16:22AM +0100, Dirk wrote: > Adrian Bunk wrote: > >On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote: > >>Helge Hafting wrote: > >>... > >>>Either _you_ code your game interface yourself, or you fund > >>>some developers to do it for you. It is that simple. You can >

Re: Gaming Interface

2007-01-08 Thread Dirk
don't see top titles ported to SDL/OpenGL. Tough luck then - openGL is the standard gaming interface on linux, well for the 3D graphichs part at least. You already have this, so having a "standard" clearly isn't enough then. More titles will be ported to linux when linux become

Re: Gaming Interface

2007-01-08 Thread Trent Waddington
On 1/9/07, Dirk <[EMAIL PROTECTED]> wrote: I tried to get WoW installed with Cedega 5.2.9 for two days now. Cedega is not a replacement for ports. And it does not encourage ports. We're totally off topic now, but what the hell.. You wanna encourage ports? Write a step by step guide on how to

Re: Gaming Interface

2007-01-08 Thread Dirk
Adrian Bunk wrote: On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote: Helge Hafting wrote: ... Either _you_ code your game interface yourself, or you fund some developers to do it for you. It is that simple. You can of course come here and ask advice about how to do it and what parts will b

Re: Gaming Interface

2007-01-08 Thread Dirk
Jan Dittmer wrote: Dirk wrote: Alright. I came to discuss an idea I had because I realized that installing Windows and running Linux in VMware is the only _fun_ way to play "real" Games and have Linux at the same time. And everyone who says I'm a troll doesn't like Games or simple things. T

Re: Gaming Interface

2007-01-08 Thread Kasper Sandberg
works > >>> just fine, especially for games (GP2X, etc). In case you didn't notice, > >>> plenty of pro Game Developers use SDL/OpenGL just fine for their needs, > >>> and get the job done without grumbling and groaning about needing to > >>>

Re: Gaming Interface

2007-01-08 Thread Tomas Carnecky
Dirk wrote: > > How about having a simple Game API like SDL included in the Kernel and > officially announce the promise to change it only once every couple of > years? > A new API would be counter-productive! There's X11/OpenGL for graphics and OpenAL for sound, both APIs widespread even in the

Re: Gaming Interface

2007-01-08 Thread Jan Engelhardt
On Jan 8 2007 12:17, Jay Vaughan wrote: > At 13:13 +0100 8/1/07, Dirk wrote: >> Trent Waddington wrote: >> > Call me crazy, but game manufacturers want directx right? You aint >> > running that in the kernel. >> >> They want something like DirectX that changes it's API less frequent >> than Direc

Re: Gaming Interface

2007-01-08 Thread Adrian Bunk
On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote: > Helge Hafting wrote: >... > >Either _you_ code your game interface yourself, or you fund > >some developers to do it for you. It is that simple. You can > >of course come here and ask advice about how to do it > >and what parts will be accept

Re: Gaming Interface

2007-01-08 Thread Jan Dittmer
Dirk wrote: > Alright. I came to discuss an idea I had because I realized that > installing Windows and running Linux in VMware is the only _fun_ way to > play "real" Games and have Linux at the same time. > > And everyone who says I'm a troll doesn't like Games or simple things. That's not tru

Re: Gaming Interface

2007-01-08 Thread l . genoni
On Mon, 8 Jan 2007, Dirk wrote: Alright. I came to discuss an idea I had because I realized that installing Windows and running Linux in VMware is the only _fun_ way to play "real" Games and have Linux at the same time. And everyone who says I'm a troll doesn't like Games or simple things.

Re: Gaming Interface

2007-01-08 Thread Alistair John Strachan
On Monday 08 January 2007 13:04, Dirk wrote: > But I don't see top titles ported to SDL/OpenGL. This is because you're not looking very hard. If you look at Ryan's ports over at http://icculus.org/ many of the games (some he's _paid_ to port) use SDL statically linked in. There's no legal or tec

Re: Gaming Interface

2007-01-08 Thread Dirk
case you didn't notice, plenty of pro Game Developers use SDL/OpenGL just fine for their needs, and get the job done without grumbling and groaning about needing to have their hands held through the process. But I don't see top titles ported to SDL/OpenGL. Tough luck then - ope

Re: Gaming Interface

2007-01-08 Thread Helge Hafting
notice, plenty of pro Game Developers use SDL/OpenGL just fine for their needs, and get the job done without grumbling and groaning about needing to have their hands held through the process. But I don't see top titles ported to SDL/OpenGL. Tough luck then - openGL is the standard gamin

Re: Gaming Interface

2007-01-08 Thread Dirk
Jay Vaughan wrote: > At 13:13 +0100 8/1/07, Dirk wrote: >> Trent Waddington wrote: >> > Call me crazy, but game manufacturers want directx right? You aint >> > running that in the kernel. >> They want something like DirectX that changes it's API less frequent >> than DirectX and that compiles as

Re: Gaming Interface

2007-01-08 Thread Dylan Taft
I think this is a little bit overkill as well. Gaming APIs can exist outside the kernel, in fact, they should. The problem here is not that developers don't have access to gaming APIs available for linux, it's that there's too many, but that's both the burden and blessing of an open, "free" sour

Re: Gaming Interface

2007-01-08 Thread Jay Vaughan
At 13:13 +0100 8/1/07, Dirk wrote: Trent Waddington wrote: > Call me crazy, but game manufacturers want directx right? You aint > running that in the kernel. They want something like DirectX that changes it's API less frequent than DirectX and that compiles as a module because you don't want t

Re: Gaming Interface

2007-01-08 Thread Dirk
Trent Waddington wrote: > Call me crazy, but game manufacturers want directx right? You aint > running that in the kernel. They want something like DirectX that changes it's API less frequent than DirectX and that compiles as a module because you don't want to run it in the kernel. - To unsubscr

Re: Gaming Interface

2007-01-08 Thread Trent Waddington
Call me crazy, but game manufacturers want directx right? You aint running that in the kernel. Trent - To unsubscribe from this list: send the line "unsubscribe linux-kernel" in the body of a message to [EMAIL PROTECTED] More majordomo info at http://vger.kernel.org/majordomo-info.html Please r