On 1/10/07, Robert Hancock <[EMAIL PROTECTED]> wrote:
How is that? id Software doesn't use DirectX (not for graphics, anyway)
and you could hardly claim their engines have been technically inferior
at the time of their release..
Direct3D meant for 3D hardware interface. The feature set of D3D i
Adrian Bunk wrote:
DirectX is simply _the_ state of the art technology you have to use in
some areas of game development if you don't want to make your game
technically inferior before you even started developing.
How is that? id Software doesn't use DirectX (not for graphics, anyway)
and you
On Tue, Jan 09, 2007 at 06:02:20PM -0500, [EMAIL PROTECTED] wrote:
> When it's installed on 95% of the computers, it's a de-facto standard.
And "de facto" does not make it a real one. opengl is installed on more
machines that directx. If installation numbers is what decides it, then
opengl will
On Tue, 09 Jan 2007 11:08:57 EST, Lennart Sorensen said:
> Why not start by suggesting using standard api's instead when writing
> the original game engine. That would make porting it easier later.
> DirectX is not a standard api.
When it's installed on 95% of the computers, it's a de-facto stand
If there is no problem with Linux gaming I should shut the hell up and
start buying all these Linux games I keep hearing about and seeing in
those TV commercials.
I feel that you are getting confused Linux = linux (kernel)? This
effort is pretty much lies with the distro guys. I have played coup
On Tue, Jan 09, 2007 at 11:04:44AM -0500, Lennart Sorensen wrote:
> On Tue, Jan 09, 2007 at 08:22:20AM +0100, Dirk wrote:
> > If there is no problem with Linux gaming I should shut the hell up and
> > start buying all these Linux games I keep hearing about and seeing in
> > those TV commercials.
On Tue, Jan 09, 2007 at 04:16:51PM +1000, Trent Waddington wrote:
> We're totally off topic now, but what the hell.. You wanna encourage
> ports? Write a step by step guide on how to most easily port a modern
> game from Windows to Linux. My suggestion would be to use winelib and
> include all th
On Tue, Jan 09, 2007 at 08:14:13AM +0100, Dirk wrote:
> I tried to get WoW installed with Cedega 5.2.9 for two days now.
>
> Cedega is not a replacement for ports. And it does not encourage ports.
>
It seems more like an excuse offered to game companies for not writing
ports. And then there are
On Tue, Jan 09, 2007 at 08:22:20AM +0100, Dirk wrote:
> If there is no problem with Linux gaming I should shut the hell up and
> start buying all these Linux games I keep hearing about and seeing in
> those TV commercials.
There is no problem with linux gaming. There is a problem with game
deve
On 09/01/07, Dirk <[EMAIL PROTECTED]> wrote:
Jan Dittmer wrote:
> Dirk wrote:
>> Alright. I came to discuss an idea I had because I realized that
>> installing Windows and running Linux in VMware is the only _fun_ way to
>> play "real" Games and have Linux at the same time.
>>
>> And everyone who
Dirk wrote:
Kasper Sandberg wrote:
so in the grand scheme, the things you are suggesting are completely a
wrong solution, and furthermore, a solution to a problem that does not
exist.
If there is no problem with Linux gaming I should shut the hell up and
start buying all these Linux games I
On Tue, 2007-01-09 at 17:08 +1000, Trent Waddington wrote:
> On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote:
> > And remember Picasa as a success story for Wine - exactly because a port
> > would have required too much effort for developers that were busy with
> > other things.
>
> I understand
On Tue, 2007-01-09 at 08:14 +0100, Dirk wrote:
> Jan Dittmer wrote:
> > Dirk wrote:
> >> Alright. I came to discuss an idea I had because I realized that
> >> installing Windows and running Linux in VMware is the only _fun_ way to
> >> play "real" Games and have Linux at the same time.
> >>
> >>
;
> >>>>>>
> >>>>> Whats wrong with just using SDL/OpenGL? Thousands of games are made
> >>>>> with SDL/OpenGL, and there are realms of Linux usage where this works
> >>>>> just fine, especially for games (GP2X, etc). In
On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote:
It does already exist:
http://winehq.org/site/docs/winelib-guide/index
That's half the guide I recommended Dirk write.. and could do with
some updating. The other half is how exactly you go about using
DirectX with winelib. I've seen no gui
On 1/9/07, Adrian Bunk <[EMAIL PROTECTED]> wrote:
And remember Picasa as a success story for Wine - exactly because a port
would have required too much effort for developers that were busy with
other things.
I understand what you're saying here, but Picasa *is* a port. They
ship an elf binary
On Tue, Jan 09, 2007 at 04:16:51PM +1000, Trent Waddington wrote:
> On 1/9/07, Dirk <[EMAIL PROTECTED]> wrote:
> >I tried to get WoW installed with Cedega 5.2.9 for two days now.
> >
> >Cedega is not a replacement for ports. And it does not encourage ports.
>
> We're totally off topic now, but wha
On Tue, Jan 09, 2007 at 08:16:22AM +0100, Dirk wrote:
> Adrian Bunk wrote:
> >On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote:
> >>Helge Hafting wrote:
> >>...
> >>>Either _you_ code your game interface yourself, or you fund
> >>>some developers to do it for you. It is that simple. You can
>
don't see top titles ported to SDL/OpenGL.
Tough luck then - openGL is the standard gaming interface on linux,
well for the 3D graphichs part at least. You already have this,
so having a "standard" clearly isn't enough then.
More titles will be ported to linux when linux become
On 1/9/07, Dirk <[EMAIL PROTECTED]> wrote:
I tried to get WoW installed with Cedega 5.2.9 for two days now.
Cedega is not a replacement for ports. And it does not encourage ports.
We're totally off topic now, but what the hell.. You wanna encourage
ports? Write a step by step guide on how to
Adrian Bunk wrote:
On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote:
Helge Hafting wrote:
...
Either _you_ code your game interface yourself, or you fund
some developers to do it for you. It is that simple. You can
of course come here and ask advice about how to do it
and what parts will b
Jan Dittmer wrote:
Dirk wrote:
Alright. I came to discuss an idea I had because I realized that
installing Windows and running Linux in VMware is the only _fun_ way to
play "real" Games and have Linux at the same time.
And everyone who says I'm a troll doesn't like Games or simple things.
T
works
> >>> just fine, especially for games (GP2X, etc). In case you didn't notice,
> >>> plenty of pro Game Developers use SDL/OpenGL just fine for their needs,
> >>> and get the job done without grumbling and groaning about needing to
> >>>
Dirk wrote:
>
> How about having a simple Game API like SDL included in the Kernel and
> officially announce the promise to change it only once every couple of
> years?
>
A new API would be counter-productive! There's X11/OpenGL for graphics
and OpenAL for sound, both APIs widespread even in the
On Jan 8 2007 12:17, Jay Vaughan wrote:
> At 13:13 +0100 8/1/07, Dirk wrote:
>> Trent Waddington wrote:
>> > Call me crazy, but game manufacturers want directx right? You aint
>> > running that in the kernel.
>>
>> They want something like DirectX that changes it's API less frequent
>> than Direc
On Mon, Jan 08, 2007 at 04:36:01PM +0100, Dirk wrote:
> Helge Hafting wrote:
>...
> >Either _you_ code your game interface yourself, or you fund
> >some developers to do it for you. It is that simple. You can
> >of course come here and ask advice about how to do it
> >and what parts will be accept
Dirk wrote:
> Alright. I came to discuss an idea I had because I realized that
> installing Windows and running Linux in VMware is the only _fun_ way to
> play "real" Games and have Linux at the same time.
>
> And everyone who says I'm a troll doesn't like Games or simple things.
That's not tru
On Mon, 8 Jan 2007, Dirk wrote:
Alright. I came to discuss an idea I had because I realized that installing
Windows and running Linux in VMware is the only _fun_ way to play "real"
Games and have Linux at the same time.
And everyone who says I'm a troll doesn't like Games or simple things.
On Monday 08 January 2007 13:04, Dirk wrote:
> But I don't see top titles ported to SDL/OpenGL.
This is because you're not looking very hard. If you look at Ryan's ports over
at http://icculus.org/ many of the games (some he's _paid_ to port) use SDL
statically linked in. There's no legal or tec
case you didn't notice,
plenty of pro Game Developers use SDL/OpenGL just fine for their needs,
and get the job done without grumbling and groaning about needing to
have their hands held through the process.
But I don't see top titles ported to SDL/OpenGL.
Tough luck then - ope
notice,
plenty of pro Game Developers use SDL/OpenGL just fine for their needs,
and get the job done without grumbling and groaning about needing to
have their hands held through the process.
But I don't see top titles ported to SDL/OpenGL.
Tough luck then - openGL is the standard gamin
Jay Vaughan wrote:
> At 13:13 +0100 8/1/07, Dirk wrote:
>> Trent Waddington wrote:
>> > Call me crazy, but game manufacturers want directx right? You aint
>> > running that in the kernel.
>> They want something like DirectX that changes it's API less frequent
>> than DirectX and that compiles as
I think this is a little bit overkill as well. Gaming APIs can exist
outside the kernel, in fact, they should. The problem here is not
that developers don't have access to gaming APIs available for linux,
it's that there's too many, but that's both the burden and blessing of
an open, "free" sour
At 13:13 +0100 8/1/07, Dirk wrote:
Trent Waddington wrote:
> Call me crazy, but game manufacturers want directx right? You aint
> running that in the kernel.
They want something like DirectX that changes it's API less frequent
than DirectX and that compiles as a module because you don't want t
Trent Waddington wrote:
> Call me crazy, but game manufacturers want directx right? You aint
> running that in the kernel.
They want something like DirectX that changes it's API less frequent
than DirectX and that compiles as a module because you don't want to run
it in the kernel.
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Call me crazy, but game manufacturers want directx right? You aint
running that in the kernel.
Trent
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